Metal Gear Solid: The Twin Snakes

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Metal Gear Solid: The Twin Snakes
Developer(s) Silicon Knights
Publisher(s) Konami
Distributor(s) Nintendo
Composer(s) Norihiko Hibino
Steve Henifin
Toshiyuki Kakuta
Shuichi Kobori
Waichiro Ozaki
Series Metal Gear
Platform(s) GameCube
Release date(s) NA 20040309March 9, 2004

JP 20040311March 11, 2004
EU 20040326March 26, 2004

Genre(s) Action-adventure, stealth
Mode(s) Single-player
Distribution Nintendo optical disc

Metal Gear Solid: The Twin Snakes, a remake of Metal Gear Solid, is an action-adventure stealth video game developed by Silicon Knights, published by Konami and distributed by Nintendo for the GameCube video game console.[1]

The Twin Snakes features graphical improvements over the original, new cut scenes written and directed by Ryuhei Kitamura, and gameplay functions originally introduced in the sequel Metal Gear Solid 2: Sons of Liberty. The game also includes a revised translation with re-recorded voice acting using all of the original English voice cast.[2] The engine used to power Metal Gear Solid: The Twin Snakes was the same engine used in Metal Gear Solid 2: Sons of Liberty.[citation needed]


Snake fires at Gray Fox from a first person perspective.

For The Twin Snakes, Metal Gear Solid's gameplay was altered to resemble that of Metal Gear Solid 2. While all of the original areas and enemies were kept, new ways for the player to combat them were introduced, such as the ability to shoot using first person view.[2] Enemy AI was also improved, giving enemy soldiers the ability to communicate with each other and detect the player more intelligently with senses of sight and sound enhanced.[3]


The Twin Snakes was first announced in 2003 by Nintendo of America, confirming that Silicon Knights would be developing under the guidance of legendary developers, Metal Gear creator Hideo Kojima and Mario creator Shigeru Miyamoto.[4]

Although The Twin Snakes was largely developed at Silicon Knights (mostly programming), its cut scenes and models were developed in-house at Konami, utilizing bullet-time photography and choreographed gunplay extensively. Silicon Knights created many of the game's cinematics to look identical to those in the original Metal Gear Solid, but upon inspection Hideo Kojima redid them in his own style.[5] The game's composition duties were split: some of the in-game music was handled by Steve Henifin and Silicon Knights' music staff, while the rest of the music (in-game, menus and cut scenes) was handled by Konami's music staff, including Metal Gear Solid 2 co-composer Norihiko Hibino.

Voice acting[edit]

Metal Gear series
fictional chronology

The voice acting was re-recorded with the original cast from Metal Gear Solid, except for the role of Gray Fox. David Hayter, the voice of Solid Snake, persuaded Konami to have the original voice cast reprise their roles.[6] The main reason for the re-recording, according to an interview with Hayter, was because the increased audio quality allowed by the GameCube picked up outside noise from the original recordings that were inaudible in the PlayStation version. In the original game, Gray Fox and Donald Anderson were both voiced by Greg Eagles. However, in The Twin Snakes, Greg Eagles voices only Anderson, whereas Gray Fox was voiced by Rob Paulsen. The revised voice acting is used in Metal Gear Solid 4 during Snake's reminiscence as the English-language voice-recording used in the original game was not recorded in a sound-proof studio.[6][7][8] Also, both Mei Ling and Naomi Hunter speak with American accents in The Twin Snakes and Metal Gear Solid 4, whereas in the original Metal Gear Solid, they spoke with Chinese and British accents respectively.

Voice cast[edit]

Voice Actor Former Pseudonym Character
David Hayter Sean Barker[fn 1] Solid Snake
Cam Clarke James Flinders Liquid Snake
Debi Mae West Mae Zadler Meryl Silverburgh
Jennifer Hale Carren Learning Naomi Hunter
Christopher Randolph Christopher Fritz Hal "Otacon" Emmerich
Paul Eiding Paul Otis Roy Campbell
Kim Mai Guest Kim Nguyen Mei Ling
Rob Paulsen N/A Gray Fox
Renee Raudman Renne Collette Nastasha Romanenko
Patric Zimmerman Patric Laine Revolver Ocelot
Peter Lurie Chuck Farley Vulcan Raven
Doug Stone N/A Psycho Mantis
Tasia Valenza Julie Monroe Sniper Wolf
Computer Voice
Greg Eagles George Byrd Donald Anderson
Allan Lurie Bert Stewart Kenneth Baker
William H. Bassett Frederick Bloggs Jim Houseman
Dean Scofield Dino Schofield Johnny Sasaki


