Metal Gear Solid 4: Guns of the Patriots

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Metal Gear Solid 4:
Guns of the Patriots
Mgs4us cover small.jpg
North American box art
Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Hideo Kojima
Shuyo Murata
Producer(s) Hideo Kojima
Kenichiro Imaizumi
Artist(s) Yoji Shinkawa
Writer(s) Hideo Kojima
Shuyo Murata
Composer(s) Harry Gregson-Williams
Nobuko Toda
Series Metal Gear
Platform(s) PlayStation 3[1]
Release date(s)
  • WW June 12, 2008[2]
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Distribution Blu-ray Disc Dual Layer

Metal Gear Solid 4: Guns of the Patriots (Japanese: メタルギアソリッド4 ガンズ・オブ・ザ・パトリオット Hepburn: Metaru Gia Soriddo Fō Ganzu Obu Za Patoriotto?, commonly abbreviated as MGS4) is an action-adventure stealth video game developed by Kojima Productions exclusively for the PlayStation 3 console. It was the sixth Metal Gear game directed by Hideo Kojima and is set nine years after the events of Metal Gear Solid and five years after the events of Metal Gear Solid 2: Sons of Liberty. Guns of the Patriots made its worldwide release on June 12, 2008.[3][4]

Guns of the Patriots received widespread critical acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game is "technically flawless".[5] The game has been a financial success, selling 6 million copies worldwide. The game is a direct sequel to Metal Gear Solid and Metal Gear Solid 2, and concludes the story of both the Patriots and Solid Snake.[6]

Gameplay[edit]

Solid Snake shooting a militiaman.

In MGS4, players assume the role of an aged Solid Snake (colloquially referred to as Old Snake), using stealth, close quarters combat, and traditional Metal Gear combat.[7] The overhead third-person camera of earlier games has been replaced by a streamlined view and over-the-shoulder camera for aiming a weapon, with an optional first-person view at the toggle of a button.

A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks, and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells, and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. Among the available methods of restoring Psyche are eating, drinking, smoking, and reading an adult magazine.[8]

Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface in a similar fashion to an octopus, or a chameleon, decreasing the probability of Snake being noticed. Additionally, FaceCamo is made available to players after they defeat Laughing Octopus. FaceCamo can be worn by Solid Snake on his face and it can be set to either work in tandem with the Octocamo or instead mimic the face of other in-game characters. However, to get access to these unique FaceCamos, players have to complete certain in-game requirements first. When the FaceCamo is worn with OctoCamo, under ideal conditions, Snake's stealth quotient can reach 100%. The Solid Eye device highlights items and enemies, and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.[9] The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.

Metal Gear Mk.II, a small support robot that always tags Snake along, later substituted by Mk.III, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remote controlled to stun enemies, provide reconnaissance and interact with the environment.[10] Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.

Whenever the Drebin menu is available, weapons, attachments and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events or destroying Unmanned Vehicles. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Also, Drebin would purchase items from the player at a discounted price, especially at certain points in the story and certain days in real life.

The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.[8]

Plot[edit]

Metal Gear series
fictional chronology

Setting[edit]

Guns of the Patriots is set in 2014, nine years after the events of the original Metal Gear Solid[11] and five years after Sons of Liberty.[12] The world's economy relies on continuous civil wars, fought by PMCs, which outnumber government military forces. PMC soldiers are equipped with nanomachines that enhance their abilities on the battlefield. The control network created through these nanomachines is called Sons of the Patriots (SOP), and Liquid Ocelot is preparing to hijack the system, later renaming it Guns of the Patriots. Snake, meanwhile, is experiencing accelerated aging due to his status as a clone, and is given about a year to live. He is now living with Dr. Hal "Otacon" Emmerich and Olga Gurlukovich's daughter Sunny. When his former commanding officer Roy Campbell approaches him with one last mission - to terminate Liquid - Snake accepts and is dropped into the Middle Eastern war zone where Liquid is believed to be hiding. In the aftermath of the Big Shell Incident, Raiden had drifted away from Rose, who had apparently suffered a miscarriage with their child (later revealed to be a lie) and gone to live with Campbell, and becomes a cyborg ninja fighting against the Patriots.

