Malice (video game mod)

From Wikipedia, the free encyclopedia
  (Redirected from Malice (computer game))
Jump to: navigation, search
Malice
Malice Manual Cover

Developer(s) Ratloop
Publisher(s) Quantum Axcess
Engine Quake engine
Platform(s) PC (Windows / Linux), Apple Macintosh
Release date(s) October 15, 1997 (NA)
Genre(s) FPS
Mode(s) Single player, multiplayer
Media/distribution Compact disc (1)
System requirements

Pentium, 16MB RAM, Quake

Malice is a total conversion for Quake, developed jointly by Team Epochalypse (which would go on to form Ratloop) and Quantum Axcess. Malice was published by Quantum Axcess in October 1997 and sold as a stand alone item. It would also later be available bundled with Q!Zone and the original Quake in the form of the Resurrection Pack for Quake, distributed by GT Interactive. The game requires a full version of Quake to run.

Contents

[edit] Plot

Set in the 23rd century, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro industries has its own security too, with a small army of guards as well as various sophisticated robots. It is these, that Damage has to fight against, through various futuristic environments in order to assassinate his goal, Takahiro himself.

[edit] Critical reaction

Press reactions to the game were generally favourable, with the game earning positive reviews from all publications featured. Online publication Adrenaline Vault gave the game 4.5/5 and it won their "Best Addon Award" in 1997.[1] PC Gamer UK gave the game their "Game of Distinction Award", also in 1997. PC Zone also praised the game, noting favourable how well Malice managed to get away from the original Quake and awarded the game 80%.

[edit] References

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages