Mega Man 10

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Mega Man 10
Megaman10.jpg
Promotional artwork designed by iam8bit
Developer(s) Inti Creates
Capcom
Publisher(s) Capcom
Director(s) Ryota Ito
Hayato Tsuru
Producer(s) Takuya Aizu
Toyohiro Serita
Keiji Inafune
Hironobu Takeshita
Akiko Ito
Composer(s) Ippo Yamada
Ryo Kawakami
Hiroki Isogai
Yu Shimoda
Robot Master levels:
Manami Matsumae
Yasuaki Fujita
Minae Fujii
Mari Yamaguchi
Yuko Takehara
Makoto Tomozawa
Akari Kaida
Shusaku Uchiyama
Stock Themes:
Takashi Tateishi
Kouji Murata
Series Mega Man
Platform(s) WiiWare, PlayStation Network, Xbox Live Arcade
Release date(s)
Genre(s) Action, platforming
Mode(s) Single-player

Mega Man 10, known in Japan as Rockman 10: Uchū kara no Kyōi!! (ロックマン10 宇宙からの脅威!! Rokkuman Ten Uchū kara no Kyōi!!?, lit. "Rockman 10: Threat from Outer Space!!"), is a video game developed by Capcom and Inti Creates. It is the tenth main entry of the original Mega Man series. The game was released as a downloadable title for the console gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA) during March 2010.

Mega Man 10 takes place in the 21st century, in which a disease called "Roboenza" begins infecting and disabling robots, hampering daily life for humans. The disease eventually causes many of the robots to malfunction and attempt to take over the world. The evil scientist Dr. Wily seeks help from the hero Mega Man. Wily states that a machine he devised, capable of finding a cure for the illness, is stolen by an infected robot. Mega Man decides to retrieve the machine; his brother and ally, Proto Man, decides to join him. Mega Man 10 is a traditional 2D side-scrolling game with action and platforming elements. Taking control of either Mega Man or Proto Man, the player must clear a set of eight stages. Destroying each stage's "Robot Master" boss adds its special weapon to the player's arsenal. Downloadable content, including extra stages and Bass as a third playable character, has been made available.

Mega Man 10 is a direct follow-up to Mega Man 9, which was released on the same three gaming services in 2008. Mega Man 9 was developed to resemble the original 8-bit Nintendo Entertainment System entries in the Mega Man franchise. The positive response from fans and critics prompted Capcom to continue this same style in Mega Man 10. The tenth installment has also enjoyed a very favorable reception.

Plot[edit]

Mega Man 10 takes place during the 21st century ("20XX") and continues the adventures of the android hero Mega Man. An illness known as "Roboenza" suddenly begins infecting robots all over the world, causing them to malfunction and hamper human life.[6] Mega Man's sister Roll becomes one of the disease's victims. A month following the outbreak, many of the infected robots go berserk and attempt to take over the world.[7] The villain Dr. Wily comes to Mega Man and Dr. Light, claiming that he was building a machine making medicine to cure the disease before one of the infected robots stole it.[8] Mega Man decides to help retrieve the machine and soon runs into his brother Proto Man, who quickly joins him. Meanwhile, Mega Man's rival Bass sets out on his own to challenge these new robots. Mega Man halfway finishes his journey when Dr. Wily completes a prototype antidote, which is given to Roll.

After all eight "Robot Masters"—Sheep Man, Commando Man, Blade Man, Strike Man, Solar Man, Chill Man, Nitro Man, and Pump Man—are defeated, Mega Man himself appears to have contracted Roboenza. The situation worsens once Dr. Wily appears on television and reveals that he created the virus, and only developed a cure so he could bribe all the infected robots into coming to work for him.[9] Roll gives Mega Man her medicine, saying she had saved it in case "a really sick robot was brought in." Mega Man reluctantly takes Roll's dose so that he can go defeat Wily and bring back enough medicine for everyone else. During the raid on Wily's fortress, Proto Man comes down with Roboenza as well, only to be saved by Mega Man, who acquired an extra sample of the cure. A similar incident happens to Bass, the difference being that it is his robotic wolf Treble, who provides him with the cure. After chasing Wily out of his new fortress into his base in outer space, the heroes defeat him once again, only to discover Wily has become dangerously sick himself.[10] He is taken to the hospital, where he escapes a few days later. Perhaps out of debt to having his life saved, Wily leaves behind enough of the cure to restore the infected robots.

Gameplay[edit]

Mega Man 10 is an action-platformer like the games that came before it. The player is initially tasked with completing an octet of stages from a select screen. Each of these 2D side-scrolling stages contains obstacles and traps to overcome and enemies to shoot.[11][12] Various power-ups such as health and weapon ammunition can also be found or picked up from defeated enemies. The end of the stage presents a boss battle with a Robot Master. Victory over the boss will earn the player its special weapon, which can be used throughout the remainder of the game.[11][12][13] An in-game shop allows the player to use screws picked up in the stages to buy extra lives, energy tanks for refilling health and weapon power, and other useful items.[13] At the start of Mega Man 10, the player is able to choose and play through the game as either Mega Man or Proto Man. Though the two characters play similarly, there are some fundamental differences. For example, unlike Mega Man, Proto Man is able to charge up his arm cannon for more powerful attacks, slide along the ground, and block small enemy shots with his shield.[13] However, Proto Man takes twice the damage that Mega Man does, is knocked back twice as far when hit, and can only have two shots onscreen at a time versus Mega Man's three.[11][12] Both characters have optional support abilities. Mega Man can call on his dog Rush to reach high platforms or traverse long distances in the air. Proto Man has the same capabilities in two generic support items.

