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Maxwell Render is a software package that aids in the production of photorealistic images from computer 3D model data; a 3D renderer. It was introduced as an early alpha on December 2004 (after 2 years of internal development) and it utilized a global illumination (G.I.) algorithm based on a metropolis light transport variation.
Maxwell Render was among the first widely available implementations of unbiased rendering and its G.I. algorithm was linked directly to a physical camera paradigm to provide a simplified rendering experience wherein the user was not required to adjust arbitrary illumination parameter settings, as was typical of scanline renderers and raytracers of the time. Maxwell Render was developed by Madrid-based Next Limit Technologies, which was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas.
- Maxwell Render (core render engine)
- Maxwell Studio
- Material Editor
- Maxwell FIRE (Fast Interactive Rendering)
- Network components (Maxwell Monitor, Manager and Node)
- Plugins (modeling software specific)
The first alpha was released on 4 December 2004; the first release candidate on 2 December 2005. The latter marked also the first appearance of Maxwell Studio and Material Editor.
Further releases were
- Version 1.0 (26 April 2006)
- Version 1.1 (4 July 2006)
- Version 1.5 (23 May 2007)
- Version 1.6 (22 November 2007)
- Version 1.7 (19 June 2008)
- Version 2.0 (23 September 2009)
- Version 2.1 (18 July 2010)
- Version 2.5 (13 December 2010)
- Version 2.6 (2 November 2011)
- Version 2.7 (19 June 2012)
- Version 3.0 (4 December 2013)
The current software version is 3.0
Integration with other software
- 3ds max (with Maxwell Fire)
- Autodesk Revit
- Autodesk VIZ
- Bonzai 3D
- Cinema 4D (with Maxwell FIRE)
- Houdini (with Maxwell FIRE)
- Modo (with Maxwell FIRE)
- Softimage XSI (with Maxwell FIRE)
- After Effects
- Indigo Renderer - Another commercial unbiased renderer.
- Kerkythea - A free unbiased renderer.
- LuxRender - An open source unbiased renderer
- Octane Render - A commercial unbiased GPU-accelerated renderer.