ModNation Racers

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ModNation Racers
ModNation Racers box.jpg
European PlayStation 3 box art
Developer(s) United Front Games (PS3)
SCE San Diego Studio (PSP)
Publisher(s) Sony Computer Entertainment
Designer(s) Mat Thomas[1]
Composer(s) Marc Baril,[2] Peter Chapman, Melissa Reese (theme tune)[3]

Jono Grant

Platform(s) PlayStation 3
PlayStation Portable[4]
Release date(s) UK May 19, 2010[5]

AUS May 20, 2010[6]
EU May 21, 2010[7]
NA May 25, 2010[8]
JP July 29, 2010[6]

Genre(s) UGC Racing game
Mode(s) Single-player
PlayStation 3
offline multiplayer
(up to 4 players),[9]
online multiplayer
(up to 2 local players, 12 players online)[9]
PSP
Ad hoc
(up to 6 players),
online multiplayer
(up to 6 players)
Distribution PlayStation 3
Blu-ray Disc
PSP
UMD, download

ModNation Racers is a kart racing game developed by United Front Games for the PlayStation 3[10] and PlayStation Portable.[11] User generated content is a central aspect of the game, such that it uses the same "Play, Create, Share." adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools.[10][dead link] ModNation Racers for PlayStation 3 was announced and first shown publicly at E3 2009.

The PSP version was announced in February 2010. Both versions of the game were released in Mainland Europe on May 21, 2010,[6] the UK on May 19[6] and North America on May 25.[8][11] An online beta was made available for the PS3 in the US in December 2009[12] and in Europe in January 2010.[13]

Gameplay[edit]

Karts drifting during a race.

Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attacks sends the rings forward, knocking all racers ahead of the player off of the track.[14] In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.[1][15][16]

ModSpot[edit]

ModSpot is the main lobby area for ModNation Racers. Players can meet up, race, and create and download content. The ModSpot contains Race Station which has Online Race, Quick Race, Split-Screen and Career (Story Mode), Creation Station, where players create their Mods, Karts and Tracks, and also a share and shop points, Top Mods, Top Karts and Top Tracks, Coming Attractions to view upcoming DLC, Hot Lap where players can try to earn the best times on a track and a News Update screen. Players can start chats using text, voice or gestures.

Content creation[edit]

When the game was first announced, it was likened to LittleBigPlanet to highlight the game's emphasis on customization. Players are able to design and create their own characters, vehicles and race tracks in great detail. The overall style of the cars and characters is based on vinyl art and collectors' toys, but players are able to greatly modify their clothing and overall look.[17] Players are also able to create and modify race tracks using the in-game 'Track Studio' tool. This tool was showcased at Sony's E3 2009 press conference where one of the game's developers created a race track and its surroundings in a five-minute presentation.[18] In April 2010, Infamous developer Sucker Punch Productions showcased the game's editing tools with a track based on Empire City, where Infamous is set.

Players start off by customizing their racer who begins as an all-white character model similar to Sackboy from LittleBigPlanet. Players can put various decals, different skins, masks, facial hair as well as other details on their racer. The material properties of certain customizable accessories allow players to make materials look more rubbery or metallic.[19]

The in-game track creator as demonstrated at E3 2009.

The track creation was designed to be user friendly and has been described as "probably one of the deepest you’ve ever seen in a racing game."[15] The player drives over a flat terrain template and "paints" the road from the starting point of the race to the finish. The player can then modify things such as land deformation, lakes, mountains, surface texture, houses, item pick-ups, trees, animals and time-of-day settings. 30 staff-made circuits were available on release, according to United Front Games at E3 2009.[20] Players can choose between 29 different types of terrain to create a track on. Landscapes can be sprayed onto the course using a virtual spray can such as dirt, sand, and tunnels. The game can auto-populate the track with items and ramps after the player creates the basic design. Players can set up moving obstacles such as the Devastator which drops a crusher from the sky to destroy vehicles based on a timer or a switch, other obstacles include spinning platforms and leaping enemies. Players can also take a snapshot for the thumbnail for the level which then allows the track to be posted in the online community.[14] In addition, players can also create short cuts on tracks through specific track pieces or open terrain short cuts.[1]