Story[edit]

Shortly after learning of a year-long lifespan from Werner's Syndrome, Snake is given a mission by Colonel Roy Campbell to assassinate Liquid in the Middle East. Snake infiltrates the area where Liquid's army is camped where he meets Drebin 893, a black market arms dealer, who then injects Snake with nano machines that enable him to use the latest generation of weaponry. When he finally reaches Liquid, Liquid releases a signal that incapacitates Snake and other soldiers in the area equipped with nano machines, including a patrol lead by his old comrade Meryl Silverburgh. As Snake collapses, he sees Dr. Naomi Hunter again for the first time since Metal Gear Solid.

Via an encoded message, Naomi explains she is being forced to do research for Liquid in South America and asks for Snake's rescue. Snake finds Naomi, who explains that Liquid plans to use Big Boss' biometric data as a key to access the Patriots' core AI and take control of its firearms control system, the SOP. After tests, she tells him the cause of his accelerated aging, and that the FOXDIE virus inside him will mutate within six months, spreading a deadly version of FOXDIE to the population. PMC members kidnap Naomi, and after retrieving her, Snake and Naomi make their escape out of the country with the help of Drebin and Raiden. Snake finds an Eastern Europe resistance group that have both the equipment to heal Raiden, after he was injured in a fight with Vamp, and the remains of Big Boss. Once there, EVA, leading the resistance group under the alias "Big Mama", reveals that she is the surrogate mother to Snake and Liquid Snake through the "Les Enfants Terribles" cloning project. Liquid's armed forces attack Snake, Big Mama, and the decoy vehicles pretending to transport Big Boss' remains. Snake helps Big Mama escape to the riverside, where Big Boss's remains were really kept. Liquid reveals that he no longer needs Big Boss's body, and that he has already infiltrated the system using his own system core to act as a trojan. U.S. military forces arrive, but he disables their firearms via his trojan core. Vamp throws Big Boss's body into the flames. Big Mama follows to save it. Snake's fruitless attempt to save her leaves him with a burn scar. Liquid escapes with Naomi as collateral, but Otacon's robot makes it onto Liquid's boat.

The video reveals that Liquid plans to destroy the Patriots' core AI with a nuclear strike using Metal Gear REX's railgun. Then he will substitute the core with his own to gain control. To facilitate it, Liquid needs a non ID-tagged nuclear warhead, which is to be recovered from Shadow Moses facility. Snake infiltrates Shadow Moses Island and reaches REX's hangar only to be ambushed by Vamp who has Naomi with him. Raiden joins Snake and kills Vamp. Naomi, revealing she is riddled with cancer and tormented by her mistakes, disables her nanomachines holding off the cancer and dies. Snake and Raiden use REX to head out of the hangar. As they emerge at the port area, Liquid reveals Outer Haven, a colossal submarine ready to fulfill his launch plan. Liquid orders the submarine to ram the dock Snake is on, but Raiden pushes it back. The USS Missouri (BB-63) arrives and starts firing at Outer Haven, forcing it to retreat. Aboard the Missouri, Mei Ling, as a U.S. Navy Captain, orders the battleship to intercept Outer Haven. Seizing the moment it surfaces to launch the nuke, Snake, Meryl, and Johnny board the ship via catapults. When Snake arrives at the core, he uses Otacon's robot to disable the core AI with a computer virus. The virus destroys Liquid's AI core and the Patriot system controlling the entire world, leaving the bare necessity for the modern civilization to survive. The destruction of the Patriots brings the war economy to a halt, counteracts the Patriots' upcoming civilian control scheme, and causes a mental breakdown for the enemy soldiers. Snake, after passing out in the core room, awakes atop Outer Haven's tower to find Liquid, and defeats him in combat. In the aftermath of the battle, Meryl reconciles with Campbell, and marries Johnny. At the wedding, Drebin reveals his origin as a child soldier as well as his role in Patriots' schemes. He also reveals that Meryl's unit has been an unwitting pawn used by the Patriots, but they and Drebin are now free. Otacon decides to raise Sunny to allow her to live a normal childhood. Raiden reconciles with Rose after learning that her relationship with Campbell was only a sham to protect Raiden's family from the Patriots.

