|Developers||Nintendo EAD and Nichmen Graphics|
Mario Artist is a suite of programs that was partnered for sale with the Nintendo 64DD for its exclusive release in Japan. It was developed by Nintendo EAD and developer of professional 3D graphics software Nichmen Graphics.
Mario Artist: Paint Studio, released on December 11, 1999, is a Mario-themed paint program that includes a stamp tool with various Nintendo-related stamps.
Bundled with the Nintendo 64 Mouse, Paint Studio is one of the two 64DD launch titles. Using the Nintendo 64 Capture Cartridge, one can import images from video tape or a regular video camera. The studio has a unique four player drawing mode. The Japanese version of the Game Boy Camera can also be used with the transfer cartridge.
Mario Artist: Talent Studio, released on February 23, 2000, is bundled with the Nintendo 64 Capture Cartridge. It is a simple animation production studio which lets the user insert captured images such as human faces onto 3D models made with Polygon Studio, dress up the models with hundreds of clothes and accessories, and then animate the models with sound, music, and special effects. Players can run an analog video source such as a VCR or camcorder through the Capture Cartridge and record movies on the N64. A still image, such as a person's face from a video or Game Boy Camera picture, may be pasted onto the characters created in Polygon Studio and placed into movies created with Talent Studio.
IGN calls it the 64DD's "killer app" with a graphical interface that's "so easy to use that anyone can figure it out after a few minutes".
The concept of a personal avatar creator app as is seen in today's Mii, is seen in Mario Artist: Talent Studio. Those avatars can be imported into the completely separate 64DD game, SimCity 64. Nintendo designer Yamashita Takayuki attributes his work on Talent Studio as having been foundational to his eventual work on the Mii.:2
Mario Artist: Communication Kit, released on June 29, 2000, allowed users to connect to the now-defunct Randnet's "Net Studio". There, it was possible to share creations made with Paint Studio, Talent Studio, or Polygon Studio, with other Randnet members. Other features included contests and 3D paper printing services available by online mail order. The Randnet network service started in December, 1999, and was discontinued on February 28, 2001.
The disc also has content that may be unlocked and used in Paint Studio.
Mario Artist: Polygon Studio, released on August 29, 1999, is a 3D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail. In development, it was originally named Polygon Maker until an announcement at Nintendo Space World '99. Supported peripherals are the Expansion Pak and the Nintendo 64 Mouse.
The idea of minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in Talent Studio in the style that would later be used in the WarioWare series of games. Certain minigames literally originated in Mario Artist: Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from.":p.2
The premise of 3D printing was roughly implemented by way of modeling the characters in Mario Artist: Polygon Studio and then utilizing Mario Artist: Communication Kit to upload the data to Randnet's online printing service, and then cutting, folding, and pasting the resulting colored paper into a physical 3D figure.
The concept of graphical stamps that are seen in various Miiverse-supported games is found in Mario Artist: Paint Studio.
- Mario Artist: Game Maker
- Mario Artist: Graphical Message Maker
- Mario Artist: Sound Maker
- Mario Artist: Video Jockey Maker
Polygon Studio contains some mini games, which appear in WarioWare games of future console generations. The premise of 3D printing is seen in Polygon Studio and the idea of graphical stamps that are seen in various Miiverse-supported games is found in Mario Artist: Paint Studio.
- "Mario Artist: Talent Studio Review". IGN. Retrieved September 5, 2014.
- "64DD English (Engrish) user document". 64DD Institute. Retrieved June 14, 2014.
- Mii Prototype Development History [From NES to Wii GCD 2007] on YouTube
- Fletcher, JC (Aug 28, 2008). "Virtually Overlooked: Mario Artist". Retrieved June 14, 2014.
- Eguchi, Katsuya; Ota, Keizo; Yamashita, Yoshikazu; Shimamura, Takayuki. Wii Sports. Interview with Satoru Iwata. Nintendo. Retrieved September 5, 2014.
- Communication Kit release data, GameFAQs.
- "64DD.net | Games - 64DD - Released - Mario Artist: Polygon Studio |". 64DD. 1999-08-29. Retrieved 2014-02-25.
- Sakamoto, Yoshio; Nakada, Ryuichi; Takeuchi, Ko; Abe, Goro; Sugioka, Taku; Mori, Naoko (April 7, 2006). Nintendo R&D1 Interview. (Interview). Video Games Daily. Retrieved June 14, 2014.
- "Mario Artist: Polygon Studio". Retrieved June 14, 2014.