Max Payne 3
||This article's lead section may not adequately summarize key points of its contents. (September 2012)|
|Max Payne 3|
|Director(s)||Sergei Kuprejanov (design)
Mark Tennant (animation)
Rob Nelson (art)
|Release date(s)||PlayStation 3 & Xbox 360
NA May 15, 2012
EU May 18, 2012
AU May 18, 2012
JP September 6, 2012
NA May 31, 2012 (Steam)
NA June 1, 2012
EU June 1, 2012
AU June 5, 2012
|Media/distribution||Optical disc, download|
Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012 and for Microsoft Windows in June 2012. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake. The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay. Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet strike an enemy in detail. New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.
The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems. Max Payne 3 lets players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.
According to Rockstar's Sam Houser, it was their intention to start a new chapter of Max Payne's life with the game: "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." The press release states that since the last game, Max has left New York City behind and "drifted from bad to worse." The press release goes on to say Max has been double-crossed in this new city and is searching for both the truth and a way out. The game is set in São Paulo, Brazil, several years after the events of the second game. Max Payne now works in executive protection for the wealthy Rodrigo Branco and his family in the hopes of escaping the memories of his troubled past. When a street gang kidnaps Rodrigo's wife, Max is pulled into a conspiracy of shadowy, warring factions threading every aspect of São Paulo society in a deadly web that threatens to engulf everyone and everything around him.
||This article's plot summary may be too long or excessively detailed. (March 2013)|
Fourteen years have passed since Max Payne (James McCaffrey) lost his family and nine years after the previous game, Max Payne has retired from the NYPD, now drowning his sorrows in alcohol and painkillers. When Max gets into a confrontation at a bar with the son of a local mob boss, Anthony DeMarco. Raul Passos intervenes. Raul is seeking Max in order to recruit him as a private security contractor for a job in South America. Max initially refuses his offer, but when he becomes a target for mob hitmen after he kills Tony DeMarco in a bar fight, he agrees to accompany Passos.
Max and Passos arrive in São Paulo, Brazil, where they work for the wealthy and powerful Branco family, made up of three brothers: Rodrigo, a real-estate mogul, Victor, a local politician, and the hard-partying Marcelo. During a party at Rodrigo's penthouse, he and his young wife Fabiana are attacked by a street gang called the Comando Sombra, but Max saves them. Fabiana, her sister Giovanna, and Marcelo are later again targeted at a nightclub by the same gang, who successfully kidnap Fabiana. Max and Passos bring ransom money to the gang at a football stadium, but the deal is thwarted by an outlaw right-wing paramilitary group known as Crachá Preto, who steal the money. Max and Passos decide to raid a Sombra safehouse outside the city to save Fabiana, but the gang escapes with her. As Max and Passos discuss the situation with Rodrigo, Victor, and Armando Becker, the local battalion commander of the special police unit Unidade de Forças Especiais (UFE), the Crachá Preto raid the Branco offices.
Max suspects that somebody is trying to frame the Crachá Preto for the events taking place with the Brancos. Max fights off the Crachá Preto, but returns to Rodrigo's secured offices to find him assassinated. A bomb then explodes in the building, but Max escapes, learning from a dying Crachá Preto that Fabiana is in the Nova Esperança favela, and the raid was meant to kill Max and avenge the deaths of their operatives at the stadium. Realizing the implications, Max stops drinking and shaves his head to disguise himself for another rescue attempt. In the favela, Max runs into an officer named Wilson Da Silva. Da Silva informs him that the Crachá Preto had nefarious links with Rodrigo, who hired them to clear out villages on a piece of land he wished to turn into a retail development. Da Silva thinks UFE and Victor are all connected to Max's predicament.
Max finds Fabiana with Marcelo and Giovanna, who were also kidnapped while trying to pay Fabiana's ransom themselves. Max recklessly attempts to save the trio, but Comando Sombra's leader Serrano executes Fabiana, and escapes with Giovanna and Marcelo in the ensuing standoff. As Max gives chase, the UFE raids the favela; he witnesses the Crachá Preto and UFE exchanging money for those who were arrested in the raids. Max finds Marcelo and Giovanna in the hands of the Crachá Preto's second-in-command Milo Rego. Marcelo is killed by necklacing in front of Max, and Max kills Milo and saves Giovanna, who explains that this was done to give the UFE an excuse to raid the area. As Max and Giovanna are running, he learns that she is pregnant. Passos arrives in a helicopter, but flees with Giovanna and abandons Max, who is saved by Da Silva.
