Looney Tunes: Cartoon Conductor

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Looney Tunes: Cartoon Conductor
Looney Tunes Cartoon Conductor Cover.jpg
Developer(s) Amaze Entertainment
Publisher(s) Eidos Interactive
Platform(s) Nintendo DS
Release date(s)
  • NA June 10, 2008
  • EU June 6, 2008
  • AUS December 10, 2008

Looney Tunes: Cartoon Conductor is a Nintendo DS game published by Warner Bros. Studio and developed by Eidos Interactive.

Plot[edit]

The game starts with Bugs Bunny standing in front of a stage. Bugs explains that the Tasmanian Devil destroyed the classical music in some old Looney Tunes and Merrie Melodies cartoons, so it's up to the player to conduct a new orchestra to refill the Looney Tunes cartoon background music. Bugs then will teach the player about how to conduct the orchestra.

Gameplay[edit]

This game is similar to elite beat agents Player must conduct an orchestra to perform at a classic Looney Tunes cartoon. To start the orchestra, player must tap three times on the touch screen, like a real conductor. To make the orchestra perform perfectly, player must tap or drag the notes at the right times; if not the performance meter will go down. If the performance meter depletes completely, the orchestra will be canceled and the game will end. There are four difficulties: Apprentice (easy), Conductor (normal), Maestro (hard), and a fourth, unlockable mode and the hardest one: Looney. This mode is about as hard as Maestro mode, but unlike the other difficulties, the player must play through the intervals instead of just watching them.

Scoring[edit]

Each time the player taps or drags a note, the player will gain a varying amount of points. The amount of points depends on the player's accuracy. There are four accuracy levels in the game: Gold, Silver, Normal, and Miss. The score level, scores, and combos also affects the performance meter, the audience, the cartoon, and the musical grade. There are five musical grades: S+, S, A, B and C. The musical grade can be guessed by the amount of applause when the cartoon ends.

Musics & cartoons[edit]

The player's performance affects the cartoon. If the player misses a note, the characters will have surprised looks on their faces. Here are the cartoons and their respective musical pieces:

The music for the main menu is "Dance of the Sugarplum Fairies" by Piotr Tchaikovsky.

The intro theme for the game and the stage ending theme is the Merry Melodies theme.

Trivia[edit]

  • The Remixed Stage of "Fast and Furry-ous" differs from that of the classical version of "Fast & Furry-Ous".
  • The Classical Version of "Fast Furry-Ous" has everything from that of the original classic cartoon, "Fast & Furry-Ous", such as Wile E. & Road Runner's Latin names, the jet-propelled tennis shoes and the rocket (without seatbeat straps).
  • In the Remixed version, Wile E. Coyote & Road Runner's Latin names are different (the Latin names seen in this stage, Apetitius Giganticus and Fastius Tasty-us, were used in the cartoon, "Lickety-Splat"), the chase scene during the first phase of the conducting stage has Wile E. chasing Road Runner in a different position, Similar to that of "Going! Going! Gosh!". In the second conducting phase, Wile E. uses ACME Rocket-Propelled Roller Skates (from "Beep, Beep!") to the chase the Road Runner. In the third and final conducting phase, Wile E. uses the Jet Bike (from "Gee Whiz-z-z-z-z-z-z") to chase the Road Runner.