Mega Man Soccer
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| Mega Man Soccer | |
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Box art |
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| Developer(s) | Nova |
| Publisher(s) | Capcom [1] |
| Designer(s) | Producer Tokuro Fujiwara[2] |
| Artist(s) | Keiji Inafune |
| Platform(s) | Super Nintendo Entertainment System[1][3] |
| Release date(s) | JP February 17, 1994 NA March 25, 1994[1] EU April 6, 1994 AUS April 6, 1994 |
| Genre(s) | Sports[3] |
| Mode(s) | Single-player, multiplayer |
| Media | 10-megabit cartridge |
| System requirements | Controller |
Mega Man Soccer (ロックマンズサッカー, Rockman's Soccer in Japan) is a soccer game based on the original Mega Man series that was released in 1994 for the Super NES.
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[edit] Gameplay
The game features modes of play very much akin to those in more traditional sports game, including exhibition matches, tournaments, and leagues. It also has what is described as "Championship Mode", which can be played either one-player or two-player co-operatively, and which mirrors the structure of a game in the main Mega Man series. For the first section of this mode, the player is given a team composed entirely of Mega Man robots, and is tasked with defeating eight teams in an order of the player's choosing. After beating each team, one member of that team joins the player's team (much like how Mega Man can gain the ability of a boss at end of each stage in other Mega Man games) and can be substituted for any of the original Mega Man members of the team. After all eight teams are defeated, the player has to defeat several other teams which are faced in a set order in the same way the stages taking place in Dr. Wily's castle--the area that always followed the initial eight boss stages--occur in a set order in other Mega Man games.
The game's controls mostly mirror that of a more realistic soccer game. Individual buttons allow a player to shoot, pass directly to a player, or make a long pass downfield. On defense, the X button can be used to slide tackle opposing players, while the Y button will cause a player to either slide tackle or attempt to head or chest bump the ball, depending on his proximity to the ball. The one feature that is decidedly dissimilar to anything in realistic soccer is the inclusion of "special shots", which could be executed by holding down R which shooting. These shots resemble the abilities used by the characters in other Mega Man games, (for example, Mega Man's special shot resembles a charged up "X-buster" shot) and will knock down, stun, or otherwise inhibit the other goal keeper. They generally are much more likely to produce a goal compared to normal shots, but can only be used by a team twice in a game.
Games consist of two 5 minute halves (the clock stops while a goal keeper has the ball or when the ball is out of bounds) followed by five rounds of penalty kicks if the game remains tied.
[edit] Playable characters
The game has four statistics in which character's differ from one another in ability: running, kicking, tackling, and defense. These statistics are displayed on screen when the player is given the chance to set his lineup at the beginning of a match, or make substitutions at halftime.
The list of playable characters is as follows:
| # | Player |
|---|---|
| DRN-000 | Proto Man |
| DRN-001 | Mega Man |
| DRN-003 | Cut Man (Mega Man) |
| DRN-008 | Elec Man (Mega Man) |
| DRN-006 | Bomb Man (Mega Man) |
| DRN-005 | Ice Man (Mega Man) |
| DRN-007 | Fire Man (Mega Man) |
| DWN-011 | Bubble Man (Mega Man 2) |
| DWN-014 | Flash Man (Mega Man 2) |
| DWN-010 | Air Man (Mega Man 2) |
| DWN-016 | Wood Man (Mega Man 2) |
| DWN-017 | Needle Man (Mega Man 3) |
| DWN-021 | Top Man (Mega Man 3) |
| DWN-022 | Snake Man (Mega Man 3) |
| DWN-019 | Gemini Man (Mega Man 3) |
| DWN-032 | Skull Man (Mega Man 4) |
| DWN-026 | Toad Man (Mega Man 4) |
| DWN-030 | Dust Man (Mega Man 4) |
| DWN-028 | Pharaoh Man (Mega Man 4) |
| RKN-001 | Enker (Mega Man in Dr. Wily's Revenge) |
In addition, at the character select, you can see the very edge of what would have been the Wily icon, but it is not selectable.
Whenever the player selects any of these characters for a team, the character comes in as a group of holographic clones (for example if the player selected Mega Man, he or she would get about 4 Mega Men). The real character is the goalie (the goalie's name will be in the HUD, with the clones sharing his standard colors), while the clones all look alike.
The game essentially has no ending.[4] After finishing the game, it just returns to the main title, no matter what mode it has been played on. Upon completing the "Capcom Championship" mode, Roll and Kalinka will show up with a banner reading "CONGARTULATIONS." Despite the spelling error, this is the only discernible ending to the game.
[edit] References
- ^ a b c "Capcom Company Information". GameFAQs. http://www.gamefaqs.com/features/company/2324.html. Retrieved 2009-09-28.
- ^ "Tokuro Fujiwara". IMDb. http://www.imdb.com/name/nm1299423/. Retrieved 2009-10-04.
- ^ a b Paugh, Miranda L.. "Mega Man Homepage, Mega Man's Soccer". http://www.mmhp.net/gamehints/MMS.html. Retrieved 2008-09-28.
- ^ Paugh, Miranda L.. "Mega Man Homepage, Mega Man's Soccer, Ending". http://www.mmhp.net/gamehints/MMS.html#Ending. Retrieved 2008-09-28.
[edit] External links
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