In the game's epilogue, Snake attempts suicide before Big Boss arrives at the grave site with a vegetative Major Zero on a wheelchair. Big Boss explains that the body burned in Eastern Europe was actually Solidus Snake, and reveals that the Patriots were originally an interpretation of The Boss' will, his former mentor, founded by Major Zero, EVA, Ocelot, Sigint, Para-Medic, and Big Boss himself. While their power increased, two rival factions arose within the Patriots' ranks: Zero's, who stood for complete control; and Big Boss', who dreamed of a soldier's world. He also explains that Ocelot purposefully used nanomachines and hypnotherapy to implant the persona of Liquid as his own. Over the years, Zero let the newly established AI network assume control, eventually leading to dependence on the war economy, a vision far from The Boss' original will. Big Boss kills Zero by turning off his wheelchairs life support, and then informs Snake that the nanomachines Drebin injected into him came with a new strain of FOXDIE, engineered by the Patriot AIs to eradicate the old strains and to kill the rival Patriot faction. Thus, Snake's presence will kill Big Boss, and Snake has no risk of becoming a biological weapon. After finally understanding his mentor's will, and telling Snake to find a new reason to keep on living, Big Boss dies beside The Boss' grave. Taking his father's words by heart, Snake then decides to live out the rest of his life peacefully with Otacon and Sunny, vowing to live long enough to see what the future holds for the new world he has helped create.

Development[edit]

From the left to right: Kenichiro Imaizumi (producer), Yumi Kikuchi (Raging Raven character of The Beauty and the Beast Unit, voice actor and motion capture actor), Hideo Kojima (producer, director, writer) at the Games Convention 2007

Metal Gear Solid 4 started development due to fan demand. Series creator Hideo Kojima had previously directed the prequel Metal Gear Solid 3: Snake Eater which was meant to end the series. However, people's demand to have a sequel to Metal Gear Solid 2: Sons of Liberty and clear the mysteries Kojima wanted to leave to the players' interpretations resulted in the making of Metal Gear Solid 4.[13] Kojima announced that he would be retiring as director of the Metal Gear series after Snake Eater, and would leave his position open to another person for Metal Gear Solid 4. As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He also contributed easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel. However, it was announced that Kojima would be co-directing the game with Murata after substantial negative fan reaction, including death threats.[14]

Hideo Kojima wished to implement a new style of gameplay which was set in a full scale war zone. Kojima wanted to also retain the stealth elements from previous entires in the series, which made the team abandon the original "No Place to Hide" concept. The only announced war zone before release was the Middle East. Using several locations emphasized Kojima's original intention to present the world in full-scale armed conflict. Solid Snake was physically aged to portray to the player the games's overarching theme, "SENSE", and to assign them to a character whose task was to pass moral values to future generations.[13] Kojima's initial ending for the MGS4 would entail Snake and Otacon turning themselves in for breaking the law, and subsequently convicted and executed. This was avoided after negative feedback from the development team. Snake's experience across the series made the creation of new enemies challenging and encouraged staff to create groups of non-human enemies to rival Snake.[15]

During development, the game's exclusivity was continuously questioned, even after Kojima officially confirmed the exclusivity several times. The exclusivity of the game was still in doubt from non-PlayStation 3 owners for a long period after the initial release,[16][17] with the company confirming that the 25th Anniversary edition of the game released in late 2012 was still a PS3 exclusive.[18] Upon the release of Metal Gear Solid: The Legacy Collection, Kojima had once again firmly denied chances of MGS4's release on any other console, stating that a "Xbox 360 version [will not be] released, because an Xbox 360 version of MGS4 hasn't gone on sale." and that "the amount of data in MGS4 is just too enormous".[19]

The game was publicly announced first at Tokyo Game Show 2005, by means of a humorous and slightly abstract gag machinima using characters from Metal Gear Solid 3, under the slogan of "No Place to Hide". The title was described as "essentially finished" by January 2008, and went through extensive beta testing.[20] At Destination PlayStation on February 26, 2008, Sony announced that MGS4 would be released worldwide on June 12, 2008, along with the special MGS4 PlayStation 3 bundle.[21] It was announced that Guns of the Patriots is the first PlayStation 3 game that uses a 50GB dual layer Blu-ray Disc[22] even with the use of file compression.