Da Silva tells Max that he did a background check on Passos and found that Passos was on Victor's payroll, until he hired Max. Da Silva asks Max what happened in Panama. A flashback shows Max and Passos watching Marcelo at a yacht party. Max is heavily intoxicated and passes out. He wakes up to find the boat in a lock in the Panama Canal and swarmed by Panamanian soldiers. He escapes the yacht and finds Marcelo and Passos trying to drive away with the unknown cargo. It hits Max that he was recruited by Passos to be the "fall guy" for whatever illicit activity the Brancos were involved in. Da Silva deduces that Passos and Victor set him up, so Victor would gain access to his brother's wealth and garner sympathy for elections. Da Silva informs Max about a rundown building, the Imperial Palace Hotel, where the Crachá Preto and UFE are seen entering with prisoners, yet none leave. Max discovers it is the base for a black market organ theft ring and corrupt UFE officers were being paid to deliver the detainees for organ harvesting.
Max finds a captive Serrano being prepared for harvesting and frees him, allowing him to take revenge on the surgeon performing the harvests. Max sets explosives to destroy the entire complex, and Passos kills Crachá Preto leader Álvaro Neves to save Max. Max discovers Passos had been told the plot was to get Rodrigo to share his wealth, and Marcelo and Victor pressured him into it. Passos apologizes and Max forgives him. Passos then leaves Brazil with Giovanna, asking Max to get over his past and move on. Da Silva now devises a plan for Max, since Da Silva himself cannot take any action. Max surrenders in the police station in order to find incriminating evidence linking the UFE, Crachá Preto and Victor. Max finds the surveillance CD stolen from Rodrigo's office and learns the identity of his assassin, a UFE operative. Max avenges Rodrigo's murder and confronts Becker. Victor holds him at gunpoint and explains to Max that he wanted more money from his brother for his political campaign: he told the Crachá Preto to ambush the money exchange at the stadium, which went toward funding the organ harvesting ring, the profits of which helped fund his campaign.
Victor and Becker escape to the airport with Max in pursuit. After an intense shootout, Max arrives at the hangar where Becker and Victor are preparing to board a jet. Becker tries to use a grenade launcher to kill Max, but ends up burning himself and losing his left arm when Max shoots one of the fired grenades. At this point, this is the event depicted in the opening scene. Max has a choice: kill Becker and be the psychopath everyone wanted him to be, or spare him. Regardless of the player's decision, Becker bleeds out, and Max then grabs his grenade launcher and, with Da Silva's help, uses it to disable Victor's plane. Da Silva persuades Max to spare Victor so he will answer for the crimes he committed.
A week later, Max watches the news at a bar, on a beach in Bahia. Becker's UFE battalion has been disbanded indefinitely due to their ties to the organ harvesting ring, while Victor is found hanged in his cell, although the circumstances are unclear. Max leaves the bar and walks onto the beach into the sunset.
The game was originally scheduled for release in late 2009. However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time." In June 2010, the game was again pushed back to 2011. On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again. The game was still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game. On September 8, 2011 Rockstar announced a March 2012 release date for the game, with a debut trailer released on September 14. In January 2012, Take-Two delayed the game by two months from its original March release date to May 2012. The publisher said the decision's been made to "ensure that Max Payne 3 delivers the highest quality."
The debut trailer was released on September 14, 2011. The writer for the series, Sam Lake, responded by commenting that the game would "maintain its dark and gritty origins" and that fans of the series would be "in for a surprise." Remedy boss Oskari Hakkinen praised Rockstar's take on the series, and said Max Payne 3 looks "brilliant".
