Mobile application development

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Mobile application development is the process by which application software is developed for low-power handheld devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacturing, downloaded by customers from various mobile software distribution platforms, or delivered as web applications using server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser. Application software developers also have to consider a lengthy array of screen sizes, hardware specifications and configurations because of intense competition in mobile software and changes within each of the platforms.[1]

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Execution environments[edit]

iOS, Android, BlackBerry, webOS, Symbian OS, Tizen, Ubuntu Touch, and Windows Mobile support typical application binaries as found on personal computers with code which executes in the native machine format of the processor (the ARM architecture is a dominant design used on many current models). Windows Mobile and Ubuntu Touch can also be compiled to x86 executables for debugging on a PC without a processor emulator. Windows Mobile also supports the Portable Executable (PE) format associated with the .NET Framework. Windows Mobile, Android, HP webOS, iOS, Firefox OS and Ubuntu Touch offer free SDKs and integrated development environments to developers.

Platform development environment[edit]

Each of the platforms for mobile applications also has an integrated development environment, which provides tools to allow a developer to write, test and deploy applications into the target platform environment.

The following table summarizes the elements in each of the development environments.

Programming language Debuggers available Emulator available Integrated development environment available Cross-platform deployment Installer packaging options Development tool cost
Adobe AIR Action Script, HTML, CSS, JavaScript Yes Yes Flash Builder, Flash Professional, IntelliJ IDEA iOS (iPhone, iPad, iPod touch), Android, BlackBerry The native distribution format of each platform Flash Builder, Flash Professional, IntelliJ IDEA - Commercial licenses available Adobe AIR SDK (command line tool) - Free
Android Java but portions of code can be in C, C++ Debugger integrated in Eclipse, standalone debugging monitor available Yes Eclipse, IntelliJ IDEA, Project Kenai Android plugin for NetBeans Android only, because of Dalvik VM, March 2009 apk Free, IntelliJ IDEA Community Edition - Free
Appcelerator JavaScript Yes, in Titanium Studio. Emulator is available using native emulators Titanium Studio based on Eclipse Android, iPhone; BlackBerry, Tizen, mobile web The native distribution format of each platform Free / Open Sourced Apache 2.0 licensed, commercial and enterprise licenses available
Aqua C, C++, JavaScript Yes Yes Visual Studio, Xcode, Eclipse Android, BlackBerry Playbook, iOS, Palm/webOS, Samsung bada, Windows Mobile 6.x, Windows Desktop The native distribution format of each platform Free & commercial licenses available
BlackBerry Java Debugger integrated in IDE Yes Eclipse, BlackBerry JDE BlackBerry only, because of RIM API alx, cod Free
BREW C; the APIs are provided in C with a C++ style interface Debugger support for the native ARM target code.Can use Visual Studio to debug the x86 testing code No Emulator for the target ARM code, has a simulator for the x86 testing code Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005 Compile for the specific BREW version available on the handset OTA Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application.
Codename One Java Yes Yes Eclipse, Netbeans Android, iPhone, BlackBerry, Windows Mobile, J2ME The native distribution format of each platform Open Source GPLv2 and subscription-based build server
Convertigo Mobilizer MEAP HTML, CSS, JavaScript Yes Any web development debugger such as Chrome/Safari or Firefox Yes Web-based emulator Eclipse-based IDE, shipped as standalone or Eclipse Plugin Android, BlackBerry, iPhone, Windows Mobile The native distribution format of each platform Open Source Affero GPL licence, free Community edition, or subscription-based Enterprise Editions
Corona SDK Lua Yes Yes Xcode iOS, Android, NOOK Color Native deployment for each platform Free unlimited trial; commercial licenses available for deployment
DragonRAD Visual drag & drop tiles Yes Uses 3rd party emulators Proprietary IDE Android, BlackBerry, Windows Mobile OTA deployment Free & commercial licenses available
GeneXus for Mobile and Smart Devices Knowledge Representation and Declarative Modeling for easy development, then code is automatically generated for each platform No Publish in the Cloud, test native in the device (No emulator required) Proprietary IDE Android, Apple iOS (iPhone, iPad), BlackBerry and even HTML5 if desired The native distribution format of each platform and also Cloud/browser-based Free to try, Commercial and Enterprise licenses available