Story[edit]

The story centers around the character created, but is commonly known as Tag and never speaks words in cutscenes throughout the whole game. The story starts with Biff Tradwell and Gary Reasons, reporters for the Modnation Racing Championship (known as the MRC) announcing this year's tour. Biff likes to annoy and make fun of Gary constantly. Tag, after doing some graffiti art on his kart, walks in to his mother's paintshop with a MRC flyer. She tells him that all he needs is a kart and a crew chief, which his grandfather (known as Chief) is. Chief criticizes the look of Tag's kart. After Tag qualifies for the MRC, his Uncle Richard, boss of the Conservative Motors company, which makes cheap, bland and uninteresting karts, tries to make him sign up for sponsorship. After Village Run, Tag's mother tells him that they can't afford to keep up repairs for his kart. After the Home Tour final, the kart blows out. Chief is about to give up, but Tag's mother thinks of turning the paintshop into a Kart Bodyshop Garage. During the 3rd Tour, Chief finds that the BoomBox Weapons System on Tag's kart is badly damaged, even though they were meant to be indestructable. Tag's mother asks if the BoomBox of Chief's old kart still works, but Chief replies that his BoomBox is one of the reasons he couldn't race after his wreck many years ago. At the beginning of the Grim Tour, a bomb detonates underneath Tag's Kart. Chief falls into a coma, and Tag can't race without a BoomBox. Tag's mother offers to sell the shop to pay for a new BoomBox but Tag signs his Uncle's sponsorship contract instead. For 3 races, Tag has Richard as his crew chief (who apparently knows nothing about racing), and when Chief wakes out of his coma, he tells Tag that he was too petrified to race after his wreck, but still has the BoomBox of his kart which is still functional, so he gives it to him. The MRC reigning champion Espresso, a mad Italian driver, caused Chief's crash years ago and plans to try and do the same to Tag too. After Tag wins the final race of The Grand Tour and becomes the new MRC champion, Uncle Richard gets arrested after the police find his fingerprints on the bomb that blew up Tag's kart, which was planted because he wanted Tag to sign up to Conservative Motors too much. Chief gets revenge on Espresso by punching him off the track when he tries to steal Tag's trophy, and Gary finally gets revenge on Biff by knocking him out with a vulcan nerve pinch twice.

Development[edit]

The game was first announced at the Electronic Entertainment Expo 2009 cited as being a "thoroughly modern take on kart racing."[21] Producer Dan Sochan stated that the PlayStation Network being free and the PlayStation 3 console's power were important factors when deciding to make ModNation Racers a PlayStation 3 exclusive game. During development, the aim has been to reduce the restrictions and limits the circuit building tool places on circuit design, to create as open an experience as possible. The circuits themselves won't necessarily have to be realistic as various obstacles, launchers and the like will be available, as well as some new and original weapons.[15] In addition United Front Games, the developers of ModNation Racers, have a "great relationship" with LittleBigPlanet developer Media Molecule.[15] At Gamescom 2009 in August, the developers confirmed that ModNation Racers was to have 4-player split screen and an online where twelve people could join in on a single race.[22]

Marketing[edit]

Sony announced a range of pre-order incentives featuring video game characters. Kratos (from God of War) and his Kart of Chaos, Ratchet and Clank (from Ratchet & Clank) with their HoverKart, Nathan Drake (from Uncharted) with a Jungle Jeep Kart,[23] and Sackboy (from LittleBigPlanet), with his Cardboard Kart.[24]

A demo was released on the PlayStation Store one week prior to the game's release. It includes limited Track, Mod and Kart creation tools and offline multiplayer and single player races.[citation needed]