Rockstar conducted research to ensure that the vibe, culture, police, weapons and every element of São Paulo is as authentic as possible. The research team visited São Paulo several times and went to lengths researching the local gangs, police and special forces, including each group's choice of equipment and firearms. The fictional UFE resembles Brazilian special police units such as BOPE; the company suggests that fans of the game watch the 2007 Brazilian film Elite Squad (Brazilian Portuguese: Tropa de Elite), especially the "intense sequences of BOPE soldiers carefully raiding favela warzones and caught in deadly shootouts versus heavily-armed drug dealers and lookouts who wield assault rifles and Uzis as part of daily life." Some retailers bundle the game with the film and its sequel.
In a November 2011 interview, Dan Houser of Rockstar Games said that despite what the general public might think, Rockstar likes to "spend a bit of time" at the end of projects before deciding what to do next. "Basically we have been meaning to start [Max Payne 3] for a while, but we have limited bandwidth and limited studios, and more games to make than we've started. So suddenly it was a good slot," Houser said, explaining why it took eight years to follow up Max Payne 2. "Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game."
In February 2012, it was confirmed that the PC version of the game will feature DirectX 11 and stereoscopic 3D rendering. The PC version of Max Payne 3 is shipped on four DVDs and the Xbox 360 version on two discs due to the disc size limit; however, the PS3 version ships on one Blu-ray Disc.
|Max Payne 3|
|Soundtrack album by Health|
May 23, 2012
|Genre||Video game soundtrack|
Max Payne 3 Official Soundtrack is the soundtrack of the video game music used in the game. The music was mainly composed by members of the noise rock band Health, with minor collaborations from other artists such as composer Pedro Bromfman. The original theme was included in some cutscenes, menu screens, as well as in the trailer, and was made available for free download on Soundcloud. The album was released on CD and MP3, the latter featuring several bonus tracks.
Max Payne 3 was Rockstar's "biggest and boldest marketing effort thus far". Highlights of the campaign included prominent TV spots during the 2012 UEFA Champions League Final and other mainstream programming, as well as outdoor campaigns. Rockstar Games ran a competition where its Twitter followers who tweet using the #MaxPayne3 hashtag through January 13, 2012, could see their likeness featured in the title's multiplayer. Rockstar also ran another competition to win a trip from New York to São Paulo to attend at Sonar São Paulo, get a customized Max Payne 3 Xbox 360 console, and play the game a week before its official release.
Rockstar collaborated with several retail outlets on pre-order bonuses available through several store chains throughout the world. The Cemetery Multiplayer Map is a map pack, where pre-order customers get early access to the map. The Silent Killer Multiplayer Loadout Pack includes the "devastatingly destructive" Light Anti-Tank Weapon, the slippery character burst to quickly escape a deadly firefight, and the listening device item that amplifies hearing, allowing the player to hear approaching enemies from a greater distance. Those who pre-orders the game from specified retailers receive a code that allows to get the game's first paid Multiplayer DLC Pack for free. A "Special Edition" of Max Payne 3 is available for pre-order. The "Special Edition" includes a 10" tall collectible Max Payne statue, series of game-inspired original still life art prints, bullet keychain (copper and brass-plated iron bullet-shaped) and Max Payne 3 official soundtrack. Exclusive multiplayer content consists of Classic Multiplayer Character Pack and Disorderly Conduct Multiplayer Weapons Pack.
A three-part Max Payne comic book series was released just in time for the launch in the third game. Published in partnership with Marvel Custom Solutions, it explored the events of the original Max Payne game and its sequel, as well as delving a little further back in the protagonist's troubled past. Rockstar boss Dan Houser and Sam Lake of original developer Remedy authorised the books. The series was released as a digital graphic novel and in limited print editions.
Max Payne themed avatar items are available for purchase on Xbox Live. The PlayStation 3 version features rewards for PlayStation Home. Rockstar re-released the first Max Payne, subtitled Mobile, for iOS devices on April 12, 2012, with the Android version launching later. Max Payne Mobile has been optimized for both iOS and Android devices and features HD graphics, high-resolution textures, Social Club connectivity and user-customizable controls. The Rockstar Games Social Club is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game, which will support both Max Payne Mobile and Max Payne 3.
