Maharajah and the Sepoys

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Maharajah and the Sepoys
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black bishop  black queen  black king  black bishop  black knight  black rook 8
7  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  black king  black king  black king  black king  black king  black king  black king  black king 2
1  black king  black king  black king  black king  white queen  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Starting position. White queen is a maharajah; it can move as queen or knight.

Maharajah and the Sepoys, originally called Shatranj Diwana Shah, is a popular chess variant with different armies for white and black. It was first played in the 19th century in India.

Black has a full, standard chess army ("sepoys") in the usual position. White is limited to a single piece, the maharajah, which can move as either a queen or as a knight on White's turn. Black's goal is to checkmate the maharajah, while white's is to checkmate black's king. There is no pawn promotion.

The asymmetry of the game pits movement flexibility and agility against greater force in numbers. By perfect play black always wins in this game, at least on an 8x8 board. According to Hans Bodlaender, "A carefully playing black player should be able to win. However, this is not always easy, and in many cases, when the white 'Maharaja' breaks through the lines of black, he has good chances to win."

However, the following sequence of moves can give a force win to black. Each move can be played by black no matter what the response if from white. This method of moves provides a forced mate in 24 for black and has been created and used by George Tsavdaris on Brainking.com.[1]

1... d5
2... Nc6
3... Qd6
4... e5
5... Nf6
6... a5
7... Ra6
8... Rb6
9... Bg4
10... e4
11... Qe5
12... Be7
13... O-O
14... Rb2
15... Ra8
16... Ra6
17... Rab6
18... R6b3
19... h5
20... g5
21... Nh7
22... Qd4

•Now if the Maharajah is on a1 then:

23. Rb1
24. R3b2# 0-1

•Else:

23. Qd1# 0-1



[edit] External links

[edit] References

  1. ^ Some Brainking.com games using this forced win: Game-1, Game-2, Game-3
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