Looney Tunes: Acme Arsenal

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Looney Tunes: Acme Arsenal
Looney Tunes - Acme Arsenal Coverart.jpg
Developer(s) Redtribe
Publisher(s) Warner Bros. Games
Platform(s) Wii, Xbox 360, PlayStation 2
Release date(s)
  • NA October 9, 2007

  • PAL November 30, 2007
Genre(s) Action/Adventure
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone 10+
OFLC: PG
Media/distribution Wii Optical Disc, DVD

Looney Tunes: Acme Arsenal is a third-person, action-adventure game developed for the Wii, Xbox 360 and PlayStation 2.

Contents

[edit] Story

The Evil Dr. Frankenbeans has built robots of extraordinary power. Dr. Frankenbeans is ready to try to destroy the Looney Tunes and he will stop at nothing! His plan is to destroy the Looney Tunes' past, causing them to not exist in the present! It is time for the Looney Tunes to fight back! Arm your Tune with looney super weapons and suits. Get ready to fight back and go through a looney adventure. So the question is; are you ready to fight back or not?

[edit] Characters and their Weapons

These characters are those that have been seen in screenshots or videos.

[edit] Playable

[edit] Costumes

These can be unlocked by collecting coins in levels and buying them in cases.

[edit] Non-playable

[edit] Bosses

[edit] Enemies

  • Robot
  • Super Robot
  • Mega Robot
  • Eraser Robot
  • Raser Robot
  • Spider Robot
  • Bomb Robot
  • Hugo the Abominable Snowman
  • Black Knight Robot
  • Vikings
  • Cactus
  • Nasty Canasta
  • Lava Bean
  • Gruesome Gorilla
  • Wildcat
  • Mummy Robot
  • Instant Martians
  • Policeman
  • Screwball Daffy
  • Yoyo Dodo
  • Robot Costums:Knight,cowboy,indian,caveman,bandit,solder,mega solder

[edit] Trophies

[edit] Ancestors

  • King Daffy
  • Grandpappy Sammy
  • The Old Prehistoric Devil
  • Pharaoh Bugs
  • Grandfather Mervin The Martian
  • Colonel Foghorn Egghorn

[edit] Gameplay

The game features both single player and two-player cooperative play. Gameplay is similar to many platformer games including combat, puzzle solving and vehicle-based levels. [1] The game also features an "Acme Battle Mode". In this mode, two players fight each other as different characters.

[edit] Levels

[edit] Dr.Frankenbeans' Castle, Part 1

  • Wack-tastic Robot Bash
  • Plan-Tastic Voyage
  • Log Ness Monster

[edit] Camelot

  • The Muddy Evil Forest
  • Escape of Excalibur

[edit] Wild Weast

  • Low Noon

[edit] Prehistoric Tazmainia

  • Pterodactyl Ptreetop Pterror
  • Volcano Way Out

[edit] Deep Fried Porky

  • Bully for Porky

[edit] Ancient Egypt

  • In De-Nile
  • Pyramuddle

[edit] Mars

  • Scooterway Scramble
  • The Martian Fashion Show
  • Canyon Chaos

[edit] World War 1

  • The Filthy Half Dozen
  • All Noisy on the Egg Stern Front
  • Full Metal Omelet

[edit] Wackyland

  • Welcome to Wackyland

[edit] Dr.Frankenbeans' Castle, Part 2

  • Assembly Line Insanity
  • Roboticus Giganticus……Its Alive

[edit] Wile E Coyote (PS2)

  • Vial Coyote

[edit] Cast

[edit] Differences between versions

Based on reports from IGN, the Wii version of the game uses the Wii Remote for attacks and puzzle-solving, the Xbox 360 version includes online multiplayer and Achievements, and the PlayStation 2 version includes an exclusive Wile E. Coyote level.[1]

[edit] Production history

On May 16, 2007, Warner Bros. Interactive released the first trailer of the game.[2] This is the third Looney Tunes game to involve time-travel as a theme (Bugs Bunny: Lost in Time and Bugs Bunny and Taz: Time Busters previously utilized this theme). A demo for the game was released on the Xbox Live Marketplace on October 5, 2007 for the USA and hours later for the rest of the participating countries.

[edit] Reviews

 Reception
Review scores
Publication Score

Reviews for Looney Tunes: Acme Arsenal received super-mondo positive reaction from gamers and sold over nine-thousand copies.

[edit] References to Looney Tunes and Merrie Melodies Shorts

  • The castle interior in Hair-Raising Hare is the inspiration for the indoor look and feel of the Evil Scientist's castle.
  • The same pictures on the castle walls in Hair-Raising Hare appear on the walls.
  • The Evil Scientist's castle in Water, Water Every Hare can be found in the game's opening cinematic and is the setting for the first and last chapters of the game.
  • Just like Water, Water Every Hare, the first level has a "MONSTER" door too.
  • The Camelot level is inspired by the cartoon Knighty Knight Bugs.
  • The STOP and GO signs directing traffic in Drip-Along Daffy direct the train traffic in the Wild West level. Also, the environment in that cartoon is also included in the Wild West level. Nasty Canasta, the antagonist of that short, appears as an enemy in several levels.
  • The train similar to the one in Bugs Bunny Rides Again is present in the Wild West level.
  • Sing Song Prison from Big House Bunny provided the idea for Boot Hill Prison.
  • The look and feel of the videogame's Boot Hill Prison takes after the interior appearance of Sing Song Prison.
  • Sam dressed in a prison uniform is the inspiration behind his ancestor in the game.
  • Hare-Way to the Stars is the direct inspiration for the look and feel of the Mars level.
  • The Instant Martians in Hare-way To The Stars replace most robots in The Great Fashion Show.
  • The Mars level of the game lets you race a jet scooter through space just as Bugs does in Hare-way To The Stars.
  • The title of "Bully for Porky" is a reference to the short Bully for Bugs, making a joke to the fact that Evil Porky is riding the bull from that short in the fight.

[edit] References

[edit] External links

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