Max: The Curse of Brotherhood

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Max: The Curse of Brotherhood
Max, The Curse of Brotherhood box art.jpg
Developer(s) Press Play
Publisher(s) Microsoft Studios
Engine Unity
Platform(s) Xbox 360, Xbox One, Microsoft Windows
Release date(s) Xbox One
20 December 2013[1]
Xbox 360
21 May 2014
Microsoft Windows
21 May 2014
Genre(s) Platformer, Puzzle, Side-scroller
Mode(s) Single-player

Max: The Curse of Brotherhood is a 2.5D side-scrolling platform video game developed by Press Play for the Xbox 360,[2] Xbox One[3] and Microsoft Windows. The game was announced during Microsoft's E3 2013 press event.[2] It is a sequel to Press Play's previous work, the 2010 game Max & the Magic Marker.[4]

Story[edit]

Max, the main protagonist of Max & the Magic Marker arrives home from school one day and finds his younger brother Felix playing in his room and smashing his beloved toys. Being annoyed by his little brother Max searches online on the search engine website "Giggle" for a way to get rid of Felix. He immediately stumbles upon a spell which promises to make his brother disappear. Reading the spell out loud opens up a mysterious portal from which a giant claw emerges and kidnaps his little brother Felix. Realizing the consequences of his actions, Max jumps without hesitation into the portal to rescue Felix and enters a magical and hostile world controlled by the evil lord Mustacho and his henchmen.[5][6]

Gameplay[edit]

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera.[6] The game has 7 chapters and 20 levels in total. All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers.

The five powers are
1. Earth pillars. You can create pillars from the earth to reach higher grounds.
2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire.
3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together.
4. Water streams can be shaped freely and will move objects as well as Max along their path.
5. Magic Fire, which can be shot to destroy obstacles and defeat Mustacho’s minions, along with shooting branches, making them catch fire to further your fireballs reach .[5][6]

Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the left analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.[5][7]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 72.32%[8]
Metacritic 72/100[9]
Review scores
Publication Score
Edge 7/10[12]
Game Informer 6/10[13]
GamesRadar 4.5/5 stars [10]
GameZone 5.5/10[15]
Destructoid 8/10 [5]
Gaming Trend 8/10[11]
GameSpot 6/10[7]
Hardcore Gamer 3.5/5 stars[14]

Max: The Curse of Brotherhood received mixed to positive reviews, with an aggregated score of 72/100 from Metacritic[9] and 72.32% from GameRankings.[8]

Gamesradar praised the inventive and well-balanced puzzle design, gorgeous visuals and beautiful environments providing a fresh and charming experience on the platformer genre.[10] Destructoid also commended its visuals which are "Pixar-esque" charming and loved the mix of cerebral puzzles combined with thrilling action sequences in a memorable world.[5] Gaming Trend found satisfaction in the challenges as they progressed and highlighted its replay value concerning the game’s collectibles which make use of some very clever puzzle-platform goodness. They recommend the game for all ages as the plot is light and the puzzles are fun.[11] Edge described it as a memorable and enjoyable platformer with ingenious puzzles and steady flow of new sights. But they remark that the game "stretches the controls beyond their comfort zone" and criticize the limit of freedom to draw whatever and wherever you want.[12] GameSpot loved its lush environments and attractive art design combined with an appealing story and main protagonist. Regarding the puzzles they found them initially intriguing but they tend to get repetitive and therefore predictable over the course of the game.[7]

Game Informer wrote that the game's central conceit was a "gimmick that simply doesn't work all that well", and for that reason, they did not expect players to advance to the end of the game.[13] They added that the Xbox One controller was not precise enough for the puzzles.[13] They commended the final puzzle.[13] Kotaku did not recommend the game, which they compared to a larger version of the iPhone game.[3] They praised the game's humor and background art, but complained that the game's drawing mechanics were needlessly difficult at times and extended the game's length in undesirable ways.[3] Hardcore Gamer criticized the game for not breaking any new ground and failing to utilize the features of the Kinect for the drawing mechanics, while praising its voice acting, sound effects and soundtrack.[14] GameZone stated that it is hard to recommend Max: The Curse of Brotherhood to fans of platformers, since the game presents such infuriating mechanics. However, they praised the visuals, calling them, "freaking gorgeous," and commended the detailed environments, which, "coupled with the brilliant lighting make it look like an interactive Pixar movie."[15]

References[edit]

  1. ^ "Max: The Curse of Brotherhood Xbox One Release Date". IGN. 19 December 2013. Retrieved 19 December 2013. 
  2. ^ a b "Live from Microsoft's Xbox E3 2013 press conference". Polygon. Vox Media. 10 June 2013. Retrieved 10 June 2013. 
  3. ^ a b c Narcisse, Evan (21 December 2013). "Max: the Curse of Brotherhood: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on 22 December 2013. Retrieved 22 December 2013. 
  4. ^ "Max:The Curse of Brotherhood coming to Xbox Live Arcade". Cinemablend. Retrieved 2 August 2013. 
  5. ^ a b c d e Ruscher, Wesley (29 December 2013). "Magically hits the mark". Destructoid. Modern Method. Archived from the original on "26 March 2014". Retrieved 26 March 2014.  Check date values in: |archivedate= (help)
  6. ^ a b c "Max The Curse of Brotherhood". Press Play. Microsoft Studios. Archived from the original on 25 March 2014. Retrieved 25 March 2014. 
  7. ^ a b c Venter, Jason (30 December 2013). "Markedly competent". Gamespot. CBS Interactive. Archived from the original on 25 March 2014. Retrieved 25 March 2014. 
  8. ^ a b "Max: The Curse of Brotherhood for Xbox One". GameRankings. CBS Interactive. Archived from the original on 23 December 2013. Retrieved 23 December 2013. 
  9. ^ a b "Max: The Curse of Brotherhood for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 23 December 2013. Retrieved 23 December 2013. 
  10. ^ a b Grisham, Richard (24 December 2013). "MAX: THE CURSE OF BROTHERHOOD REVIEW". Gamesradar. Future plc. Archived from the original on 26 March 2014. Retrieved 26 March 2014. 
  11. ^ a b Pauls, Justin (31 December 2013). "He ain’t heavy – Max: The Curse of Brotherhood". Gaming Trend. Gaming Trend. Archived from the original on 26 March 2014. Retrieved 26 March 2014. 
  12. ^ a b Staff, Edge (17 January 2014). "Max: The Curse Of Brotherhood review". Edge. Future plc. Archived from the original on 25 March 2014. Retrieved 25 March 2014. 
  13. ^ a b c d Cork, Jeff (20 December 2013). "Max: The Curse of Brotherhood". Game Informer. GameStop. Archived from the original on 22 December 2013. Retrieved 22 December 2013. 
  14. ^ a b Peeples, Jeremy (24 December 2013). "Review: Max: The Curse of Brotherhood (Xbox One)". Hardcore Gamer. Hardcore Gamer. Archived from the original on 25 March 2014. Retrieved 25 March 2014. 
  15. ^ a b Splechta, Mike (17 January 2014). "Max: The Curse of Brotherhood Review: Saving your kin, one marker stroke at a time". GameZone. GameZone Online. Archived from the original on 25 March 2014. Retrieved 25 March 2014. 

External links[edit]