iOS SDK Objective-C Debugger integrated in Xcode IDE Bundled with iPhone SDK, integrated with Xcode IDE Xcode, AppCode iPhone, iPad, iPod Touch Only via App Store, needs review and approval by Apple Inc. Apple tools are free for an Intel-based Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key. AppCode - Commercial licenses available.
iOS SDK Object Pascal Debugger integrated in Xcode IDE Included in Delphi XE2 professional or higher Embarcadero Delphi XE2 iPhone, iPad, iPod Touch Only via App Store, needs review and approval by Apple Inc. Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows, Compilation and deployment has to be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key
Java ME Java Yes Free emulator, Sun Java Wireless Toolkit, mpowerplayer Eclipse, LMA NetBeans Mobility Pack Yes although many VM implementations have device specific bugs necessitating separate builds Jad/Jar packaging; PRC files under Palm OS Free
KonyOne Java Yes, Complete debugging and testing Yes, Integrated native emulators Non-proprietary IDE iOS 3+, Android 2.0+, Windows Mobile 6+, Blacberry 4.5+, Symbian, J2ME The native distribution format of each platform Commercial and enterprise licenses available
Lazarus Object Pascal Yes, can debug in IDE via ActiveSync for Windows CE Uses the emulators of the platforms Lazarus IDE, including integrated GUI designer and debugger Compiled language available for Windows CE, Linux-based devices, SymbianOS port in development The native distribution format of each platform Free
Macromedia Flash Lite ActionScript Yes Bundled with IDE Macromedia Flash MX2004/8, Eclipse Yes SIS / CAB deployment or OTA/IR/Bluetooth SWF files Varies, free but limited with MTASC
Marmalade C, C++ Yes Yes Visual Studio, Xcode All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm/webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OSX The native distribution format of each platform Commercial licenses available
Meme IDE MemeScript Validation is provided in the problems view Yes, Android emulator can be integrated Eclipse RCP Android, Windows Mobile The native distribution format if each platform Free for development
Mendix HTML5, Java Yes Yes Yes, The Mendix App Platform All platforms, mobile apps are browser-based Not applicable, Mendix is a Platform as a Service Commercial licenses available
Metismo Java Yes Yes Eclipse Java ME, Android, BREW, BlackBerry, Nintendo DS, iOS (iPhone/iPad), Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OSX The native distribution format of each platform Commercial licenses available
MIT App Inventor for Android Visual blocks-based programming language, with Interface designer Limited debugging tools built into IDE Yes Web-based interface designer, with connection to Java web-start program for blocks programming Android devices apk free
MobiOne by Genuitec HTML5, CSS, JavaScript, visual drag-n-drop Yes Yes Use any Java IDE for back-end services, integrated MyEclipse soon iOS (iPhone, iPad, iPod), Android phones and tablets OTA for device testing and native distribution format of each platform Trial and Commercial licenses available
Mono for Android C# Yes Yes Visual Studio 2005 and MonoDevelop Android The native distribution format of the platform
MonoTouch C# Yes Yes Visual Studio 2005 and MonoDevelop iOS The native distribution format of the platform
MoSync C, C++, Lua, HTML5, CSS, JavaScript Yes Yes Eclipse, Visual Studio 2005 and later, MoBuild w/ text editors Android, Java ME, Moblin, iOS (iPhone), Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental) SIS, CAB, JAD, JAR, APK, OTA deployment Free, GPL 2.0, Free Indie Subscription; commercial subscription available
Mulberry HTML5, CSS, JavaScript Yes No, 3rd party tools No, 3rd party tools Android, iOS, Mobile Web The native distribution format of each platform, OTA deployment, Free
.NET Compact Framework C#, VB.NET, Basic4ppc Yes Free emulator, source code available, also bundled with IDE Visual Studio 2008, 2005, 2003, Basic4ppc IDE Windows Mobile, Windows CE, Symbian-based devices via third party tools OTA deployment, CAB files, ActiveSync Most tools free, but commercial editions of Visual Studio needed for visual designers
NME haXe (similar to Actionscript and Java) Yes Yes IntelliJ IDEA, FlashDevelop iOS (iPhone, iPad, iPod touch), Android, BlackBerry Playbook, WebOS, HTML5, Flash, Windows (exe), Linux The native distribution format of each platform Free
OpenPlug ActionScript, XML Yes Yes OpenPlug ELIPS plugin for Adobe Flash Builder Android, iOS (iPad, iPhone, iPod Touch), Symbian, Windows Mobile The native distribution format of each platform Free & commercial licenses available
