Mario Kart: Super Circuit

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Mario Kart: Super Circuit
Super Circuit.jpg
North American box art
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Director(s) Takeshi Ando
Yukio Morimoto
Producer(s) Shigeru Miyamoto
Kenji Miki
Composer(s) Kenichi Nishimaki
Masanobu Matsunaga
Minako Hamano
Series Mario Kart
Platform(s) Game Boy Advance, 3DS Virtual Console
Release date(s) Game Boy Advance
  • JP July 21, 2001
  • NA August 27, 2001
  • EU September 14, 2001
  • AUS September 13, 2001
3DS Virtual Console
  • NA December 16, 2011
  • AUS December 15, 2011
  • JP December 16, 2011
  • EU December 16, 2011
Genre(s) Racing
Mode(s) Single-player, multiplayer

Mario Kart: Super Circuit, known in Japan as Mario Kart Advance (マリオカートアドバンス Mario Kāto Adobansu?), is a kart racing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance in 2001. The game is the third installment in the Mario Kart series and the first for handheld consoles, following Mario Kart 64 from 1996. It was succeeded by the console game Mario Kart: Double Dash!!, which was released for the Nintendo GameCube in 2003. The game retains traditional game elements of Mario Kart set by its predecessors, Upon release the game was well received by reviewers.[1]


Bowser, Yoshi, DK and Wario are racing on Peach Circuit, the first track of the Mushroom Cup.

Super Circuit is a kart racing video game in which the player races in a kart against other teams in different courses. The game screen indicates the current standings in a race, the current speed of the player's kart and incoming weapons. Like in the previous installments, players can pick up item boxes to receive a randomly selected item and use it to impede the opposition and gain the advantage. Some items, such as shells and bananas, allow the player to hit others to slow them down, while other items, such as the star power-up, render them temporarily invincible to attacks. This is the second Mario Kart game to include coins, which increases the top speed of the karts.

Game modes[edit]

There are three game modes in Mario Kart: Super Circuit: Mario GP, Time Trial, Quick Run and Battle. Most of the modes can be played by themselves in single-player races, while some can be played cooperatively.

  • Mario GP – This mode has the player compete against seven cars, which are controlled by the computer, in a series of predetermined courses. The player can choose to race using three different engine size classes: 50 cc, 100 cc and 150 cc. Since all karts go faster when using higher engine sizes, the four classes serve as difficulty levels. There are twenty tracks, divided into five cups: Mushroom, Flower, Lightning, Star and Special. After the player crosses the finishing line, the positions of the computer-controlled teams are immediately locked in and they are given points based on those positions, ranging from zero to nine. At the end of the cup, there will be an award ceremony for the top three drivers, where they will get a trophy ranging from bronze to gold.
  • Time Trial – This single-player mode has the player to finish any of the sixteen courses in the fastest time possible, with the best time being saved as a ghost, a carbon copy of the player's performance that they can race against in later runs. Each character will receive a mushroom, which can be used at anytime during the run.
  • Quick Run – In this mode, players can choose any course and race against up to three human opponents with customized rules such as changing the item frequency or the number of laps in each race.
  • Battle – In battle mode, the player fights against up to three human-controlled opponents using items scattered throughout a battle arena. There is the traditional balloon-popping battle game, in which the player must use items to pop an opponent's three balloons while defending their own.


Players can choose from a cast of 8 playable drivers. All of the characters are placed in different weight classes, like Peach and Toad are lightweights, Mario and Luigi are middleweights and Bowser, Donkey Kong and Wario are heavyweights.

In addition to the playable drivers, other characters have supporting roles in this game as well. Lakitu reprises his role as the referee, helping racers in various situations such as announcing laps, giving the signal to drive with its traffic lights hanging on a fishing pole, and taking teams back on track in case they fall off course. Other supporting characters appearing in Mario Kart: Super Circuit include Shy Guys, Piranha Plants, Boo and more.


