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Majin Tensei (Japanese: 魔神転生?, literally "Demon God Reincarnation") is a tactical role-playing game spin-off series from another Atlus series, Megami Tensei. The series contains MegaTen game elements, among them the concept of demons, demon races, and the summoning of demons. Players and critics comment on the similarities to Nintendo's Fire Emblem series, both graphically and gameplay wise.
There are three games in the Majin Tensei series, with one spin-off. None of the four games have ever been released outside of their native country of Japan.
Majin Tensei (魔神転生?) is a SNES Tactical role-playing game developed by Atlus and was released on January 28, 1994. On March 14, 2006, the Microsoft Windows version ported by i-revo went on rental and download sale.
The game features tactical RPG styled battles. Battles start with a Top-down perspective and enter first-person when actual combat begins, similar to other Megami Tensei games. The player is allowed to recruit demons and use them to battle with, but Magnetite, the game's money, depletes with each use. Therefore, it becomes necessary to finish battles quickly and to not overuse demons. Players also have the ability to fuse demons to create stronger ones. There are healing pools scattered throughout stages which will heal wounded characters. Majin Tensei takes place in a modern Japanese city.
Majin Tensei II: Spiral Nemesis
|Majin Tensei II: Spiral Nemesis|
Majin Tensei II: Spiral Nemesis (魔神転生II SPIRAL NEMESIS?) is a video game for the SNES and is the sequel to Majin Tensei. Like its predecessor, Majin Tensei 2 uses a strategy based fighting system. The menus are in English while the dialogue is in Japanese, despite the game never having a North American release. Gameplay elements from the previous Shin Megami Tensei such as moon phases affecting demons are also present.
Majin Tensei features an 3/4 angled viewpoint, differing from the top-down perspective of the first game. Battles display both the attacking demon and party character instead of just the demon. The story involves Naoki Takauchi, a young man that must defend Tokyo from invading demons with the help of his friends.
- Producer: Yuichi Iwata
- Director: Yoshikazu Yamaki
- System Design: Kenichi Mishima
- Scenario Design: Takayuki Ide
- Game Design Assistant: Yukihiro Kozima
- Game Design Assistant: Hajime Tanigawa
- Main Program: Masahiro Kobayashi
- Visual Program: Naoya Yabe
- Main Design: Katsuhiro Satoh
- Visual & Effect Design: Masafumi Hondo
- Visual & Unit Design: Mercer Waranabe
- Battle Background Design: Masakatsu Suzuki
- Battle Background Design: Eisuke Matsuda
- Main Sound Create: Hidehito Aoki
- Event Sound Create: Misaki Okibe
- Art work: Tatsuo Komatsu
- Art work: Fumihito Ishii
- Executive Producer: Hideyuki Yokoyama
|Developer(s)||Multimedia Intelligence Transfer|
Ronde (RONDE －輪舞曲－?) is a video game released on the Sega Saturn. As the main staff of Atlus were busy developing Devil Summoner: Soul Hackers which was released on November 13 of the same year, Ronde was developed by Multimedia Intelligence Transfer which also developed the Last Bible and Devil Children games.
Majin Tensei Blind Thinker
|Majin Tensei Blind Thinker|
|Publisher(s)||Atlus, Bbmf Corporation|
Majin Tensei Blind Thinker (魔神転生 Blind Thinker?) is a simulation RPG created for Japan mobile phones. It is a side story based on the series' first game, Majin Tensei. The map and battle screens are similar to Majin Tensei's. There are multiple endings.
There is a manga of the same title published in the Manga magazine of Square Enix (then Enix), Monthly GFantasy. The manga was drawn by Ueda Shinshuu. There was another Manga serialized in Kadokawa's game magazine Maru Katsu Famicon for the series too but this series was not released in book form.
- Kurt Kalata & Christopher J. Snelgrove (2009-04-11). "Megami Tensei". Hardcoregaming101.net. Retrieved 2009-11-03.
- NEW GAMES CROSS REVIEW: 魔神転生II スパイラルネメシス. Weekly Famicom Tsūshin. No.324. Pg.38. 3 March 1995.