Max: The Curse of Brotherhood
|Max: The Curse of Brotherhood|
|Release date(s)||Xbox One
20 December 2013
|Genre(s)||Platformer, Puzzle, Side-scroller|
Max: The Curse of Brotherhood is a 2.5D side-scrolling platform video game developed by Press Play for the Xbox 360 and Xbox One. The game was announced during Microsoft's E3 2013 press event. It is a reimagining of Press Play's previous work, the 2010 Max & the Magic Marker.
Max, the protagonist of Max & the Magic Marker, searches online for a way to rid himself of his younger brother, Felix. A portal appears in their room, from which a paw emerges to steal Felix. Max follows behind before the portal closes. The game has cartoon-style graphics and an upbeat soundtrack.
Max is a platforming game and Max has a floating jump. He also uses a marker with magic powers that creates platforms from the earth and environment for climbing and jumping. The marker's specific powers are associated with sparkling areas on the ground. The marker is used to solve environmental puzzles, like moving a crate.
Max: The Curse of Brotherhood received mixed reviews, with an aggregated score of 72/100 from Metacritic and 74.60% from GameRankings. Jeff Cork of Game Informer wrote that the game's central conceit was a "gimmick that simply doesn't work all that well", and that for that reason, he did not expect players to advance to the end of the game. He added that the Xbox One controller was not precise enough for the puzzles. Cork commended the final puzzle. Evan Narcisse of Kotaku did not recommend the game, which he compared to a larger version of the iPhone game. He praised the game's humor and background art, but complained that the game's drawing mechanics were needlessly difficult at times and extended the game's length in undesirable ways. Jeremy Peeples of Hardcore Gamer gave the game a 3.5/5, criticizing it for not breaking any new ground and failing to utilize the features of the Kinect for the drawing mechanics, while praising its voice acting, sound effects and soundtrack.  GameZone's Mike Splechta gave the game a 5/10, stating "It's hard to recommend Max: The Curse of Brotherhood to fans of platformers, since the game presents such infuriating mechanics. That said, its gorgeous visuals and some fun, if occasional, level design might still be somewhat enticing."
- "Max: The Curse of Brotherhood Xbox One Release Date". IGN. 19 December 2013. Retrieved 19 December 2013.
- "Live from Microsoft's Xbox E3 2013 press conference". Polygon. Vox Media. 10 June 2013. Retrieved 10 June 2013.
- Narcisse, Evan (21 December 2013). "Max: the Curse of Brotherhood: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on 22 December 2013. Retrieved 22 December 2013.
- "Max:The Curse of Brotherhood coming to Xbox Live Arcade". Cinemablend. Retrieved 2 August 2013.
- Cork, Jeff (20 December 2013). "Max: The Curse of Brotherhood". Game Informer. GameStop. Archived from the original on 22 December 2013. Retrieved 22 December 2013.
- "Max: The Curse of Brotherhood for Xbox One". GameRankings. CBS Interactive. Archived from the original on 23 December 2013. Retrieved 23 December 2013.
- "Max: The Curse of Brotherhood for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 23 December 2013. Retrieved 23 December 2013.
- Peeples, Jeremy (24 December 2013). "Review: Max: The Curse of the Brotherhood". Hardcore Gamer. Hardcore Gamer. Retrieved 19 January 2014.
- Splechta, Mike (17 January 2014). "Max: The Curse of Brotherhood Review: Saving your kin, one marker stroke at a time". GZ. Retrieved 22 January 2014.