Mega Man X
Mega Man X, known in Japan as Rockman X (ロックマンX Rokkuman Ekkusu?), is the second Mega Man series released by Capcom. It debuted December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom and spawned sequels on several systems, most of which were later ported to the PC platform. The plot is a continuation of the preceding series, Mega Man. The first six games in the series were compiled in the anthology Mega Man X Collection.
Mega Man X, also known as Megaman X and commonly known as "X", was created by Dr. Thomas Light an unknown number of years after the Mega Man series. X was a new type of robot with the ability to make his own decisions. Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing. Though what happened to him during these years is not specifically mentioned, it is assumed that Dr. Light died and left his diagnostic experiments unfinished. X's capsule was uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by the possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of new robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" in Japan).
However, a virus that caused Reploids to turn against humans (later discovered to be originated by Dr. Wily, and implanted in Zero) began to spread. These Reploids were dubbed "Mavericks" ("Irregulars" in Japan), and a force called the Maverick Hunters ("Irregular Hunters") was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans. X took it upon himself to join the Maverick Hunters under leader Zero, another powerful robot (created by the evil Dr. Wily), on a mission to save Earth from Sigma.
Throughout the series, X, Zero, and later Axl battle against Sigma and his Maverick followers to stop their many diabolical plots to destroy the human race.
Capcom released Mega Man X for the Super NES to give a new image to the Mega Man game series. There are a total of 11 games in the Mega Man X series: Mega Man X through Mega Man X8, Mega Man X: Command Mission, and Mega Man Xtreme-Xtreme 2. Mega Man X Collection was later released in 2006 which comprised the first six Mega Man X games, plus one additional Classic series game as a North America exclusive.
Here is a list of Mega Man X games:
|Mega Man X||1993||SNES||The original Mega Man X was remade on the PlayStation Portable as Mega Man Maverick Hunter X. On December 21, 2011, another remake of Mega Man X was released for download on the iPhone and iPad.|
|Mega Man X2||1994||SNES|
|Mega Man X3||1995||SNES||It was ported onto Sega Saturn and PlayStation in Japan and Europe.|
|Mega Man X4||1997||PlayStation/Sega Saturn|
|Mega Man Xtreme
Released in Japan as Rockman X: CyberMission
|2000||Game Boy Color|
|Mega Man X5||2000||PlayStation|
|Mega Man Xtreme 2
Released in Japan as Rockman X2: Soul Eraser
|2001||Game Boy Color|
|Mega Man X6||2001||PlayStation|
|Mega Man X7||2003||PlayStation 2|
|Mega Man X8||2004||PlayStation 2|
|Mega Man X: Command Mission||2004||PlayStation 2|
|Mega Man X Collection||PlayStation 2
In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime, were developing a first-person shooter titled Maverick Hunter, which was intended to build on the mythology of Mega Man X. However, it was cancelled by Capcom after six months of development.
Mega Man X plays similarly to its predecessor series Mega Man, but with various new features: X has the ability to dash along the ground at any time (which is very similar to the original slide move from the original, but with better accurate controlling), cling to walls and Wall Jump, and dash and jump at the same time, increasing his speed in the air. This all gives X more mobility than his Classic counterpart; these modifications make it easier to go through the majority of the game without using any other gun than the default, which is different from previous Mega Man games where players were more inclined to rely on weapons won in previous fights (Like Metal Man's infamous Metal Blades) against boss characters in previously conquered stages.
X is also able to locate capsules that permanently upgrade a part of his armor, such as his helmet, boots, chestplate, or arm cannon. An upgrade common to each game is the ability for X to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses.
In X3, Zero (the leader of the Maverick Hunters in the first Mega Man X) is a playable character from the beginning. In X3, Zero is armed with a beam saber in addition to the traditional "buster" gun, but relies on his saber almost exclusively starting in X4. In X5, both X and Zero gained the ability to duck; an ability previously unavailable. In X6, there is a new rescue system where the player must rescue reploids. In X7, a new character known as Axl is introduced, playable alongside X and Zero. Axl utilizes two guns known as Axl Bullets. In X8, the latest entry in the franchise, a new Double Attack feature is introduced, where two characters can attack at the same time.
Mavericks replace the Robot Masters, and Sigma replaces Dr. Wily. The stage boss Mavericks are based on various types of organisms (usually animals) instead of being humanoid in appearance, as were most of the bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like the original games. The exception to this usually applies to the main group of antagonists in each game, which are normally humanoid in appearance. Repliforce is an example of human like antagonists, who appear in Mega Man X4.
- "Mega Man X". IGN. Retrieved 2012-02-08.
- Bauer, Jesse (2011-12-21). "Mega Man X Comes To The iPhone". Technorati. Retrieved 2012-02-08.