Mickey Mania: The Timeless Adventures of Mickey Mouse
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| Mickey Mania | |
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| Developer(s) | Traveller's Tales |
| Publisher(s) | Sony Imagesoft Capcom (Japanese SNES version) Sega (Japanese Genesis Version) |
| Designer(s) | Travellers Tales: Jon Burton (writer, designer, lead programmer) Andy Ingram (writer, designer, graphics) Sony Imagesoft: Mike Giam, David Jaffe (designers) |
| Platform(s) | Sega Mega Drive/Genesis, SNES, Sega CD, PlayStation, MS-DOS, Mac OS 8 |
| Release date(s) | Sega Genesis Version NA: October, 1994 Japan: March 31, 1995 Europe: April 1, 1995 Australia: April 1, 1995 Super Nintendo Version NA: March 30, 1995 Japan: March 31, 1995 Europe: April 1, 1995 Australia: April 1, 1995 Sega CD Version NA: 1995 (north America only) Sony Playstation version Europe: 1995 Australia: 1995 (PAL regions only) |
| Genre(s) | Platformer |
| Mode(s) | Single player |
| Rating(s) | VRC: GA (General Audiences) |
Mickey Mania: The Timeless Adventures of Mickey Mouse is the title of a video game released for the 16-bit Sega Mega Drive/Genesis, Sega CD, and Super NES. In the game the player is Mickey Mouse, who navigates through various side-scrolling levels, each designed from classical Mickey Mouse cartoons from 1928 to 1990. The game was later released on Playstation in Europe and Australia as Mickey's Wild Adventure.
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[edit] Game history
Originally, Mickey Mania was planned as a game to be released as part of Mickey's 65th birthday. However, as that would have only allowed 6 months to develop the game, this idea was soon scrapped in favor of the more compelling concept of Mickey travelling back to his original cartoons. It pays tribute to Mickey's career (and was released in 1994, the year after Mickey's 65th birthday).
[edit] Gameplay
Like many other games of its genre, the player takes the role of Mickey and progresses through each level, defeating enemies in the way and solving the occasional puzzle. Most enemies can be defeated by jumping on them or throwing marbles at them. Frequently, the player must jump from platform to platform to advance, sometimes with a time limit (such as escaping a collapsing tower).
[edit] Levels
The levels consist of the following classic Disney cartoons:
- Steamboat Willie (1928)
- The Mad Doctor (1933)
- The Band Concert (1935) (used as a bonus level; found only on Sega Genesis and CD)
- Moose Hunters (1937)
- Lonesome Ghosts (1937)
- Mickey and the Beanstalk (1947)
- The Prince and the Pauper (1990)
[edit] Version differences
The four versions of the game differ greatly from each other. The Super NES version is missing the Band Concert level and the staircase sequence in the Mad Doctor level, as well as a few special effects and some of Pluto's appearances. It also adds loading screens between each area. In contrast, the Sega CD and Playstation versions add a sequence near the end of the Prince and the Pauper level where Mickey must find pencils to call the other Mickeys from the six main levels to attack Pete, as well as giving Mickey extensive dialogue relevant to situations throughout the game. The Playstation version, meanwhile, enhances the graphics and adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must run away from Willie the Giant (Willie makes no appearance in any of the other versions despite being mentioned in the manuals of all four versions).


