Marco Polo (game)
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| Players | 3 or more |
|---|---|
| Setup time | < 1 minute |
| Playing time | no limit |
| Random chance | Low |
| Skill(s) required | swimming, sound localization |
The game Marco Polo
i/ˈmɑrkoʊ ˈpoʊloʊ/ is a form of tag played in a swimming pool.[1]
One player is chosen as "It". This player closes their eyes and tries to find and tag the other players without the use of vision. The player who is "It" shouts out "Marco" and the other players must respond by shouting "Polo", which "It" uses to try to acoustically locate them. If a player is tagged then that player becomes "It".[2]
The game can also be played on land as well, with slightly modified rules. It is similar to Blind man's bluff where one person is blindfolded while others choose hiding places around the room.
Variations[edit]
Marco Polo can be played with the addition of rules from Fish out of Water and others.[3]
References[edit]
- ^ Bittarello, Maria Beatrice (2009). "Marco Polo". In Rodney P. Carlisle. Encyclopedia of Play in Today's Society. SAGE. ISBN 1-4129-6670-1.
- ^ Jeffrey, Phillip; Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku. "Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play". Proceedings of CGSA 2006 Symposium (Canadian Games Study Association).
- ^ http://askville.amazon.com/explain-marco-polo-thing/AnswerViewer.do?requestId=10825147
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