The budget for the game has been estimated to be between US$ 50-70 million.[23][24] However, Kenichiro Imaizumi from Kojima Productions denied this stating if it had cost this much, the game would have been for multiple platforms.[25] One of the main objectives of the budget was research of environments the game would feature.[26]

Music[edit]

The score to Metal Gear Solid 4 was led by Harry Gregson-Williams, his third Metal Gear Solid soundtrack,[27] and Nobuko Toda, who provided music for Metal Gear Acid and Metal Gear Acid 2.[28] Other contributors are Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sōta Fujimori.[29] Directed by Norihiko Hibino, GEM Impact employees Yoshitaka Suzuki and Takahiro Izutani also made compositions late in the game's production.[30] It was revealed in an interview with Norihiko Hibino that the team in fact wrote 90 minutes of music for the game's cutscenes, only 15 minutes of which made its way onto the official soundtrack.[31]

There are two vocal themes for the game. The opening theme, "Love Theme", is sung by Jackie Presti and composed by Nobuko Toda. The ending theme, "Here's to You", is sung by Lisbeth Scott. Before the release of the game, "MGS4 - Theme of Love - Smash Bros. Brawl Version" was provided for Super Smash Bros. Brawl in the Shadow Moses Island level.[32] The "Metal Gear Solid Main Theme", composed by Tappi "Tappy" Iwase, was notably omitted from the soundtrack, and the soundtrack of Metal Gear Solid: Portable Ops. In an interview with Electronic Gaming Monthly, Norihiko Hibino stated that the company had difficulties with "Russian composers who said we stole their music", referring to an occasion when a group of Russian games journalists presented Hideo Kojima with a composition by Georgy Sviridov and claimed this had been plagiarised to create the theme. Hibino states that "they didn't actually", however the company was "too sensitive about the situation" and elected to drop the theme.[33]

The official soundtrack was released on May 28, 2008 by Konami Digital Entertainment under the catalog number GFCA-98/9.[34] It consists of two discs of music and 47 tracks. A soundtrack album was also packaged with Metal Gear Solid 4: Guns of the Patriots Limited Edition.[35]

Trophy patch[edit]

In August 2009, when asked if there would be a patch to add Trophies to the game, Kojima Productions' Sean Eyestone asked people to "stay patient". This led to speculation that an updated version of the game (in the vein of Substance or Subsistance) would be released alongside a Trophy patch.[36] On November 3, 2010, an updated Greatest Hits box art of MGS4 was released, which in the top right hand corner boasted the addition of "Trophies" to the game. This was later reported as a "typo",[37] and removed from later printings. False reports of an "incoming Trophy Patch" often appeared, usually on internet forums and on April Fools' Day, some even going to the extent of a mock up trophy listing.[38] On July 11, 2012, a patch was announced which would include Trophies for the game. The Trophy patch was released on August 6, 2012, with the launch of the Japanese 'The Best' re-release. In addition to Trophies, the patch also allows a full install of the game on the hard drive to remove the installs between acts.[39]

Release[edit]

Metal Gear Solid 4 includes the Starter Pack for Metal Gear Online (MGO). MGO features up to 16 player online tactical battles and incorporates several gameplay elements from Metal Gear Solid 4, including the SOP system that allows players to have a visual confirmation of their teammates' position and battle status.[40] MGO also allows fully customizable characters. The Starter Pack allows players to engage in sneaking missions, where Old Snake and Metal Gear Mk.II acquire dogtags from other human contestants, along with standard Deathmatch, Team Deathmatch and several special modes.[41] Expansions packs, offering more maps and playable special characters (Mei Ling, Meryl, Akiba, Liquid Ocelot, Raiden, and Vamp), can be purchased via the MGO menu item "MGO Shop (PlayStation Network)", or via MGO or Konami's shop. The PlayStation Wallet is used for the first option, and a credit card for the later two.[42] Metal Gear Online was completely shut down on June 13, 2012.

