MediEvil 2

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Not to be confused with Medieval II: Total War.

MediEvil 2
MediEvil 2 Cover.jpg
European cover art
Developer(s) SCE Cambridge Studio
Publisher(s) Sony Computer Entertainment Europe
Director(s) James Shepherd
Producer(s) Andrew Kennedy
Artist(s) Jason Wilson
Writer(s) James Shepherd
Jim Sangster
Composer(s) Andrew Barnabas
Paul Arnold
Platform(s) PlayStation
Release date(s)
  • NA April 30, 2000
  • EU 2000
Genre(s) Action-adventure game, hack and slash
Mode(s) Single-player
Distribution CD-ROM

MediEvil 2, written as MediEvil II in North America, is a Gothic comedy-horror action-adventure game developed by SCE Cambridge Studio for the PlayStation and is the second installment in the MediEvil video-game series. It is the sequel to the 1998 game, MediEvil, taking place 500 years after the game's events. It was released on May 9, 2000 in North America and April 19, 2000 in Europe.

Gameplay[edit]

MediEvil 2 sees players once again in control of the undead hero of Gallowmere, Sir Daniel Fortesque, who must stop the evil Lord Palethorn from using Zarok's magic to take over London. MediEvil 2 contains several of the original forms of gameplay, weaponry, and graphics that were present in the first installment of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Players can visit merchants known as Spivs to buy additional ammo and services and can get advice from Winston the Ghost. Like the previous game, the player can defeat enemies in order to fill up the Chalice of Souls, which can then be collected and traded with Professor Kift for new weapons and items.

Plot[edit]

In Kensington in the year 1886, 500 years after Sir Daniel Fortesque's battle against the evil sorcerer Zarok, a sorcerer named Lord Palethorn discovers Zarok's spellbook and casts its spell of raising the dead over the city of London. However, the pages of the book soon scatter across London and Palethorn gains a demonlike appearance as a result. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum, back to life. He is recruited by a professor named Hamilton Kift and his ghostly sidekick Winston to recover the pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named Kiya, who becomes Dan's love interest.

During an incident in which Kiya goes off on her own, she is killed by Jack the Ripper, much to the shock of Dan. Discovering a time machine, Dan travels back in time in order to save Kiya, merging with his past self to gain golden armour. As Dan finally confronts Palethorn, he steals the pages from him and uses it to summon a large blue demon. However, Dan manages to turn the demon against Palethorn, putting a stop to both of them. As Palethorn blows up his lair on his dying breath, Dan decides to join Kiya together in the afterlife as they return to their eternal rest. If the player has collected all the Chalices, Dan and Kiya will instead go for a ride on the time machine, which takes them to Zarok's arena.

Characters[edit]

  • Sir Daniel Fortesque - The protagonist of the game. He was the captain chosen to lead the fight against Zarok, but was killed by an arrow during the first charge. He was later resurrected when Zarok returned to terrorize the land once again. This time Sir Dan was able to defeat his nemesis, restoring his name and proving himself to be a true hero. He is a skeleton with no lower jaw, therefore he humorously mumbles in speech although unlike the first game, the player can understand him. Compared to the first game, his design was slightly modified. His head is a little larger, and he also wears leather gloves. Marc Silk replaced Jason Wilson as Dan's voice-actor in this game.
  • Professor Hamilton Kift - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to earn a new weapon. Collecting the Chalice from a level you've already done before earns a load of money. Dan can access new levels as well as levels he's already completed via the Professor's projector in the lab.
  • Kiya - A soft spoken mummy who has been dead inside The Tomb for thousands of years and enunciates every word she says carefully. She is actually blue in skin color and wears bandages. She knows embalming techniques and is grateful to Sir Dan for having rescued her from her eternal prison. Later, their relationship becomes deeper after Dan goes through a huge ordeal to rescue her from Jack the Ripper in Whitechapel.
  • Winston Chapelmount - A cheery young ghost with large eyes. His name is a play on Winston Churchill. His history creates a spectral shadow, upon which he can be called to provide help for Dan. He teaches Dan how to find and use ancient magic. He also provides save points on long levels and on a few occasions relays Dan's earned weapon to him when he is unable to access the Professor's lab.
  • Lord Palethorn - The villain of the game. His motive is to find all the lost pages of Zarok's spellbook so he can gain control of London. He was once an acquaintance of the Professor and was the one responsible for damaging his hands before being banished from the cult. He is voiced by Steven Blum.
  • Mander - Lord Palethorn's associate, he was turned into a lizard during the spell and is notably smarter than Dogman.
  • Dogman- Dogman is Lord Palethorn's muscle man. He was also another victim of Palethorn's spell, turning him into a dog.
  • Jack the Ripper (The Ripper)- The notorious murderer who attacks Kiya. To defeat him, Dan must wait until the killer starts draining Kiya's life. He will then go from transparent to opaque, so that is Dan's chance to attack him. Once he defeats the Ripper, he begs for mercy. Dan ignores it and kills him with a single shot from his pistol.

Reception[edit]

Reception
Review scores
Publication Score
GameSpot 7.6/10[2]
IGN 8.4/10[1]

MediEvil 2 received good reviews from critics. The game was criticized by reviewers for its bad camera angles at points, difficulty and for sometimes being confusing. Overall the game got positive reviews for its humor and approachability, among other things.

External links[edit]

References[edit]

  1. ^ ign.com
  2. ^ gamespot.com
  3. ^ gamerankings.com