The Twin Snakes was released on March 9, 2004 in North America. It was originally to be released in November 2003, but was pushed back, along with the other versions.[9] The European date was pushed back several weeks.[10]

In Japan The Twin Snakes was released on March 11 alongside an exclusive Premium Package. The box includes the game itself; a platinum-colored GameCube adorned with the FOXHOUND logo; a 44-page book titled Memorandum containing production notes, sketches and photos; and a GameCube disc called the "Special Disc" containing an emulated version of the Family Computer version of the original Metal Gear and training probes of The Twin Snakes.[11]


Much like the original Metal Gear Solid, which received excellent reviews from critics, The Twin Snakes also received an 85.58% and 85/100 from GameRankings and Metacritic,[12][13] respectively. IGN gave The Twin Snakes 8.5 out of 10, praising its superior graphics and likening the presentation to epic movies.[14] GameSpot gave it an 8.2 out of 10 or "Great" on their scale,[3] Eurogamer rated The Twin Snakes as 8 out of 10 and Gaming Age gave it a "A-" rating. American gaming magazine Game Informer gave The Twin Snakes a 9.25 out of 10, citing its improved gameplay and graphics, and also its faithful retelling of the original Metal Gear Solid story.[15]

Despite receiving generally favorable reviews, The Twin Snakes has also drawn criticism. According to GamePro, the game has a "flagging framerate and bouts of slowdown that occur when too much activity crowds the screen."[16] The new gameplay elements from MGS2 have also been criticized as unnecessary, as the level design is virtually unchanged from MGS1,[16] and even "spoil the challenge ... and completely ruin at least one boss battle."[17]

The January 2009 issue of Game Informer placed The Twin Snakes at #11 on their list of "Top 25 GameCube Games".


  1. ^ This credit appeared in early demo versions of the game, and in early printings of the game's manual. David Hayter did not have a pseudonym in the game credits. Sean Barker is the name of David Hayter's character in the film Guyver: Dark Hero.


  1. ^ "Metal Gear Solid The Twin Snakes Tech Info/Credits". GameSpot. Retrieved October 25, 2006. 
  2. ^ a b "MGS: Old Versus New". IGN. Retrieved October 28, 2006. 
  3. ^ a b Tim Tracy. "Twin Snakes review". GameSpot. Retrieved October 26, 2006. 
  4. ^ "Metal Gear Solid Official". IGN. Retrieved October 28, 2006. 
  5. ^ "Hideo Kojima Q&A". GameSpot. Retrieved November 4, 2006. 
  6. ^ a b "David Hayter interview on Evil Avatar Radio". 
  7. ^ "Kojima Productions Ryan Payton interviews Debi Mae West". 
  8. ^ "Kojima Productions Ryan Payton interviews Kris Zimmerman". 
  9. ^ "Snake Gets a Date". IGN. Retrieved October 28, 2006. 
  10. ^ "Twin Snakes Late in Europe". IGN. Retrieved October 28, 2006. 
  11. ^ Hirohiko Niizumi. "Twin Snakes to come bundled". GameSpot. Retrieved October 28, 2006. 
  12. ^ "Metal Gear Solid: The Twin Snakes for GameCube". GameRankings. Retrieved October 28, 2006. 
  13. ^ "Metal Gear Solid: The Twin Snakes for GameCube Reviews". Metacritic. Retrieved October 26, 2006. 
  14. ^ Matt Casamassina. "Twin Snakes review". IGN. Retrieved October 28, 2006. 
  15. ^ Reiner. "Twin Snakes review". Game Informer. Retrieved October 28, 2006. 
  16. ^ a b Mike, Major (April 2004). "ProReview: Metal Gear Solid: The Twin Snakes". GamePro (187): 64. 
  17. ^ Macdonald, Mark (April 2004). "Metal Gear Solid: The Twin Snakes". Electronic Gaming Monthly (177): 126–128. 

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