On June 19, 2008, Konami released the Metal Gear Solid 4 Database onto the PlayStation Store in North America and Japan,[43] and one week later on the European store. The Database is a downloadable application for PlayStation 3 that catalogues every piece of Metal Gear lore from all the canonical entries in the series released up to Metal Gear Solid 4 in the form of an encyclopedia (browsable by alphabet and category), a timeline, and character relationship diagrams. Highlighted words in each article link to related articles, and it keeps track of which ones the user has already read. The Database automatically locks any items related to MGS4, in order to prevent the leaking of spoilers to players who have not completed the game yet. In order to reveal these articles, the user must have a completed MGS4 game save that was created on the same console and with a version of the game from the same region as their account.

Marketing[edit]

At a press conference on May 13, 2008, Hideo Kojima announced a marketing campaign and agreements with several companies to promote the game. Apple computers and monitors feature in the game and an Apple iPod is an in-game item that Snake can use to change the background music, listen to in-game podcasts and collect hidden songs scattered throughout the game. ReGain Energy Drinks are used in the game as a Psyche gauge booster, and Sony Ericsson mobile phones are used, specifically by Naomi and Vamp.[44] In addition, the motorcycles featured in the game are a Triumph Bonneville and Speed Triple. Konami and Ubisoft put an unlockable costume in the game for Snake, Altaïr from the Ubisoft stealth game Assassin's Creed. Initially revealed on April Fool's Day 2008, Kojima later announced that it would actually be in the game, unlockable by doing "something special". To obtain the attire, the player must acquire the "Assassin Emblem", a nod to the game's title (or input a password in the Extras section).[45]

Konami had originally planned to organize grand launch events in Tokyo, but some of them were canceled with the "safety of participants in mind" in light of the Akihabara massacre on June 8, 2008.[46][47] On June 15, 2009, a year after its release, Konami re-released MGS4 as a part of Sony's Greatest Hits collection.[48]

Metal Gear Solid Touch for the iPhone, iPod Touch and iPad is a "touch shooting" game that revisits MGS4's plot and action through the touch interface.[49] Developers of the game LittleBigPlanet, Media Molecule, released an expansion pack based on Metal Gear Solid 4 on December 23, 2008. It includes character skins for Old Snake, Raiden, Meryl, and Screaming Mantis, as well as a Metal Gear-themed set of levels.

In October 2011, Konami and Hasbro produced a special MGS4-themed version of Risk, which had playing pieces based on the game's various characters, plus a battle map based on Outer Haven. The game's characters can also be used as special allies.[50] Before his death in 2009, Project Itoh wrote a novelization of Guns of the Patriots. An English-language translation of the novel was published in North America in June 2012.[51]

Versions[edit]

A Limited Edition was released simultaneously with the game's standard edition, as an enhanced counterpart. The limited edition contains Guns of the Patriots, a box with artwork by Yoji Shinkawa, a Blu-ray Disc containing two "making of" documentaries, and partial game soundtrack containing only songs written by Harry Gregson-Williams. The Limited Edition was available exclusively at GameStop in the United States and EB Games in Canada,[52] while a similar bundle with an additional 6-inch 'Olive Drab' Old Snake Figurine was made available at Play.com in the United Kingdom.[53] It is also included in the 40GB Limited Edition PlayStation 3 Metal Gear Solid 4 bundle.

In North America, a bundle containing an 80GB PlayStation 3, a DualShock 3 wireless controller, a downloadable game coupon for Pain, and a copy of Metal Gear Solid 4: Guns of the Patriots was released for US$499 on June 12, 2008 to coincide with the release of the standalone edition.[54] Japan saw the release of the Guns of the Patriots Welcome Box that contains the game itself, a DualShock 3 controller, a Sixaxis controller, and a 40GB PlayStation 3 in either black, white or silver.[55]

Sony also announced a limited edition pre-order bundle containing Guns of the Patriots Limited Edition and a matte grey (officially titled Gunmetal Grey) 40GB PlayStation 3. First announced in Japan on March 18, 2008 at a cost of ¥51,800,[56] the bundle sold out by March 25, 2008.[57] An identical bundle was available in North America for pre-order on May 19, 2008 in "very limited" supply for US$600 at Konami's official website.[58] David Reeves has announced a similar bundle for Europe which includes a 40GB PlayStation 3, the game itself and a DualShock 3 controller.