Mario Kart: Super Circuit was developed by Intelligent Systems and published by Nintendo.[2] Super Circuit was first announced in a press release by Nintendo on August 9, 2000 under the title Mario Kart Advance.[3]


Aggregate scores
Aggregator Score
GameRankings 91.54%[4]
Metacritic 93 of 100[10]
Review scores
Publication Score
Electronic Gaming Monthly 8.5 of 10[4]
Eurogamer 9 of 10[5]
Famitsu 34 of 40[6]
Game Informer 9.5 of 10[4]
GamePro 5 of 5[4]
GameSpot 8.2 of 10[7]
GameSpy 96 of 100[8]
IGN 9.5 of 10[9]
Nintendo Power 4.5 of 5[4]
Publication Award
IGN Editors' Choice Award[12]

Mario Kart: Super Circuit was well received by the press and public alike once it was released.

In 2007, IGN named Super Circuit as the 19th best game on the Game Boy Advance.[13]

Mario Kart: Super Circuit has sold over 2.53 million in the United States alone, thus placing it onto Nintendo's Player's Choice list.[14][15] The game has sold 5.91 million copies worldwide, making it the fourth best-selling game on Game Boy Advance.[16]


On July 28, 2011, Nintendo announced that Mario Kart: Super Circuit, as well as nine other Game Boy Advance games, will be available to limited Nintendo 3DS owners, via Virtual Console, to whom will participate in the Ambassador Program after Nintendo officially issued a price-cut to the Nintendo 3DS starting August 12, 2011. This offer is available in all territories, and only to those who became eligible in the Ambassador program (by accessing the Nintendo eShop before the date of the price-cut).[17]


  1. ^
  2. ^ Intelligent Systems Co., Ltd. (11 August 2001). Mario Kart: Super Circuit. Nintendo of America, Inc. Scene: staff credits. 
  3. ^ IGN Staff (August 9, 2000). "Four GBA Games Exposed". IGN. Retrieved July 6, 2014. 
  4. ^ a b c d e "Mario Kart Super Circuit Reviews". Game Rankings. Retrieved 2008-04-28. 
  5. ^ Bramwell, Tom (2001-09-27). "Mario Kart: Super Circuit Review // GBA /// Eurogamer". Eurogamer. Retrieved 2008-04-28. 
  6. ^ ゲームボーイアドバンス - マリオカート アドバンス. Weekly Famitsu. No.915 Pt.2. Pg.114. 30 June 2006.
  7. ^ Ajami, Amer (2001-08-27). "Mario Kart Super Circuit for Game Boy Advance Review - Game Boy Advance Mario Kart Super Circuit Review". Gamespot. Retrieved 2008-04-28. 
  8. ^ Bub, Andrew. " — Reviews: Mario Kart: Super Circuit (GBA)". Gamespy. pp. 1–2. Retrieved 2008-04-28. 
  9. ^ Harris, Craig (2001-08-29). "IGN: Mario Kart Super Circuit Review". Retrieved 2008-04-28. 
  10. ^ "Mario Kart Super Circuit (gba: 2001): Reviews". Metacritic. Retrieved 2008-04-28. 
  11. ^ "Mario Kart Super Circuit for Game Boy Advance — MobyGames". MobyGames. Retrieved 2008-04-28. 
  12. ^ "IGN Editors' Choice Games". Retrieved 2008-04-23. 
  13. ^ Harris, Craig. "Top 25 Game Boy Advance Games of All Time". IGN. March 25, 2007. Accessed April 11, 2008.
  14. ^ "The Magic Box — US Platinum Chart Games.". The Magic Box. 2007-12-27. Retrieved 2008-04-28. 
  15. ^ Harris, Craig (2006-07-27). "IGN: Player's Choice, Round Two". Retrieved 2008-04-28. 
  16. ^ Futter, Mike (2 June 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Retrieved 2 June 2014. 
  17. ^

External links[edit]