Might & Magic X: Legacy

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Might & Magic X: Legacy
Might & Magic X Legacy cover.jpg
Developer(s) Limbic Entertainment
Publisher(s) Ubisoft
Composer(s) Roc Chen

Jason Graves

Series Might and Magic
Engine Unity[1]
Platform(s) Microsoft Windows, OS X
Release date(s) January 23, 2014[2]
Genre(s) Role-playing
Mode(s) Single-player

Might & Magic X: Legacy is the latest installment of the Might and Magic role-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to Might and Magic IX the game follows the events of Might & Magic Heroes VI and is set in the world of Ashan.[3] It was released on January 23, 2014 as a downloadable title for Microsoft Windows.[2] An OS X version is in development.[4]

The game focuses on events occurring in the Agyn Peninsula of Ashan, on the continent of Thallan, following the war created by the arcangel Uriel. A coup has occurred in the city of Karthal, and a party of raiders who arrive in the region are drawn into a complex plot in the region that threatens to escalate tensions in the various nations.

Gameplay[edit]

Like previous titles in the series, the game allows players to create a party of four characters from among four different races (Humans, Orcs, Elves, and Dwarves)[5] with each race having three classes to pick from, a "Might" class, a "Magic" class and a hybrid class of the two, before deciding on a portrait of the character (two male, and two female ones for each race with different voices), as well as allocating skill points to level up the skills of each character, the skills they have depending on their class chosen for them. Each class has a promotion quest which can confer a benefit to the character when completed, with only the classes being used in a play-through having such quests (i.e. if the player uses a Dwarf's might class and hybrid class, but doesn't use their magic class at all, only the might and hybrid promotion quests are accessible).

The game utilizes various systems from previous games. The skill system, which debuted in Might and Magic VI and was later improved in Might and Magic VII,[6] divides skills by type (Weapon, Armour, Magic, Misc), and level of expertise (Expert, Master, Grandmaster), with skills having teachers who train a character upon reaching a level cap for the skill. If a character reaches Expert level for a skill that can be made Master, the player must be trained as an Expert first, before they can allocate more skill points to the skill. A character's class defines which skills are primary (can go to Grandmaster), secondary (up to Master), and which are minor (only go up to Expert). A character in one class may be able to become a Master of the bow skill, but another in a different class may not be able to advance beyond Expert in that skill.

The movement system reverts back to the one used in the World of Xeen portions of Might and Magic V. Players move around a grid system for travelling around towns, dungeons, and the peninsula, with time flowing when the party moves from grid space to grid space (passing faster in the wilderness than in towns and dungeons). A turn based system is used for combat in which enemies can only being hit if they are in line with the party's view and in the grid spaces in front of them. The size of enemy units determines how many can fit in a single grid space, and the party's position on the grid influences where enemies will move. Movement is permitted during combat as long as no enemies block the party's way, otherwise they must fight. The game world used in Legacy is much bigger than the Might and Magic IV world, providing more locations to explore.

Finally, the follower system reverts back to that of titles before Might and Magic IX, in that followers confer benefits to the party, but do not fight for them, with each follower having their own benefit (from improving their combat skills, to increasing the experience earned). Only two followers can be with the party at any time, and those who join the party take a percentage of the gold earned in the game along with a fee when hired. Some followers associated with specific quests are unable to leave until their quest is completed.

In addition to some of the elements from previous games being used, other elements have been changed, and new ones included. Changed elements include characters having a new line-up of Stats to them (Might, Magic, Perception, Destiny, Vitality, Spirit) which can be improved when they level up, no longer needing to do so with a training centre as in previous games, as players can do so through their stats screen along with levelling up their skills. The inventory system is now shared amongst all characters, rather than a separate one for each character. Spells are now learned from libraries in each settlement, and depend upon a character's knowledge of each form of magic (Fire, Water, Earth, Air, Light, Dark, Prime) and their expertise in it. Due to it being set in Ashan, it does not include the science fiction elements that have been present in the previous games of the series, though references to the previous games are included for long-time fans (such as the name of the first town visited).[6]

New features include a bestiary of all creatures encountered, and a lore section containing all the history of the region and more. Objects can be found in the game world that can confer benefits such as a buff or healing the party. Players can find relics, special pieces of equipment, which when equipped to a character (some depending on their skills), earn experience and level up gaining improvements. A toolbar is also provided in the game that be used to hotkey items, spells or abilities for each character, depending on how the player wants them set up, and a much easier quest system is used that provides updates when a quest is progressing well.

