Magic Jewelry

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Magic Jewelry is a tile-matching puzzle video game for the Famicom. It was programmed by Hwang Shinwei in Taiwan and released in 1990 by RCM[1] without a license from Nintendo.

The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the SEGA game Columns.

Its gameplay background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.

This game is common on pirate multi-game Famicom cartridges and systems; for example, it is built into the Power Player Super Joy III and subsequently onto the Pelican VG Pocket under the name Jewels, but with modified graphics.[citation needed]

In 1991, a sequel called Magic Jewelry II appeared. Its game mechanics are the same as those of the first game, except it has added some features, such as a two-player mode,[2] a changing theme (jewelry, fruits, dice, Mahjong tiles, colored squares and playing cards) and other features. This game was less known than its prequel due to its first appearance in a 150-in-1 multi-game cartridge.

[edit] References

  1. ^ http://www.gamefaqs.com/console/nes/data/935394.html
  2. ^ http://web.archive.org/web/20090501002244/http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/hwangshinwei/magicjewelry2/

[edit] External links


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