Magic Sword

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This article is about the arcade game. For the fictional object, see Magic sword. For other uses, see Magic sword (disambiguation).
Magic Sword - Heroic Fantasy
Magic Sword sales flyer.jpg
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Yoshimi Ohnishi
Tomoshi Sadamoto
Yoshiki Okamoto
Composer(s) Manami Matsumae
Platform(s) Arcade, SNES, PlayStation 2, PlayStation Portable, Xbox, Xbox Live Arcade, PlayStation Network
Release date(s) July 1990 (Arcade)
December 31, 1992 (SNES)
January 1, 1993 (SNES PAL Version)
April 14, 2010 (XBLA)
April 15, 2010 (PSN)
Genre(s) Platform, Hack and slash
Mode(s) Single-player, 2 player Co-op (Arcade)
Cabinet Upright
Arcade system CPS-1
Display Raster

Magic Sword (Japanese: マジックソード?), fully titled as Magic Sword: Heroic Fantasy, is a side-scrolling fantasy arcade game released by Capcom in 1990. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic, and can also rescue and recruit potential allies of various character classes, each of which has his or her own special abilities. Three years earlier, Capcom had released the similar Black Tiger in 1987.


Magic Sword takes place in an unnamed world, which is being threatened by the dark lord Drokmar, who has control over an evil crystal known as the "Black Orb", which would allow him to rule over the world. In order to prevent this from happening, the hero, known as the Brave One, must scale to the top of the 50-floor tower in which Drokmar resides, known as Dragon Keep.[1]

At the game's end, when Drokmar is defeated, the player has the option of two endings: Destroy the Black Orb, or to take control of it, becoming the new dark lord.


Aside from Drokmar, none of the characters in Magic Sword have specified names, being referred to instead by a description. The protagonist is simply a barbarian referred to in the manual as “The Brave One”. In the arcade version, there is the option for a second player. While the Brave One wielded a sword and shield, the secondary player would carry an axe. This secondary character was also nameless, and is not presented in the game’s official advertisements.[2]


There are eight potential allies in Magic Sword. They are hidden throughout the tower, and most need to be rescued before they can assist the Brave One. Each ally has a specific specialty trait to aid the player. While the player is able to switch allies any time another is freed, only one ally at time may assist and the ally isn't controllable (except that the ally will follow the player and attack and jump when the player does). Allies increase in power when they spend time with the Brave One, specifically collecting a Red Heart item or rescuing and selecting the same ally. Like the player Allies take damage, but have lesser vitality points and once depleted will be gone or go down a power level.[3]

  • Archer/Amazon
  • Thief
  • Ninja
  • Wizard
  • Big Man
  • Priest
  • Lizardman - A player must be carrying a diamond ring when encountering an enemy lizardman in order to bribe him and cause him to switch sides, or he will fight you. Rescuing a jailed lizardman does not require a diamond ring to get him to work with you.
  • Knight


  • Chimera - Tower Entrance
  • Gold Dragon - 4th Floor
  • Skull Chimera - 12th Floor
  • Emerald Dragon - 17th Floor
  • Celestial Twin Serpents - 24th Floor
  • Hydra - 36th Floor
  • Queen Chimera - 49th Floor
  • Lord Drokmar - 50th Floor


The main core of the gameplay is side-scrolling fighting, with some platforming elements. The player controls only the main character; all of the allies are controlled by the computer, who follow the player diligently and only attack when the player does. AI assisting characters can be switched to fit the situation or player preference. The player is allowed to carry one item that can assist him or the ally he is teamed up with.

The player has a magic meter. It fills up while the player is not attacking, but it empties completely each time the player attacks. If the player attacks when the meter is empty or is blue, the player can only perform a melee attack when the standard attack button is used. Magical allies like the priest and the wizard will not attack. If it is red but not full, the player and any magical ally teamed up with him will perform a weak ranged magical attack alongside the melee attack. If it is full, the player and any magical ally teamed up with him will perform a strong ranged magical attack alongside the melee attack. Non-magical allies will attack when the player attacks regardless of the status of the magic meter.

Players have the ability to perform a full screen attack at the cost of either one full bar of HP or a magical book that is picked up.

There are 51 floors to fight through in the game. Eight of these floors have boss characters at the end, including Drokmar himself at the end of the 50th floor. Additionally, there are seven "Secret Doors" which allows the player to bypass levels when specific maneuvers are performed.


A single player-only port was released for the Super NES in 1992,[4] and for mobile phones in 2008.[5] The full arcade version is included in Capcom Classics Collection Remixed for PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

The arcade version was also released alongside Final Fight in a two-in-one bundle titled Final Fight: Double Impact for Xbox Live Arcade and PlayStation Network. It was released on April 14, 2010 for Xbox Live Arcade for 800 Microsoft points and April 15, 2010 for PlayStation Network for $9.99.[6]


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