OpenMEAP HTML5, CSS3, JavaScript Debugger integrated in Eclipse and Xcode Emulator is available using native emulators Xcode, Eclipse iOS (iPhone, iPad, iPod touch), Android, BlackBerry The native distribution format of each platform Open Source LGPL license
Palm OS C, C++, Pascal Yes OS 1.0 - 4.1: Free Emulator provided by PalmSource (Access); OS 5.0: - 5.4 Device-specific Simulators provided by Palm (palmOne) Palm OS Development System (Eclipse), CodeWarrior, PocketStudio, HB++, Satellite Forms Palm OS handhelds, or Windows Mobile with StyleTap emulator PRC files, PalmSource Installer (.psi) Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks
PhoneGap & Apache Cordova HTML, CSS, JavaScript Yes No, 3rd party tools No, 3rd party tools iPhone, Android, Tizen, Windows Phone, BlackBerry, Symbian, Palm, Bada The native distribution format of each platform Apache 2
Python Python Yes Add-on to Nokia Emulator Several, including plugins for Eclipse Interpreted language available natively only on Nokia Series60 (and desktops) though ports exist to other mobile platforms, including PalmOS Sis deployment with py2sis or can use Python Runtime Free
Qt SDK C++, QML Yes Yes Qt Creator Symbian platform, Maemo, MeeGo, Linux, Windows, Mac OS X The native distribution format of each platform Free & commercial licenses available
Rhomobile Ruby with HTML interface features compiled through an interpreter into native applications. Yes N/A, applications can run in Win32 runner, or in device emulators for supported platforms. Xcode or Eclipse, on-demand RhoHub version includes full IDE Yes, supports iOS (incl. 3.0) on iPhone and iPad, Windows Mobile 6.1 Professional, Mobile Windows 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (BlackBerry 4.2 and 4.5 supported but database access is very slow on these devices), Symbian and Android 1.6 and higher OTA deployment, iOS through App store, .SIS, .CAB, .APK, .COD Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub
Sencha Touch HTML, CSS, JavaScript Yes Yes Sencha Architect 2 iOS (iPhone, iPad, iPod touch), Android, Kindle, BlackBerry, Bada Web delivered, or hybrid via native shells for each platform GPLv3, Free Commercial License, Paid OEM and Embedded Systems Licenses
Smartface Platform Drag-and-drop tools and action editing No, not needed Yes Smartface Designer Yes: Android, BlackBerry, J2ME, Symbian S60 The native distribution format of each platform Community licenses available
Stencyl Drag-and-drop editor based on MIT Scratch, Objective-C Yes Yes Xcode iOS (iPad, iPhone, iPod Touch) The native distribution format of each platform. Free and commercial development licenses.
Symbian C++ Yes Free Emulator Many choices Compile per target SIS deployment Commercial and free tools available
Ubuntu Touch QML, C, C++, JavaScript, HTML5, CSS Yes Free emulator Free command-line tools or Qt Creator, Eclipse Ubuntu desktop / Web-based app to be available web browser on other platform Ubuntu OS through App store, Web URL Development requires Ubuntu desktop 12.04 or later, Free
Unity C#, JavaScript, Boo, other .NET-based languages Yes Remote used to simulate device interaction before app is uploaded to the device. Unity Editor, also works with Visual Studios and MonoDevelop. Android, iOS (iPhone/iPad), PC, Mac, desktop browser, XBOX360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program. The native distribution format of each platform. Free and commercial development licenses.
ViziApps WYSIWYG, Graphical Drag and Drop N/A Test right in browser or device Online design studio Android and iOS devices, Windows Phone 7 planned N/A Free to design, test and demo app. Costs to publish an app. Free to update apps.
WebORB Integration Server C#, VB.NET, Java, PHP, ActionScript, JavaScript, Objective-C, XML Yes Uses emulator for corresponding mobile SDKs Works with Eclipse, Visual Studio, intelliJ IDEA and Amethyst IDE Android, iOS (iPhone/iPad), BlackBerry Playbook, Windows Phone7 The native distribution format of each platform Free development licenses; Free and Commercial deployment licenses
webOS JavaScript, CSS, HTML, C and C++ through the PDK Yes Free emulator Eclipse webOS, Palm only OTA deployment, webOS through App store, Web URL, Precentral, .ipk Free
Windows Mobile C, C++ Yes Free emulator (source code available), also bundled with IDE Visual Studio 2010, 2008, 2005, eMbedded VC++ (free), Satellite Forms Windows Mobile, Windows FU, Windows CE OTA deployment, CAB files, ActiveSync Free command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better)
Windows Phone C#, Visual Basic, C, C++ Yes Free emulator, also bundled with IDE Visual Studio 2012, Visual Studio 2010 Windows Phone OTA deployment, XAP files