A month prior to the game's release, an event was held in PlayStation Home in a special events space called The Backstage Pass and the event was called the "ModSpot Challenge". The challenge was for users to run around the dedicated area of the space and search for certain Mods. This event began on April 29, 2010 in the European and North American versions.[25] On May 7, 2010 GameSpot began to give away Air Raid downloadable content to their members.[26] On May 27, 2010, a dedicated Game Space was released in PlayStation Home for ModNation Racers called the ModNation Club. The space features a Sticky Wall where users can create their own stickers and it also features a kart race minigame based on ModNation Racers.[27] Sweet Tooth (from Twisted Metal) with his "ice cream truck" is available from July 6, 2010 as a download from PlayStation Store.[28] ModNation Racers is also available as a social multiplayer game on Facebook.[29] On May 16, 2011, Sony announced that along with LittleBigPlanet, inFAMOUS, Super Stardust HD, and Wipeout HD Fury, the PSP edition of ModNation racers would be given for free on the PlayStation Store for 30 days as a welcome back gesture after the PSN outage.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 83.13%[48] (based on 59 reviews - PS3)
Metacritic 82 out of 100[49] (based on 85 reviews - PS3)
Review scores
Publication Score
1UP.com B[30]
Computer and Video Games 9.1/10[37]
Eurogamer 7/10[33]
Game Informer 8.5/10[34]
GameSpot 8/10[42]
GameTrailers 7.9/10[32]
GameZone 9/10[40]
Play Magazine 9/10[41]
VideoGamer.com 8/10[38]
X-Play 4/5[39]
IGN (UK/US) 9.0/10[35]
Giant Bomb 4/5 [36]

ModNation Racers received mostly positive reviews. It was rated 9 out of 10 by IGN who commended the game for its excellent kart racing mechanics and the robust level design tools stating, "If you can dream it, you really can make it in ModNation Racers."[50] Gamers Globe, a Danish gaming website, also rated ModNation Racers 9 out of 10, and said "the game isn't a creative breakthrough as LittleBigPlanet or a go-kart game so complete as Mario Kart - it's a solid combination of both, which borrows the best of two worlds."[51] Eurogamer scored the game 7 out of 10, criticising long load times and saying that the dynamic game difficulty can make the player feel like they're "operating at a distinct disadvantage" but that when playing online or split-screen against other human players, "ModNation allows its own charm to shine through".[33]

See also[edit]

References[edit]

