MechWarrior 3050

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MechWarrior 3050
Battletech 3050
MechWarrior 3050
North American cover art
Developer(s) Tiburon Entertainment
Genesis: Malibu Interactive
Publisher(s) Activision
Genesis: Extreme Entertainment Group
Composer(s) Brian L. Schmidt
Platform(s) Super NES, Sega Genesis
Release date(s) Super NES:
  • JP February 23, 1996
  • NA October 1995
  • EU 1995
Sega Genesis:
  • NA February 02, 1994
Genre(s) Sci-fi mech simulation
Mode(s) Single-player, Cooperative
Distribution 12-megabit cartridge

Mechwarrior 3050 is a 1994 mech-based video game developed by Malibu. The first Battletech based game to be released for the Sega Genesis, it was originally titled simply Battletech, but was later ported to the Super NES by Activision as Mechwarrior 3050. The Sega Genesis and Super NES versions are nearly identical, except for their titles.

The story takes place during the events of the Clan Invasion in the 3050 era. Players are assigned the role of a Clan Wolf Mechwarrior, who is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield.

This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the upper torso, which moves independently.


Though the four reviewers of Electronic Gaming Monthly complained that the game's single player mode is difficult to the point of being inaccessible, all but one of them gave the game a positive recommendation, citing the diversity of missions, strong challenge, and impressive animations. They scored the game a 7.25 out of 10 average.[1]


  1. ^ "Review Crew: Battletech". Electronic Gaming Monthly (61) (EGM Media, LLC). August 1994. p. 32. 

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