Maten no Sōmetsu

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Maten no Sōmetsu
Maten no Sōmetsu
Cover art of Maten no Sōmetsu
Developer(s) Kodansha Ltd.[1]
Publisher(s) Kodansha Ltd.[1]
Producer(s) Akihiko Suzuki[1] (鈴木 暁彦)
Designer(s) Akkiri[1] (あっきり)
Composer(s) Noriyuki Iwadare[2] (岩垂徳行)
Isao Mizoguchi[2] (溝口功)
Platform(s) Mega Drive[1]
Release date(s)
  • JP December 29, 1993[1]
Genre(s) Role-playing video game[1]
Mode(s) Single player
Distribution Cartridge

Maten no Sōmetsu (魔天の創滅?, "Creation of Flashing Maten") is a Japan-exclusive role-playing video game for the Sega Mega Drive.[1]

Summary[edit]

The swastika seen here depicts a Buddhist temple, not an organization of Nazi sympathizers.

A young boy is found by a warrior named Zafan who raised him like a foster son.[1] When the player turns 16 years of age, Zafan sends him to the king so that he can become a warrior and learn about his true origins.[1] The game is set in an environment similar to the European Middle Ages with swords and sorcery throughout the game.[1] As the game progressed, night turns into day and vice versa.[1]

This game is not to be confused with the post-apocalptic game Maten Densetsu: Senritsu no Ooparts for the Super Famicom.[1] According to a reviewer on Retrojrpg, the difficulty level is severely difficulty for the beginning quests - thus earning the distinction of receiving negative reception in Japan.[3] A character is assigned a level 1 character to do a quest that was clearly designed for a level 6 character.[3] Also, there is a gigantic font that seems to overtake the importance of the player's vital statistics.[3]

The game also features the use of a swastika to describe a holy temple in the game.[4] Despite contemporary usage by Nazi Germany, the swastika actually refers to the use by the Buddhists and the Hindus as a religious symbol.[4]

References[edit]