Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smart phone.
Typically, it is the user's visual perception of the environment that is mediated. This is done through the use of some kind of electronic device, such as an EyeTap device or smart phone, which can act as a visual filter between the real world and what the user perceives.
Computer-mediated reality has been used to enhance visual perception as an aid to the visually impaired. This example achieves a mediated reality by altering a video input stream light that would have normally reached the user's eyes, and computationally altering it to filter it into a more useful form.
The use of computer-mediated reality to diminish perception, by the removal or masking of visual data, has been used for architectural applications, and is an area of ongoing research (see for instance, here and here)
One common window manager in mediated reality is the "Reality Window Manager" 
Wireless mediated reality
Bluetooth devices are often used with mediated reality
With wireless communications, mediated reality can also become a communications medium among different communities
With the use of EyeTap, such interaction is called "seeing eye-to-eye"
Applications of mediated reality include devices that help people see better, as well as devices for gaming and equipment repair, telemedicine, remote expert advice interfaces, and wayfinding. Mediated reality is also used in robotics and drawing applications such as the "Loose and Sketchy" drawing package
- "Wearable,Tetherless, Computer-Mediated Reality", Technical Report #260, M.I.T. Medial Lab Perceptual Computing Section, Cambridge, Massachusetts, 1994
- Grasset, R.; Gascuel, J. -D.; Schmalstieg (2003). "Interactive Mediated Reality". "The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings". ISMAR 2003. pp. 302–303. doi:10.1109/ISMAR.2003.1240731. ISBN 0-7695-2006-5. CiteSeerX: 10.1.1.109.7275.
- Mediated Reality, by Steve Mann, Linux Journal, Article No5, Issue59, 1999march01, ISSN:1075-3583
- Mediated Reality Bluetooth Device Locator by S Parikh et al., IEEE CSIDC 2002
- Guo, Z.; Zhu, J. J. H.; Chen, H. (2001). "Mediated Reality Bites: Comparing Direct and Indirect Experience as Sources of Perceptions Across Two Communities in China". Int. J. Public Opin. Res. 13 (4): 398–418. doi:10.1093/ijpor/13.4.398.
- Tang, F.; Aimone, C.; Fung, J.; Marjan, A.; Mann, S. (2002). "Seeing Eye to Eye: a shared mediated reality using EyeTap devices and the VideoOrbits Gyroscopic Head Tracker". "Proceedings. International Symposium on Mixed and Augmented Reality". ISMAR’02. pp. 267–268. doi:10.1109/ISMAR.2002.1115106. ISBN 0-7695-1781-1. CiteSeerX: 10.1.1.134.7981.
- Daniel Suarez: Daemon: Bot-mediated Reality (discussion of Mediated and Augmented Reality, bots, etc.)
- Haller, M.; Landerl, F.; Billinghurst, M. (2005). "A Loose and Sketchy Approach in a Mediated Reality Environment". "Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia". GRAPHITE '05. pp. 371–379. doi:10.1145/1101389.1101463. ISBN 1-59593-201-1. CiteSeerX: 10.1.1.61.6181.
- Mediated Reality with implementations for everyday life, Presence Connect, MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6
- EyeTap.org Mediated Reality Research
- Mediated Reality based on the VideoOrbits head tracker
- Diminished Reality example to show something where Mediated Reality is definitely a proper superset of Augmented Reality