Mario Paint

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Mario Paint
Mario paint box.jpg
North American box art
Developer(s) Nintendo R&D1[1]
Intelligent Systems[2]
Publisher(s) Nintendo
Director(s) Hirofumi Matsuoka
Composer(s) Hirokazu Tanaka
Ryoji Yoshitomi
Kazumi Totaka
Platform(s) Super Famicom/SNES
Release date(s)
  • JP July 14, 1992
  • NA August 1, 1992
  • EU December 10, 1992
Genre(s) Art tool, Non-game
Mode(s) Single-player

Mario Paint (マリオペイント Mario Peinto?) is a video game created by Nintendo for use with the Super Famicom/SNES, and was released along with the Super Famicom/SNES Mouse peripheral device. The game's package was a larger than normal size in order to accommodate a plastic mouse pad which was included along with the SNES mouse.

Gameplay[edit]

Aside from being a basic drawing utility, Mario Paint allowed the user to make custom stamps pixel-by-pixel. Several publications, such as Nintendo Power, released how-to guides on how to create iconic Nintendo related stamps for use within Mario Paint. Besides just creating static pictures, a user could also make simple looping animations which could then be set to music created in the music generator. These animations painted by the user could only be viewed on a television screen, and while instructions were provided to users on how to record these to a video cassette recorder, there was no other way to export any of the work done in Mario Paint.

In addition, the standard features include these:

  • 60 different textures and patterns
  • 75 different stamps
  • 15 customizable stamps
  • Nine different special erasers: Fade Erase, Water Erase (the picture becomes a grayscale and then disappears), Timed Erase, Rain Erase, Split Image Erase, Pixelated Erase, Blinds Erase, Rocket Erase, Abrupt Erase.

Mini-games[edit]

The Mouse and pad that came with the game.

Mario Paint also contains a fly-swatting mini-game, Gnat Attack, which is a fast-paced action game that takes full advantage of the Super Famicom/SNES mouse. The player controls a gloved hand (similar to the one seen on the title screen) holding a flyswatter, which must swat flying insects on the screen, before the insect stings the player's hand in one way or another. There are three levels, each with 100 insects and a boss. When you win the last boss it takes you back to level one and adds a small icon in the top left corner of the screen. There is no final level or reward, as the game will loop endlessly.

The title screen for Mario Paint proved to be a mini-game of sorts. The user was able to click each letter in the title to trigger a certain action. Certain letters would cause the music to change, have Yoshi run by on screen, make Mario shrink and grow, and even allow the user to temporarily paint the background. Also, occasionally, a star would fly across the screen very quickly which the user could click on and make it rain down lots of stars and change the music for the duration of this.

Totaka's Song in Mario Paint[edit]

Kazumi Totaka's Song is a 19-note song that appears in many Nintendo games. In Mario Paint, the song is an Easter egg, found on the front screen when a user clicks the O in "Mario Paint."[3] Although it has been referred to as the "Mario Paint song", its first appearance was in a Japanese-only Game Boy game, X.

Reception and legacy[edit]

Reception
Review scores
Publication Score
Allgame 5/5 stars[4]

Mario Paint was rated the 162nd best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[5]

Although not delivered in Flash format like the rest of the series, the first episode of Homestar Runner was animated using Mario Paint.[6] A primitive introduction video made with Mario Paint can be found in the museum of the site. A later short in the series, Strong Bad is a Bad Guy, was made using Mario Paint.

Prominent video game developers have cited Mario Paint as an inspiration. Masahito Hatakeyama, one of the designers for WarioWare D.I.Y., cites Mario Paint's drawing and music creation tools as inspiration for the drawing and music creation tools in D.I.Y., while several staff members of the development team cited it as the game that taught them the joy of developing video games.[7] One of the sound staff from Mario Paint, Hirokazu Tanaka, later went on to work on EarthBound. Some of Mario Paint's sound effects and musical instruments were used in both games.

Sequels[edit]

In 1997, a remake entitled BS Mario Paint: Yuu Shou Naizou Ban was released to Japanese markets via Satellaview broadcast. This version was modified such that the Super Famicom Mouse peripheral was no longer required.

In 1999, a series of games were released exclusively in Japan for the 64DD under the title Mario Artist. The initial game was a launch title for the 64DD and was packaged with a mouse for the Nintendo 64. Throughout the series, the games featured ways for the user to create 3D polygonal models, insert images onto 3D models via a Nintendo 64 Capture Cartridge, and even share whose artwork via an online Communication Kit.

While no official sequel has been released in North America, Mario Paint makes a cameo appearance in WarioWare: Touched! as "Wario Paint," allowing the player to use the stylus to color various characters in the game. Also, you can listen to the Mario Paint song with the toy "Turntable" in the "Toy Room". The fly-swatting game makes an additional appearance in the preceding game, WarioWare, Inc.: Mega Microgame$. The Wii Photo Channel features editing functionality similar to Mario Paint, and even includes several of the special erasers.

The Nintendo DSi utilizes a similar music composing program.

WarioWare D.I.Y. allows players to record notes via the DS microphone, and apply noises and animals sounds to them, similar to Mario Paint's music creation. WarioWare D.I.Y. also uses a paint program similar to Mario Paint when the player makes a comic or graphics for their custom microgame. Also, when "Mario Paint" is entered as the name for a microgame or comic, the Mario Paint theme will play.

See also[edit]

References[edit]

  1. ^ "クリエイターズファイル 第102回". Gpara.com. February 17, 2003. Retrieved June 13, 2011. 
  2. ^ "Engaged Game Software". Intelligent Systems Co., Ltd. Retrieved August 20, 2009. 
  3. ^ "'Kazumi Totaka's Song'". NinDB. 
  4. ^ House, Michael Ll. "Mario Paint - Review". Allgame. Retrieved March 26, 2013. 
  5. ^ "NP Top 200". Nintendo Power 200. February 2006. pp. 58–66. .
  6. ^ "Super NES" (SWF). homestarrunner.com. 1996. Retrieved January 3, 2007. 
  7. ^ http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_warioware_diy_16112_16113.html

External links[edit]