The game also includes a modding kit, which allows fans to create or modify content in the game.[7]

Plot[edit]

The game begins in the small town of Sorpigal-by-the-Sea on the east of the Peninsula. A party of raiders arrive by ship to the region, on a task to reach the city of Karthal to bring the remains of their teacher to a temple there. Upon arriving they meet with a mysterious man named Dunstan, who reveals the city is closed off to outsiders following a coup, along with news that the town is also closed off as well following a spate of disappearances and problems. Aiding the town's garrison, the raiders deal with a spider's nest in the town's well allowing the town to open up again, and then take on further work to deal with naga in a nearby lighthouse, members of a cult operating in the region, followed by dealing with bandits in the nearby woods. Impressed, the garrison's captain sends the raiders to Castle Portmeyron to meet with the new governor, Jon Morgan, only to find the castle invaded by brigands and militia. Fighting against them, the group rescue the governor and agree to assist in investigating events in the peninsula; they also agree to take a letter to the pirate king, Crag Hack, to establish a truce with him.

The raiders first begin with heading out to the Elemental Forge, an ancient structure in the centre of the peninsula, investigating a dark elf presence in the tower, before heading out to Seahaven and the large woods nearby to meet with Lord Kilburn, who helps the raiders to identify the handwriting of a letter found on the militia that attacked the castle. Learning that the writing belongs to the former governor, Montbard, who is hiding in the Lost City, an ancient and ruined underground city, the party head underground and defeat him, returning to Morgan who wonders about how his predecessor was being funded to support his men. Regardless, he assigns the group to head to Karthal and find out what happened to his spy who had been working inside the city, a man named Falagar. Entering through the sewers, the group learns that Falagar was an ambassador in the city, and eventually get into Karthal through his mansion, just as the city finally opens its gates once again to outsiders, encountering Dunstan once more who reveals that fact.

Inside the city, the raiders meet with a former member of the group that took over, Hamza who is now organizing a resistance against the man in charge, who he reveals is Markus Wolf, and that his Black Guard, a ruthless mercenary group, took Falagar to a prison in the slums. The party is assigned to getting information on the place and a key to the sewers, before attempting a breakout, freeing Falagar who reveals that Dunstan had a part in the coup. Once the information is passed back to the governor, Morgan tasks the raiders with finding more out on Dunstan, meeting with a former raider friend of his by the name of Shiva, who reveals that he changed somewhat when he, she and other members of a raider party, attempted to enter the Tomb of a Thousand Terrors twelve years prior to the events of the game. The event ended badly, with her and Dunstan the only ones to leave, and both separating afterwards. The party soon head to the mountains, finding the tomb and entering it in their efforts to learn more on Dunstan, but are locked in the same dark elf they met in the forge.

Inside, they encountered a variety of shadowy creatures but also discover the corpse of Dunstan, and a group of dark elves, leading to a discovery about what is going on. The raiders learn that Dunstan died in the tomb, and that he and the other raiders he'd entered with, had accidentally released a Faceless by the name of Erobos, a master of assassins, who was imprisoned by his own kind after the Elder Wars, when they broke the seal to his prison. Erobos stole Dunstan's identity, left him to die, and began devising a scheme to get revenge for his imprisonment, seeking to ignite a war on the peninsula, with the elf the party encountered one of his servants. Realizing this, the party return to Morgan with the information.

Development[edit]

After releasing a hidden teaser page on the official Might & Magic website on March 15, 2013 hinting at the possibility of a tenth title,[8] Ubisoft released the official announcement trailer on YouTube on March 21, 2013[9] featuring tile based gameplay inspired by Might & Magic I-V. The voice of Sheltem (the primary antagonist of the first five games) can also be heard in the trailer.

Although the game requires no "always-online" DRM, it does require usage of the UPlay system for a one-time activation of the game, in addition to the future updates and obtaining bonus in-game items.[6]

On June 18 2014, Ubisoft announced on devblog pages that there would be no further updates to the game[10]

Reception[edit]

Might and Magic X
Aggregate scores
Aggregator Score
GameRankings 71.17% (9 reviews)[12]
Metacritic 71/100 (44 reviews)[11]
Review scores
Publication Score
Eurogamer 7/10 [13]
Game Informer 8.25/10 [16]
GameSpot 6/10 [14]
Joystiq 4/5 stars[15]
PC Gamer US 73/100 [1]

Might & Magic X: Legacy received generally mixed reviews gaining 71/100 points on Metacritic aggregating website.[11] Richard Cobbett of PC Gamer found the tenth installment of Might & Magic to be, despite its shortcomings, a successful tribute to the retro-style of gaming, stating that "what gives Legacy its old school charm though is that as much as it's weighed down by an obviously low budget and the mechanical sacrifices of jumping back a decade, there's a love for its style underpinning the action."[1] Daniel Tack of Game Informer also praised the throwback approach and allowing options to players, calling it "refreshing to be given the tools to set up potential failure in an industry that’s continually pushing toward 'Push a button during this quick time event to win.'"[16] Rowan Kaiser of Joystiq, however, while praising retro-style also favorable compared its changed to the game's previous installments, noting that "where previous games could open too much, with wild swings in difficulty and horribly unbalanced character classes, M&M 10 feels exceptionally well-guided and controlled."[15]

Brett Todd of GameSpot though criticized the story as not as developed, calling the opening in particular "as exciting as listening to someone recite a tax return".[14] One other additional point of critique was that of Ubisoft's Uplay service with Eurogamer's Stace Harman writing that "unfortunately, not everything is gloriously old-school - as Ubisoft's insistence that the game authenticate through its Uplay platform attests. There's no perceptible benefit to the player in this, just the potential for more complication".[13]

References[edit]

  1. ^ a b c Cobbett, Richard (January 23, 2014). "Might and Magic X: Legacy review". PC Gamer. Future US. 
  2. ^ a b "Open Dev - Devs talk about Deluxe Box & Release Date". https://mightandmagicx-legacy.ubi.com. December 18, 2013. Retrieved December 25, 2013. 
  3. ^ Fletcher, JC (March 21, 2013). "Might and Magic X Legacy to be shown at PAX East". joystiq.com. Retrieved April 3, 2013. 
  4. ^ "Open Dev - Technical Information - Might & Magic X". Ubisoft. Retrieved 3 March 2014. 
  5. ^ Falcon, Jonah. "Might & Magic X: Legacy officially announced". Strategy Informer. Retrieved 5 April 2013. 
  6. ^ a b c "RPG Codex Interview: Might & Magic X - Legacy". RPG Codex. March 22, 2013. Retrieved 5 April 2013. 
  7. ^ "THE SECOND OFFICIAL PATCH IS HERE". Ubisoft. Retrieved 18 November 2013. 
  8. ^ "Celestial Heavens - Picture of the Day". celestialheavens.com. March 15, 2013. Retrieved April 6, 2013. 
  9. ^ "Might & Magic X Legacy - Announcement Trailer [UK]". youtube.com. March 21, 2013. Retrieved April 6, 2013. 
  10. ^ [1].
  11. ^ a b "Might & Magic X: Legacy (PC)". Metacritic. CBS Interactive. Retrieved February 5, 2014. 
  12. ^ "Might & Magic X: Legacy". GameRankings. CBS Interactive. Retrieved February 5, 2014. 
  13. ^ a b Harman, Stace (January 23, 2014). "Might and Magic 10: Legacy review". Eurogamer. Eurogamer. 
  14. ^ a b Todd, Brett (January 24, 2014). "Might & Magic X: Legacy Review". Gamespot. Gamespot. 
  15. ^ a b Kaiser, Rowan (January 24, 2014). "Might & Magic X: Legacy Review: One square at a time". Joystiq. Joystiq. Retrieved April 8, 2014. 
  16. ^ a b Tack, Daniel (January 23, 2014). "Might & Magic X: Legacy Review: The Game Of Yesterday, Today!". Game Informer. Game Informer. 

External links[edit]