Downloadable content 
On May 1, 2012, Rockstar announced that through the year, seven downloadable add-on packs will be released via PlayStation Network and Xbox Live. Players will be able to purchase DLC packs individually or get all add-on content at a discounted rate (over 35%) by purchasing a "Rockstar Pass".
On May 17, Rockstar released a free bonus downloadable multiplayer pack called Gorilla Warfare. The pack includes a Gorilla Mask, which gives extra adrenaline for melee kills from behind, the Lucky Coin, which gives extra cash when looting bodies, and the Booby Trap, an item that booby traps corpse so that it explodes when looted.
On June 27, Rockstar announced the first downloadable content (DLC) Local Justice which was released for the Xbox 360 and PlayStation 3 on July 3, with a subsequent release following for PC on August 8. The DLC includes three new maps, a new weapon, a new item, a new multiplayer faction, and achievements and trophies.
The second DLC, titled Hostage Negotiation, was originally slated to launch in September, but was pushed back to October 30. Hostage Negotiation adds four new multiplayer maps – Club Moderno, Estádio Do Galatians, Favelas of O Palácio Strip Club and Favela Heights – plus two new rifles, a new Explosive Burst booby trap, additional cosmetic options, and a new avatar faction. Hostage Negotiation will cost $10 (800 MS Points) on Xbox 360, PS3 and PC.
The third DLC, Painful Memories, was originally slated to launch in October, but was delayed to December 4, 2012. Four multiplayer maps are included – the Roscoe street subway map from the first game, the Hoboken dive Marty's Bar, a yacht level called Shoot First, and a Gang Wars map called Canal de Panama. Other additions include the IMG 5.56 and UAR-21 assault rifles, new avatars, and the Hangover Burst which makes enemies spawn with reduced stamina, health and blurred vision. Painful Memories will cost $10 (800 MS Points) on Xbox 360, PS3 and PC.
The final DLC, titled Deathmatch Made in Heaven, was released on January 22, 2013. It adds four new multiplayer game modes: a horde mode called Dead Men Walking, Run and Stun, Marked Man and Time Attack, as well as a singleplayer minigame called New York Minute Arcade Challenge, which is very similar to the New York Minute minigames from previous iterations in the series. It also adds several new weapons and items, as well as a new Burst called Unstoppable, which adds to a player's defensive ability.
Max Payne 3 received critical acclaim, with many critics praising the improved gameplay. A number of reviews were critical of the sharp departure in tone and style that defined the original games, developed by Remedy. Aggregating review websites GameRankings and Metacritic rated the PlayStation 3 version 86.08% and 87/100, PC version 85.67% and 87/100 and the Xbox 360 version 84.75% and 86/100.
Game Informer gave the game 9.25/10, stating "As much as Max Payne 3 is a fascinating portrait of a man, it tells a great, action-packed story that runs in-stride with Max's inner turmoil." GamesRadar gave the game a perfect score of 10/10 and stated "Between its pacing, its presentation, and its excellent gunplay, Max Payne 3 has raised the bar for other action games to follow. Welcome back." The Guardian gave the game a perfect score of 5 out of 5 stars and they called it "A masterpiece of underworld carnality, depravity and violence."
IGN gave the game 9/10, and stated "It touches on the disparity between rich and poor, and how resentment and desperation can fester in the slums and the penthouses alike." Destructoid also gave the game a 9/10, stating "Packed with fast action, brutal violence, and a striking cinematic style, all of the stops have been pulled out to make this the most exciting entry in the series to date." Polygon gave the game 9/10, stating "It is uncompromisingly excellent, with a sense of focus that has secured Max Payne's legacy once again."
However, GameTrailers was less-favorable towards the game, giving it a 7.6/10, citing issues with the narrative structure, difficulty and minor gameplay bugs, but applauding the multiplayer modes. Eurogamer gave the game 7/10, stating "All the same, you can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty." Edge also gave the game 7/10, stating "Max Payne 3 might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can’t change the fact that this is a surprisingly conservative game from Rockstar."
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- Official website
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- Max Payne 3 on the Max Payne Wiki
- Max Payne 3 at PlayStation.com