Reception[edit]

Commercial[edit]

According to Konami, the game shipped over 3 million units worldwide on the day of its release.[59] According to Enterbrain, Guns of the Patriots sold 476,334 copies in its first four days on sale in Japan, which includes copies bundled with the PlayStation 3, and caused a boost in PlayStation 3 sales.[60] The PS3, which at the time sold about 10,000 units in a given week, went on to sell 77,208 units in the game's debut week.[60] It was the 11th best-selling game of Japan in 2008, selling 686,254 copies.[61] According to Chart-Track, the game is the second fastest-selling PlayStation 3 title in the United Kingdom after Grand Theft Auto IV and was below Metal Gear Solid 2: Sons of Liberty's opening weekend figure by 14,000 copies recorded in 2002; the sales of the PlayStation 3 increased by a "minimal" seven percent over the opening weekend.[62] Konami has reported that MGS4 sold over one million copies across Europe in its first week, with 25,000 limited-edition copies "snapped up almost immediately".[63] In the United States, MGS4 was the best-selling game in June 2008 selling 774,600 copies (nearly one million if the number of copies bundled with the PlayStation 3 console were included), causing PS3 sales to double over the previous month, according to the NPD Group.[64] As of December 2009, the game had sold over 5 million copies worldwide, as stated on page 5 of Konami's 3rd Quarter Financial Results. This milestone labeled it as the best-selling PlayStation 3 exclusive until the release of Gran Turismo 5. Metal Gear Solid 4: Guns of the Patriots is now one of the Platinum range of bestselling games.[65] On May 21, 2014, Ryan Payton, a former employee of Kojima Productions who worked on Metal Gear Solid 4, stated that the game has sold 6 million copies.[66]

Critical reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 93.53%[67]
Metacritic 94/100[68]
Review scores
Publication Score
Computer and Video Games 9.5/10[69]
Edge 8/10[70]
Eurogamer 8/10[71]
Famitsu 40/40[72]
Game Informer 10/10[75]
GamePro 5/5[73]
GamesMaster 97%[74]
GameSpot 10/10[76]
GameTrailers 9.3/10[77]
IGN (US) 10/10[78]
(UK) 9.9/10[79]
(AU) 9.5/10[80]
PlayStation 3 Magazine 9.5/10[81]
X-Play 5/5[82]

Metal Gear Solid 4 has received critical acclaim, gaining a 93.53% and 94/100 aggregate at ratings websites GameRankings and Metacritic, respectively.[67][68] The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "MGS4 shifts gears constantly, innovating again and again".[83] The game has been awarded 10/10 from Game Informer[75] and a 5/5 in all categories (graphics, control, sound, and fun factor) from GamePro.[73] Japanese magazine Famitsu (40/40)[72] and Empire.[84] The game received a 9.9/10 from IGN UK,[79] a 9.5/10 from IGN Australia,[80] and a 10/10 from IGN.[78] IGN was quoted in a video review, saying MGS4 is "one of the best games ever made".[78] Edge[70] and Eurogamer[71] both gave the game 8/10. GameSpot gave it a 10/10 saying "Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made,"[76] making MGS4 one of only five games ever to receive a perfect "10" from both IGN and GameSpot, and one of only seven games to receive a perfect ten from GameSpot overall.

