Nintendo European Research & Development
Nintendo European Research & Development, also known as NERD, previously Mobiclip, previously Actimagine (pron.: /ˈɑːktɨmədʒiːn/), is a Nintendo subsidiary which develops software technologies and middleware for Nintendo platforms.[1]
The company's headquarters are located in Paris. [2]
Some notable customers include Nintendo, Sony Pictures Digital, and Fisher-Price. Nintendo licensed Mobiclip compression technology for the Game Boy Advance and Nintendo DS video game consoles, used by popular games such as Square Enix's Final Fantasy III and Konami's Contra 4; Fisher-Price used them for its Pixter Multi-Media educational toy. Sony Pictures Digital and The Carphone Warehouse used Mobiclip software to deliver TV-like full length movies on MicroSD memory cards for smart phones.
Mobiclip has patents on its video codecs and DRM technology.
Contents |
History [edit]
Actimagine was established in March 2003 by a team of engineers and managers. Actimagine started out with mobile gaming consoles. The video compression technology offered by Mobiclip was an optimized response to the battery life and video quality requirements of Nintendo video gaming platforms: Game Boy Advance, Nintendo DS, Nintendo Wii...
The Mobiclip codec provides high video quality with low battery consumption and has been selected by major studios, such as Sony Pictures Digital, Paramount, Fox and Gaumont Colombia Tristar Films, and by leading handset manufacturers, such as Nokia or Sony Ericsson, to deliver video on memory cards for mobile phones.
In April 2006, Actimagine raised €3 million in equity financing from US venture capital firm GRP Partners. This first round of institutional fund raising enabled Actimagine to accelerate its business development in the US and Japan. The same year, Adobe acquired Actimagine's Flash rendering engine optimized for mobile devices. [3]
In 2008, Mobiclip launched the first application delivering live TV on the iPhone, a year before Apple. [4] [5]
In October 2011, Mobiclip[6] was bought by Nintendo and is now a subsidiary of the latter.
Mobiclip technology [edit]
Mobiclip for mobile [edit]
Mobiclip was developed with a completely different algorithm from the one used for other video codecs on the market, based on minimal use of the processor resources, allowing battery life to be increased considerably and the cost of the hardware to be reduced.
Mobiclip for Nintendo consoles [edit]
Nintendo selected Mobiclip as its main provider of video codec technologies on the GameBoy Advance, Nintendo DS, Nintendo Wii and Nintendo 3DS. Hundreds of titles used it for in-game cinematics, including major titles like "Pokemon" from the "GBA Video" series[7] on GBA, "Metroid : Other M" on Wii, "Dragon Quest XI"[8] on DS, the "Professor Layton" series on DS and 3DS [9] or "Fire Emblem : Awakening" on 3DS[10].
References [edit]
- ^ http://iwataasks.nintendo.com/interviews/#/wiiu/internet-browser/0/2
- ^ http://www.nerd.nintendo.com/files/NERD_Console_Software_Engineer.pdf
- ^ http://www.adobe.com/aboutadobe/pressroom/pressreleases/200610/101106Actimagine.html
- ^ http://www.generation-nt.com/france-24-mobile-codec-mobiclip-actimagine-actualite-173221.html
- ^ http://appleinsider.com/articles/09/07/08/apple_launches_http_live_streaming_standard_in_iphone_3_0.html
- ^ "Nintendo adquiere Mobiclip". Revogamers. Retrieved 2012-10-05.
- ^ http://uk.ign.com/games/gba-video-pokemon-johto-photo-finish-and-playing-with-fire/gba-678089
- ^ http://www.nintendo.com/consumer/gameslist/manuals/DS_Dragon_Quest_IX.pdf
- ^ http://www.famitsu.com/game/news/1209751_1124.html
- ^ http://www.reddit.com/r/fireemblem/comments/1a6xg5/fire_emblem_awakening_movies_cutscenes_studio/
|
|||||||||||||||||