Capcom started working in the MT Framework in September 2004. The project started with only one programmer, he was creating this engine based in Onimusha 3 engine. In 2005, more people started to join the project by upgrading the codes. The MT framework can create a motion blur using the multithreading techniques, they called it "2.5D motion blur". This technique is based on "NVIDIA OpenGL Shader Tricks" by Simon Green at the Game Developers Conference 2003. Therefore, the engine is able to use the full potential of the asynchronously multicore CPUs that are powering both of the Xbox 360 and the PS3.