Mega Man Soccer

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Mega Man Soccer
MMSoccerBox.jpg
Box art
Developer(s) Nova
Publisher(s) Capcom [1]
Designer(s) Producer
Tokuro Fujiwara[2]
Artist(s) Keiji Inafune
Platform(s) Super Nintendo Entertainment System[1][3]
Release date(s) JP February 17, 1994
NA March 25, 1994[1]
EU April 6, 1994
AUS April 6, 1994
Genre(s) Sports[3]
Mode(s) Single-player, multiplayer
Media 10-megabit cartridge
System requirements Controller

Mega Man Soccer (ロックマンズサッカー,? Rockman's Soccer in Japan) is a soccer game based on the original Mega Man series that was released in 1994 for the Super NES.

Contents

[edit] Gameplay

The game features modes of play very much akin to those in more traditional sports game, including exhibition matches, tournaments, and leagues. It also has what is described as "Championship Mode", which can be played either one-player or two-player co-operatively, and which mirrors the structure of a game in the main Mega Man series. For the first section of this mode, the player is given a team composed entirely of Mega Man robots, and is tasked with defeating eight teams in an order of the player's choosing. After beating each team, one member of that team joins the player's team (much like how Mega Man can gain the ability of a boss at end of each stage in other Mega Man games) and can be substituted for any of the original Mega Man members of the team. After all eight teams are defeated, the player has to defeat several other teams which are faced in a set order in the same way the stages taking place in Dr. Wily's castle--the area that always followed the initial eight boss stages--occur in a set order in other Mega Man games.

The game's controls mostly mirror that of a more realistic soccer game. Individual buttons allow a player to shoot, pass directly to a player, or make a long pass downfield. On defense, the X button can be used to slide tackle opposing players, while the Y button will cause a player to either slide tackle or attempt to head or chest bump the ball, depending on his proximity to the ball. The one feature that is decidedly dissimilar to anything in realistic soccer is the inclusion of "special shots", which could be executed by holding down R which shooting. These shots resemble the abilities used by the characters in other Mega Man games, (for example, Mega Man's special shot resembles a charged up "X-buster" shot) and will knock down, stun, or otherwise inhibit the other goal keeper. They generally are much more likely to produce a goal compared to normal shots, but can only be used by a team twice in a game.

Games consist of two 5 minute halves (the clock stops while a goal keeper has the ball or when the ball is out of bounds) followed by five rounds of penalty kicks if the game remains tied.


[edit] Playable characters

The game has four statistics in which character's differ from one another in ability: running, kicking, tackling, and defense. These statistics are displayed on screen when the player is given the chance to set his lineup at the beginning of a match, or make substitutions at halftime.

The list of playable characters is as follows:

# Player
DRN-000 Proto Man
DRN-001 Mega Man
DRN-003 Cut Man (Mega Man)
DRN-008 Elec Man (Mega Man)
DRN-006 Bomb Man (Mega Man)
DRN-005 Ice Man (Mega Man)
DRN-007 Fire Man (Mega Man)
DWN-011 Bubble Man (Mega Man 2)
DWN-014 Flash Man (Mega Man 2)
DWN-010 Air Man (Mega Man 2)
DWN-016 Wood Man (Mega Man 2)
DWN-017 Needle Man (Mega Man 3)
DWN-021 Top Man (Mega Man 3)
DWN-022 Snake Man (Mega Man 3)
DWN-019 Gemini Man (Mega Man 3)
DWN-032 Skull Man (Mega Man 4)
DWN-026 Toad Man (Mega Man 4)
DWN-030 Dust Man (Mega Man 4)
DWN-028 Pharaoh Man (Mega Man 4)
RKN-001 Enker (Mega Man in Dr. Wily's Revenge)

In addition, at the character select, you can see the very edge of what would have been the Wily icon, but it is not selectable.

Whenever the player selects any of these characters for a team, the character comes in as a group of holographic clones (for example if the player selected Mega Man, he or she would get about 4 Mega Men). The real character is the goalie (the goalie's name will be in the HUD, with the clones sharing his standard colors), while the clones all look alike.

The game essentially has no ending.[4] After finishing the game, it just returns to the main title, no matter what mode it has been played on. Upon completing the "Capcom Championship" mode, Roll and Kalinka will show up with a banner reading "CONGARTULATIONS." Despite the spelling error, this is the only discernible ending to the game.

[edit] References

[edit] External links

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