Criteria for selecting a development platform usually contains the target mobile platforms, existing infrastructure and development skills. When targeting more than one platform with cross-platform development it is also important to consider the impact of the tool on the user experience. Performance is another important criteria, as research on mobile applications indicates a strong correlation between application performance and user satisfaction.

Mobile application testing[edit]

Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing application across the most popular mobile operating systems.

  • Google Android Emulator[2]

It is Android Emulator which is patched to run on a Windows PC as a standalone app without having to download and install the complete and complex Android SDK. It can be installed and Android compatible apps can be tested on it.

  • Official Android SDK Emulator[3]

It includes a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).

MobiOne Developer is a mobile Web IDE for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre.

  • TestiPhone[5]

It is a web browser-based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.

It gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone.iPhoney will only run on Mac OS X 10.4.7 or later.

  • BlackBerry Simulator[7]

There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the BlackBerry device software, screen, keyboard and trackwheel will work with application.

  • ZAP-fiX for Mobile Application Testing:ZAP-fiX delivers a universal solution to mobile application testing across all operating systems and devices.
  • SeeTest from Experitest supports all the major mobile platforms (iOS, Android and Blackberry). It enable element identification using Native / Image and Text recognition. And it comes with integration into platforms like QTP, MSTest, Java/JUnit, Python and Perl.
  • Ranorex for Mobile App Test Automation supports object-based test automation of Android, iOS and Windows 8 Apps.

Tools[edit]

  • AppgyverToolbelt: Tooling to develop and iterate apps for PhoneGap across the two major smartphone platforms – Android and iOS – with no requirement for Xcode.
  • eggPlant: A GUI-based automated test tool for mobile application across all operating systems and devices.
  • Sikuli: This is a visual technology to automate and test graphical user interfaces (GUI) using images.
  • Ranorex: Test automation tools for mobile, web and desktop apps.

Application stores[edit]

Several initiatives exist both from mobile vendor and mobile operators around the world. Application developers can propose and publish their applications on the stores, being rewarded by a revenue sharing of the selling price. An example is Apple's App Store, where only approved applications may be distributed and run on iOS devices (otherwise known as a walled garden). There are approximately 7,000,000 iOS Applications. Google's Android Market (now known as the "Play Store") has a large number of apps running on devices with Android OS. HP / Palm, Inc have also created the Palm App Catalog where HP / Palm, Inc webOS device users can download applications directly from the device or send a link to the application via a web distribution method. Mobile operators such as Telefonica Group and Telecom Italia have launched cross-platform application stores for their subscribers. Additionally, mobile phone manufacturers such as Nokia has launched Ovi app store for Nokia smartphones. Some independent companies, namely Amazon Appstore, Aptoide and GetJar, have created their own third-party platforms[8] to reach more users in different locations. The Windows Phone Marketplace had more than 100,000+ apps available as of 7-11-2012 .

Patents[edit]

There are many patents applications pending for new mobile phone apps. Most of these are in the technological fields of Business methods, Database management, Data transfer and Operator interface.[9]

On May 31, 2011, Lodsys asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network." against the following application developers:[10]

  • Combay
  • Iconfactory
  • Illusion Labs
  • Shovelmate
  • Quickoffice
  • Richard Shinderman of Brooklyn, New York
  • Wulven Game Studios of Hanoi, Vietnam

See also[edit]

References[edit]