  1. ^ a b c Chris Roper (July 16, 2009). "ModNation Racers: Behind the Wheel". IGN. Retrieved January 22, 2010. 
  2. ^ Marc Baril. "Marc Baril Credits". Retrieved January 22, 2010. 
  3. ^ "ModNation Racers: Original Soundtrack from the Video Game". Retrieved June 9, 2010. 
  4. ^ "Review on CNET". 
  5. ^ Cullen, Johnny (April 23, 2010). "ModNation Racers PS3 to release on May 21 in UK". VG247. Retrieved March 15, 2010. 
  6. ^ a b c d "ModNation Racers Related Games". GameSpot. Retrieved 2012-09-01. 
  7. ^ "ModNation Racers (PS3) – Tothegame.com". Tothegame.com. May 31, 2010. Retrieved March 31, 2010. 
  8. ^ a b Liam Quigley (March 15, 2010). "ModNation Racers Box Art". PlayStation Blog. Retrieved March 15, 2010. 
  9. ^ a b "Interview: ModNation Racers 1m24s". ConsoleCreature. YouTube. October 16, 2009. Retrieved January 22, 2010. 
  10. ^ a b "Sony Reveals ModNation Racers for PlayStation 3". 1UP.com. 2009-06-02. Retrieved 2009-06-02. 
  11. ^ a b "ModNation Racers Getting The PSP Treatment". Gaming Union. February 5, 2010. Retrieved February 5, 2010. 
  12. ^ Mike Fahey (December 7, 2009). "ModNation Racers Beta Burns Vinyl Next Week". Kotaku. Retrieved January 22, 2010. 
  13. ^ PlayStation Store Team, SCEE (January 21, 2010). "‘Heads-Up’ PlayStation Store Update (21st January 2010)". PlayStation Blog. Retrieved January 22, 2010. 
  14. ^ a b Greg Miller (December 8, 2009). "ModNation Racers Report". IGN. Retrieved January 22, 2010. 
  15. ^ a b c d "Interview: ModNation Racers". Edge online. Retrieved 2009-09-09. 
  16. ^ Sal (November 8, 2009). "ModNation Racers details from the latest Qore". ScrawlFX. Retrieved January 22, 2010. 
  17. ^ "Introducing ModNation Racers: Play, Create, and Share on the Race Track". Sony. 2009-06-03. 
  18. ^ Jack Tretton, CEO of SCE (speaker). (Flash video). GameSpot. Event occurs at 92:50 http://e3.gamespot.com/press-conference/sony-e3/?hd=1&tag=live-schedule.  Missing or empty |title= (help)
  19. ^ Nate Ahearn (November 20, 2009). "ModNation Racers Hands-on". IGN. Retrieved January 22, 2010. 
  20. ^ Chris Roper (June 3, 2009). "E3 2009: ModNation Racers Impressions". IGN. Retrieved January 22, 2010. 
  21. ^ Jack DeVries (June 2, 2009). "E3 2009: Mod Nation Racers". IGN. Retrieved January 22, 2010. 
  22. ^ 9lives (August 8, 2009). "Modnation Racers supports four player splitscreen, 2 player split-screen online and twelve people online in a single race". 9lives.be. Retrieved January 23, 2010. 
  23. ^ "ModNation Racers Release Date, Pre-Orders and Box Art! – PlayStation Blog". Blog.us.playstation.com. 2010-03-15. Retrieved 2010-08-22. 
  24. ^ "ModNation Racers: Mystery Mods Revealed! – PlayStation Blog". Blog.us.playstation.com. 2010-04-27. Retrieved 2010-08-22. 
  25. ^ Locust_Star (2010-04-28). "This Week in PlayStation Home: ModNation Racers Challenge, Assassin’s Creed II Personal Space, Fullmetal Alchemist, and More". Sony Computer Entertainment America. Retrieved 2010-06-02. 
  26. ^ "GameSpot DLC: ModNation Racers Air Raid DLC Giveaway". 
  27. ^ Locust_Star (2010-05-26). "ModNation Racers Blasts into PlayStation Home + Buy 1 Get 1 Free Personal Space". SCE. Retrieved 2010-06-02. 
  28. ^ "Twisted Metal's Sweet Tooth Available for ModNation Racers". 
  29. ^ "ModNation Racers Mini GP". 
  30. ^ Eric Neigher (2010-11-05). "ModNation Racers Review". 1UP.com. Retrieved 2010-11-05. 
  31. ^ "Review: ModNation Racers". Edge Online. Retrieved 2013-10-31. 
  32. ^ "GameTrailers – ModNation Racers Review". GameTrailers. 
  33. ^ a b "ModNation Racers Review". Eurogamer. 
  34. ^ Ben Reeves. "ModNation Racers Review – Game Informer". Game Informer. Retrieved 2010-05-06. 
  35. ^ Miller, Greg (2010-05-04). "ModNation Racers US Review". IGN US. Retrieved 2008-10-15. 
  36. ^ "ModNation Racers @ Giant Bomb". Retrieved 2010-05-30. 
  37. ^ "ModNation Racers Review – Computer and Video Games". Computer and Games. Retrieved 2010-05-05. 
  38. ^ Tom Orry. "ModNation Racers Review – Videogamer". VideoGamer. Retrieved 2010-05-05. 
  39. ^ "ModNation Racers Review – X-Play". X-Play. Retrieved 2010-05-15. 
  40. ^ "ModNation Racers – GameZone Review". GameZone. 2010-05-05. Retrieved 2010-05-30.  |first1= missing |last1= in Authors list (help)
  41. ^ "ModNation Racers –Play UK Review". Play UK. 2010-05-05. 
  42. ^ "Modnation Racers Review – Gamespot". Gamespot UK. CNET. Retrieved 2010-05-30. 
  43. ^ James Cullinane. "ModNation Racers Review – GamePlanet". GamePlanet. Retrieved 2010-05-10. 
  44. ^ Jonathan H. Cooper. "ModNation Racers Review – Gamervision". Gamervision. Retrieved 2010-05-05. 
  45. ^ Tristan Clark. "ModNation Racers Review – NZGamer". NZGamer. Retrieved 2010-05-06. 
  46. ^ Christophor Rick. "ModNation Racers Review – