Mind's Eye Theatre
|Designer(s)||oWoD: Mark Rein·Hagen, Graeme Davis, Tom Dowd, Chris Cowart, Don Bassingthwaite, S. P. Somtow, Ken Cliffe
nWoD: Peter Woodworth
|Publication date||1993, 2005 (nWoD)|
|Genre(s)||live action role-playing game|
Mind's Eye Society is a live action role-playing game based on the White Wolf World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game Vampire: The Masquerade and now with its revision, Vampire: The Requiem. (The rules for Mind's Eye Theatre have likewise been revised.) Other games or "venues" include: Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost, and others.
Conflicts and skill challenges were settled in the previous edition with a "rock-paper-scissors" system often referred to as "throwing chops" or "hand jamming". The new Mind's Eye Theatre system, however, uses a random card-draw mechanic. Every player carries a deck of ten playing cards (2-10, plus an Ace), and adds a skill modifier to their draw.
The game possesses many rules both for game play and player safety. Some groups, however, use the game as background material, while using home-grown sets of rules for their actual game-play.
In 1999 Pyramid magazine named Mind's Eye Theatre (the original version) as one of the Millennium's Best Games. Editor Scott Haring said "Mind's Eye Theater was the first to take an established pen-and-paper RPG and do the translation to live-action. And it is easily the most successful live-action game, too."
People wishing to participate can find or create a local game, some of which are part of a larger setting run by an organization like the Camarilla, One World By Night, Isles of Darkness, or The Garou Nation.
Independent groups create their own worlds using and based on the chronicle material published by White Wolf. The books have a large number of optional rules and variations for the settings, so the style, theme and rules of the game can vary a good deal between such games, even if they follow the published books. Some independent groups are regional clusters of related games in which characters can travel back and forth.
Local gaming stores, Conventions and LARPing websites have information concerning games in a particular area.
The Camarilla 
The Camarilla is the official worldwide fan organization of White Wolf. They have affiliate organizations across the world playing a distributed role-playing game in which thousands of players assume the roles of the World of Darkness' inhabitants. Despite being separated by distance, many of these players (through e-mail, IRC, and conventions) have characters in the same world, or chronicle. Some Camarilla regions (such as Camarilla UK) run their own storylines independent of the global setting.
It also has traditional and computer-assisted role-playing games in addition to the LARPs.
September 26. 2010, It was announced that the Camarilla will no longer be owned and ran by White Wolf/CCP, and would become a NPO again. Because of the trademark on The Camarilla, the club will change its name to "Mind's Eye Society" in the US.
The Camarilla hosts venues of both Old World of Darkness and New World of Darkness.
One World by Night 
The Garou Nation 
The Garou Nation, (otherwise known as TGN) is a collection of games (currently only in North America) set in a shared setting. Like OWbN, TGN is set in the Old World of Darkness, but unlike OWbN, TGN strictly focuses on the Werewolf: The Apocalypse genre.
Isles of Darkness 
Isles of Darkness (otherwise known as IoD) is an independent LARP group based in Britain, which runs most New World of Darkness games, as well as Dark Ages: Vampire, and Werewolf: the Apocalypse. It hosts both monthly local and annual national events.
- Mark Rein-Hagen, Ian Lemke et Mike Tinney, The Masquerade, 1993, 2nd ed. 1994
- Richard E Dansky, Beth Fischi, et al., Laws of the night, 1996
- Mind's Eye Theatre (July 2005) Core Rulebook
- Mind's Eye Theatre: The Requiem (July 2005)
- Mind's Eye Theatre: The Awakening (August 2007)
- City in the Sand (PDF Only)* (July 2009)
- Laws of the Night (formerly Masquerade; based on Vampire: The Masquerade)
- Laws of the Wild (formerly Apocalypse; based on Werewolf: The Apocalypse)
- Oblivion (based on Wraith: The Oblivion)
- Laws of the Hunt (focusing on mortals as characters)
- The Long Night (based on Vampire: The Dark Ages)
- The Shining Host (based on Changeling: The Dreaming)
- Laws of the Wyld West (based on Werewolf: The Wild West)
- Laws of Ascension (based on Mage: The Ascension)
- Laws of the Reckoning (based on Hunter: The Reckoning)
- Laws of Resurrection (based on Mummy: The Resurrection)
- Laws of the East (based on Kindred of the East)
- Faith and Fire (based on Dark Ages: Vampire)
- Vampire by Gaslight (based on Victorian Age: Vampire)
* Storytelling Adventure System
- Haring, Scott D. (1999-12-24). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (online). Retrieved 2008-02-16.