Mario Kart 64
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| Mario Kart 64 | |
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| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Composer(s) | Kenta Nagata |
| Series | Mario Kart |
| Platform(s) | Nintendo 64, Nintendo iQue, Virtual Console |
| Release date(s) | Nintendo 64 JP December 14, 1996 NA February 10, 1997 EU June 24, 1997 Virtual Console JP January 30, 2007 NA January 29, 2007 PAL January 26, 2007 |
| Genre(s) | Racing game |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ELSPA: 3+ ESRB: K-A OFLC: G |
| Media | 96 Mb (12 MB) cartridge |
Mario Kart 64 (マリオカート64 Mario Kāto Rokujūyon) is a racing game developed and published by Nintendo for the Nintendo 64. It was released in 1996 in Japan and in 1997 in North America and Europe. On January 26, 2007, Mario Kart 64 was released on Nintendo's European Virtual Console service for the Wii. It was also released on the American service on January 29, 2007 and in Japan on January 30, 2007.
Mario Kart 64 is the sequel to Super Mario Kart for the Super Nintendo Entertainment System. Changes from the original include the move to 3D computer graphics and the inclusion of four player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm an opponent or aid the user. The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites.
Music for the game was composed by Kenta Nagata. The introduction music for Mario Kart 64, which is loosely based on the original Super Mario Kart theme tune, was remixed and used in the music video game Dance Dance Revolution: Mario Mix for the Nintendo GameCube. The game was one of the best sellers and had sold millions of copies.
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[edit] Gameplay
There are four forms of play in the game, Grand Prix, Time Trial, Versus, and Battle. There are also eight playable characters, Mario, Luigi, Bowser, Princess Peach, Wario, Yoshi, Toad, and Donkey Kong. They vary in weight, speed, and acceleration. There are also 16 tracks that are based on different locations seen in Mario games. Each track has a unique shape, and can contain various obstacles, hazards, and short cuts. All eight characters participate in each race. Up to four of them can be playable characters, while the rest are computer controlled for one or two player races, three and four player races feature no computer controlled racers.
On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box. The items' uses include acting as projectiles to impede opponents, speed up the user, or stop opponents through the placement of bananas and fake item boxes. However, AI-controlled racers do not use any kind of shell. One can earn a small turbo boost through obtained mushrooms, and also by drifting, which one can perform by hopping and tilting the control stick in the direction of the turn, allowing for speedier turns. There is also an advanced drift technique that allows players to turn against the direction of their drift for a speed boost.[1]
In Grand Prix mode, one or two human players compete against computer players in a tournament composed of races on four individual courses, arranged in four-course cups. For each race, points are awarded based on placement, and at the end, the winner is decided on the number of points accumulated. Difficulty level is measured by engine size, 50, 100 or 150, Extra cc. There is also an unlockable difficulty called 'EXTRA', allowing players to race on mirrored tracks. Time trial allows a player to race around any track in the game, either by themselves, or racing a 'ghost' of a previous run, attempting to improve their time. If the player is racing with a ghost, this phantom player mimics the motions and time of the last personal record run. Versus entails two to four players racing head-to-head in a single all-human race, on any course. This mode is identical to Grand Prix, without AI players, but with the added obstacles of moving bombs placed sporadically around the track. Battle mode pits two to four players against one another in one of four available battle courses. These courses are separate from the race courses, and are suited for more combat-oriented gameplay. Each player begins with three balloons attached to their kart. When damaged, a player will lose one of their balloons. When all of the balloons on a kart are gone, the player is eliminated, in the case of a one-on-one match, or turned into a bomb on wheels, able to crash into any living player and cause damage, a single time until the match ends. The winner is the last kart to survive the battle.
The game is compatible with the N64 Controller Pak, but only to save track ghosts in the Time Trial mode, which require 121 pages, almost the entire standard controller pak. All other data is stored in-cartridge.
[edit] Playable characters
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See also: Mario Kart: Playable characters
In Mario Kart 64, player's can choose any one of eight unique characters to operate their kart. Koopa Troopa and Donkey Kong Junior, both of whom appeared in Super Mario Kart, did not return for Mario Kart 64. They ended up being replaced by Donkey Kong and Wario. In pre-release screenshots, a Magikoopa was playable, but before the game's final release the Magikoopa was replaced by Donkey Kong.
Characters are divided into three categories; the 'light weights' include Peach, Yoshi and Toad, whom are favored for their quick acceleration. The 'heavy weights' include Wario, Bowser, and Donkey Kong and are favored for their responsive steering, while the 'middle weights', Mario and Luigi, are balanced characters.
[edit] Development
In production, its original name was Super Mario Kart R, but the title was later changed due to a copyright infringement of Sega's Sonic R.[citation needed]
[edit] Music
The soundtrack to Mario Kart 64 was composed by Kenta Nagata.