Mega Man 10 includes several difficulty modes, which alters level layouts, enemy AI, and damage done to the player character.[13] The game also includes a challenge mode where players can practice their skills in 88 mini-stages, which typically require the player to reach a goal or defeat an enemy.[11][12] In April 2010, Capcom made downloadable content for Mega Man 10 available for purchase. This content includes a third playable character, three "Special Stages", and an endless stage.[14][15] Like Mega Man and Proto Man, the third protagonist, Bass, has unique abilities. He has a rapid-fire arm cannon that can fire in seven directions, but each shot does half the damage of one of Mega Man's shots, his shots cannot pass through walls, and he cannot move while shooting. He also has a dash maneuver for longer jumps and the ability to summon his wolf Treble to allow him to fly, provide him with power-ups, and save him from bottomless pits.[14][16] The three Special Stages are based on levels in the Game Boy Mega Man entries and have bosses named "Mega Man Killers" from three of those games: Enker from Mega Man in Dr. Wily's Revenge, Punk from Mega Man III, and Ballade from Mega Man IV.[14][15] Out of the three playable characters, only Mega Man is able to acquire their special weapons and use them in the main game.[15]

Development and release[edit]

Mega Man 10 was co-developed by Inti Creates and Capcom, who had also collaborated on the downloadable console game Mega Man 9 in 2008. Both games share "retro" 8-bit graphics and sound, resembling the first six games in the original Mega Man series for the NES.[17] Producer Keiji Inafune (credited as Inafking), who was involved with nearly the entire franchise, stated that choosing such a "retro" style for Mega Man 9 was a huge, overwhelming success for the developers. The team decided that for the tenth installment, they should listen to both old-school gamers and former Mega Man players who have not recently played video games.[17] Specifically, this meant adding the easy mode due to complaints about the extreme difficulty of Mega Man 9.[18][19] The only challenge with creating the game, Inafune explained, was to meet the ever-increasing expectations that come with yet another installment.[17] The box art for Mega Man 10 is a tribute to, and inspired by, that of the original Mega Man.

The game's musical score was a collaboration between twelve different composers and sound producers: Ippo Yamada, Ryo Kawakami, Hiroki Isogai, Yu Shimoda, Manami Matsumae, Yasuaki "BunBun" Fujita, Minae "Ojalin" Fujii, Mari Yamaguchi, Yuko Takehara, Makoto Tomozawa, Akari Kaida and Shusaku Uchiyama. These individuals were either members of the Inti Creates sound team or composers for past installments in the core Mega Man series.[20][21] According to Yamada, Mega Man 9 was developed as an spiritual successor to 1988's Mega Man 2, whereas Mega Man 10 is made up of "original pixel art and chip music, neither a remake nor a revival".[21] Even the menu, game over, and get-a-weapon songs are new; the stage selection and stage clear jingles are the only two previously composed tracks included within the game.[21] Two official soundtrack albums were released. Rockman 10 Original Soundtrack, which contains the original music from the game itself, was released in Japan by Inti Creates on March 24, 2010.[22] A second album titled Rockman 10 Image Soundtrack, which contains remixes of the songs from the game, was released in Japan on April 30, 2010.[23]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic WiiWare: 81/100[24]
XBLA: 79/100[25]
PSN: 78/100[26]
Review scores
Publication Score
1UP.com B[27]
GameSpot 8.0/10[11]
IGN 8.5/10[12]

Christian Svensson, Capcom's Senior Vice President of strategic planning and business development, stated that the company was pleased with the sales of Mega Man 10.[28] The game has received positive reviews, with aggregate Metacritic percentages of 81, 79, and 78 on WiiWare, XBLA, and PSN respectively.[24][25][26] IGN gave the game a score of 8.5, praising its gameplay and its challenge mode, although expressed disappointment in its length, citing other games in the series with two ending castles (Mega Man 4 through Mega Man 6).[12] 1UP.com gave the game a B grade, calling it fun but saying that it fails to capitalize its predecessor in a meaningful way because of similar gameplay, uninspiring level design and music from previous games in the series.[27]

References[edit]