Reviewers acclaimed the manner in which the title concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion",[71] and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game".[80] Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal",[70] while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery".[79]

The game was also described as being unusually sad and depressing for a video game. Kotaku said, "Metal Gear Solid 4 is so unusual in that it's the rare game that asks them to be interested in something else: a march toward defeat, an interactive tragedy."[85]

The new control scheme ("the ideal balance of intuitiveness and range"),[70] camouflage system[70][79] and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play)[70][79] were particularly highly praised with a few minor annoyances.[80] The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon.[70][79] Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered,[71] while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit".[70]

The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality.[70] IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen.[79]

Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing[71][80] or poorly executed[79] and with IGN UK advising players to revisit the earlier titles for clarity.[79] However, the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction.[70][71][79] It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"),[79] the style is somewhat appropriate given the rest of the series[80] ("in many ways it's a vindication of Kojima's unique interpretation of the videogame medium"[79]) and unlikely to trouble fans.[70] The addition of a pause function for these story sequences was universally welcomed.[71][79][80]

Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalise it, and will not win over new fans.[70][71] IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that, objectively, the game is a "masterpiece".[79]

Awards[edit]

Following the critical acclaim it received upon its release, Metal Gear Solid 4 won many Game of the Year awards from many international outlets, these including GameSpot, Gamezine,[86] and PALGN, along with a significant amount of Readers' Choice awards, and awards directed towards its story-telling, graphical, and voice-acting aspects.[87] GameSpot praised the game significantly, and awarded it "Game of the Year", "Best PS3 Game", "Best Graphics (Technical)", "Best Boss Battles", "Best Story", "Best Voice Acting", "Most Memorable Moment", and "Best Action/Adventure Game". IGN awarded the game "Best PS3 Game of 2008", "Best Graphics Technology", "Best Original Score", and "Best Action Game". PALGN awarded it "Game of the Year", "PS3 Game of the Year", and "Best Visuals". PC World also heralded MGS4 with "Game of the Year". Playfire awarded the game "Game of the Year", "Best Action/Adventure Game", and "Best Graphics". MGS4 also won "Game of the Year" from the Portuguese Eurogamer.[88] On NeoGAF, MGS4 was also awarded "Game of the Year". The German site 4PLAYER.de gave MGS4 "Game of the Year" also. GamePro awarded the game "Best PS3 Game of 2008" and "Best Action/Adventure Game". 1UP.com gave MGS4 "Game of the Year", "Best PS3 Game", "Best Action Game", and "Best Audiovisual Experience". Fox News Channel awarded the game "Best PS3 Game of 2008" and "Best Game of 2008". GameSpy awarded it "Best PS3 Action Game". From Gamezine, MGS4 won "Game of the Year", and "Best PS3 Game". Giant Bomb gave it "Best PS3-Only Game", "Best Graphics", and "Most Satisfying Sequel". In the Golden Joystick 2008 awards, MGS4 was awarded "Best PS3 Game". At Tokyo Game Show 2009, Metal Gear Solid 4 received the Grand Award (alongside Mario Kart Wii) and the Award of Excellence. The readers of PlayStation Official Magazine voted it the 5th best PlayStation title released.[89][90]

Konami review limitations[edit]

Several publications have commented[91][92][93] on limitations given to pre-release reviewers by Konami, including discussion on the length of cutscenes and size of the PS3 installation. These limitations resulted in Electronic Gaming Monthly delaying its review.[91] In lieu of a review, the magazine printed a roundtable discussion about the game.[94] Kojima Productions spokesperson Ryan Payton has since explained more specifically what the NDA restricts, and has amended "some items [that] are outdated and require more explanation." He also listed the length of install times, noting that the restrictions were intended to prevent spoilers regarding what occurs during the installations.[95]

Following this statement, gaming site GameSpot published a blog entry in which it claims it will be unable to review the game either, claiming Konami have withheld review code because of non-compliance with the limitations. The article originally implied that the absence of a review was due to GameSpot's refusal to attend the "Boot Camp" event at Kojima Productions' offices. However, it has revised it to state that the Boot Camp was a mid-development feedback and PR exercise, and would not have led to a review in any case.[96]

The day before Konami's restrictions were to be lifted, Electronic Gaming Monthly (EGM) reviewer Jeremy Parish clarified the reasons for the self-imposed review embargo, dispelling rumors of a disagreement between Konami and EGM on the review conditions in a lengthy blog commentary.[97] His review of the game appeared on the website shortly after.[98]

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Bibliography[edit]

The Complete Official Guide to Metal Gear Solid 4: Guns of the Patriots. Piggyback Interactive and Kojima Productions. July 2008. ISBN 9780761559696. 

External links[edit]