[edit] Re-releases
Almost ten years later, Mario Kart 64 was re-released on the Wii's Virtual Console in Europe on January 26, 2007 and in North America on January 29, 2007 for 1000 Wii Points. Due to the lack of a Controller Pak, it is impossible to save ghost data, as was used in the Nintendo 64 version. Nintendo has placed messages advising users about this before they download the game both when the Wii Shop Channel is first accessed and in the More Details tab on the individual game page. Like Super Mario 64 on the Virtual Console, this version of the game is presented in 480i and can also be run in 480p mode with a suitable television setup, with the exception of the PAL release which is presented in 576i at 50Hz only, regardless of TV or console setup. Most 2D graphical elements were not enhanced for the higher resolution, and thus look blurrier. The emulation of this title on Wii Virtual Console has a speed variance from the original title.
[edit] Merchandise
In 1999, Toy Biz released Mario Kart 64 action figures as part of the "Video Game Super Stars" line. Each figure features multiple points of articulation and their own motorized kart which fire projectiles like Boos or spiked shells. These have become extremely rare, and have been listed on eBay for more than $100.
Other merchandise was created for the game, including a kart telephone.
[edit] Action figures
Mario Kart 64 included a line of action figures, released in 1999, world wide, as part as the Video Game Super Stars line, created by Toy Biz. These have been said to be the greatest Mario figures all time, and becoming some of the rarest toys to be listed in the past 3 years.[original research?] Series 1 included Mario, Bowser, and Yoshi, while Series 2 included Ghost Mario, Luigi, Donkey Kong, and Wario. These figures have been critically acclaimed as the best Mario Kart figures available, althoughly negativly pointing out its lack of making Toad and Peach, and easily breaking.[citation needed] The value over the past 3 years has been very high, listing these figures on eBay at more than $100.[citation needed]
[edit] Reception
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Mario Kart 64 received positive reviews. The game has an average review ratio of 87% on Game Rankings, including reviews from IGN and GamePro, and magazines such as Electronic Gaming Monthly.[3] IGN stated, "Though the single-player mode is a bit of a step back from the SNES original, Mario Kart 64 still offers one of the best multiplayer experiences to be had on Nintendo 64."[8] GameSpot insisted that though the graphics and sound of the game are impressive, the gameplay is too easy and lacks depth.[7] In GameSpot's re-review of the Virtual Console release the reviewer criticized its sound, lack of ghost saving, and graphics, saying the latter had "aged rather poorly".[9] The game placed 16th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[10] Mario Kart 64 sold approximately 5.5 million copies in the United States and 2.24 million in Japan.[11][12]
[edit] References
- ^ "Mario Kart 64 Translated". IGN. http://ign64.ign.com/articles/060/060464p1.html.
- ^ "Mario Kart 64 (n64: 1997): Reviews". Metacritic. http://www.metacritic.com/games/platforms/n64/mariokart64?q=mario%20kart%2064. Retrieved on 2008-05-02.
- ^ a b c "Mario Kart 64 Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/197860.asp. Retrieved on 2008-05-02.
- ^ "Edge Online: Search Results". Edge. http://www.edge-online.co.uk/edgedb/search.php. Retrieved on 2008-05-02.
- ^ "Mario Kart 64 N64 Review Index, Mario Kart 64 Reviews:". 1UP.com. http://www.1up.com/do/reviewPage?cId=3111925&p=23&sec=REVIEWS. Retrieved on 2008-05-02.
- ^ Doctor Zombie (2000-11-24). "Review: Mario Kart 64 for N64 on Gamepro.com.". GamePro. http://www.gamepro.com/nintendo/n64/games/reviews/509.shtml. Retrieved on 2008-05-02.
- ^ a b Ward, Trent (1997-02-06). "Mario Kart 64 for Nintendo 64 Review - Nintendo 64 Mario Kart 64 Review". GameSpot. http://www.gamespot.com/n64/driving/mariokart64/review.html. Retrieved on 2008-05-02.
- ^ a b Schneider, Peer (1997-02-20). "IGN: Mario Kart 64 Review". IGN. http://ign64.ign.com/articles/150/150502p1.html. Retrieved on 2008-05-02.
- ^ Mario Kart 64 for Wii Review - Wii Mario Kart 64 Review
- ^ "20-11 Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=7258. Retrieved on 2009-02-25.
- ^ "The Magic Box - US Platinum Chart Games.". The Magic Box. 2007-12-27. http://www.the-magicbox.com/Chart-USPlatinum.shtml. Retrieved on 2008-04-29.
- ^ "The Magic Box - Japan Platinum Chart Games.". The Magic Box. 2007-12-27. http://www.the-magicbox.com/Chart-JPPlatinum.shtml. Retrieved on 2008-04-29.
[edit] External links
- Mario Kart 64 at Nintendo.com (archives of the original at the Internet Archive)
- Mario Kart 64 guide at StrategyWiki
- Mario Kart 64 at the Open Directory Project
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