  1. ^ a b c pklepek (February 11, 2010). "Mega Man 10 Release Dates For Xbox Live Arcade, PlayStation Network, WiiWare". G4. Retrieved March 9, 2010. 
  2. ^ Wildgoose, David (March 5, 2010). "Aussie Nintendo Store: A Mega Update". Kotaku. Gawker Media. Retrieved February 26, 2011. 
  3. ^ a b c Capcom staff. "CAPCOM:ロックマン10 宇宙からの脅威!!|購入方法" (in Japanese). Capcom. Retrieved February 26, 2011. 
  4. ^ Jackson, Mike (March 11, 2010). "PSN update: Mega Man 10 is here". Computer and Video Games. Future plc. Retrieved February 26, 2011. 
  5. ^ Microsoft staff. "MEGA MAN 10". Microsoft. Retrieved February 26, 2011. 
  6. ^ Gamers Hell staff (March 1, 2010). "Capcom® Claims the Month of March for Mega Man® 10" (Press release). Gamers Hell. Retrieved March 11, 2011. 
  7. ^ Inti Creates (March 1, 2010). Mega Man 10 Wii. Capcom. "Narrator: 20XX. A new robot illness, Roboenza, has begun to spread rapidly around the world, causing robots to malfunction. Many humans find it impossible to complete even simple tasks without their robot helpers, and without assistance, no one can develop a proper cure. A month following the outbrek, the situation worsens. The infection robots turn violent and attempt to take over the world!" 
  8. ^ Inti Creates (March 1, 2010). Mega Man 10 Wii. Capcom. "Dr. Wily: One of those infected robots went crazy and attacked me! I've spent the last few days studying this Roboenza. But even my genius was unable to fnd a cure. So I built a machine that would help me discover the key to developing a cure, but it was stolen by one of those demented robots! I beg you! You have to help me get my medicine-making machine back!" 
  9. ^ Inti Creates (March 1, 2010). Mega Man 10 Wii. Capcom. "Dr. Wily: Greetings, people of the world. I hope you're enjoying the effects of my little Roboenza virus. If there are any robots who want the cure, all you have to do is come work for me. And don't think Mega Man is going to save you like he usually does. He's come down with a nice case of Roboenza himself. Now you will finally see the true genius of Dr. Wily!" 
  10. ^ Inti Creates (March 1, 2010). Mega Man 10 Wii. Capcom. "Mega Man: Um... Dr. Wily? You've got a fever! Did you catch the Roboenza virus, too? Dr. Wily: I'm... a human... not a robot... Mega Man: I gotta get you to a hospital!" 
  11. ^ a b c d e McShea, Tom (April 6, 2010). "Mega Man 10 Review for Wii". GameSpot. CBS Interactive. Retrieved March 11, 2011. 
  12. ^ a b c d e f Moriaty, Colin (March 1, 2010). "Mega Man 10 Review". IGN. Retrieved March 11, 2011. 
  13. ^ a b c d Hoffman, Chris (January 2010). "Tenth Time's the Charm". Nintendo Power (Future US) (250): pp. 18–21. ISSN 1041-9551. 
  14. ^ a b c Moriaty, Colin (April 6, 2010). "Mega Man 10 DLC Goes Online". IGN. Retrieved March 11, 2011. 
  15. ^ a b c Moriarty, Colin (April 28, 2010). "Mega Man 10's Second Wave DLC". IGN. Retrieved March 11, 2011. 
  16. ^ Good, Owen (March 3, 2010). "Mega Man 10 Gets the Band Back Together — With Bass". Kotaku. Gawker Media. Retrieved March 11, 2011. 
  17. ^ a b c Hoffman, Chris (January 2010). "Tenth Time's the Charm". Nintendo Power (Future US) (250): pp. 18–21. ISSN 1041-9551. 
  18. ^ Kay, Adam (January 15, 2010). "IGP: Mega Man 10 CES Interview". Machinima.com. YouTube. Retrieved February 25, 2012. 
  19. ^ Gpara staff (March 5, 2010). "デメイクの火付け役に『ロックマン10 宇宙からの脅威!!』内覧会に密着" (in Japanese). GPara. Retrieved February 28, 2012. 
  20. ^ jgonzo (February 5, 2010). "Japanese Mega Man 10 Soundtrack Details". Capcom Unity. Capcom. Retrieved February 28, 2011. 
  21. ^ a b c Jeriaska (May 14, 2010). "Mega Man Music: The Blue Bomber Meets Blip Festival". 1UP.com. Ziff Davis. Retrieved February 11, 2012. 
  22. ^ Capcom staff (February 12, 2010). "CAPCOM:ロックマン10 宇宙からの脅威!!|ロックマン グッズ" [Capcom Rockman 10: Threat from Outer Space!! Goods]. Capcom. Retrieved February 12, 2010. 
  23. ^ "Rockman 10 Image Soundtrack". Retrieved November 29, 2010. 
  24. ^ a b "Mega Man 10 for Wii". CBS Interactive. Retrieved March 11, 2011. 
  25. ^ a b "Mega Man 10 for Xbox 360". CBS Interactive. Retrieved March 11, 2011. 
  26. ^ a b "Mega Man 10 for PlayStation 3". CBS Interactive. Retrieved March 11, 2011. 
  27. ^ a b Parish, Jeremy (March 1, 2010). "Mega Man 10 Review for Wii, PS3, 360". 1UP.com. Ziff Davis. Retrieved March 11, 2011. 
  28. ^ Reilly, Jim (June 3, 2011). "Capcom Prepares for its Next Generation". IGN. Retrieved August 24, 2011. 

External links[edit]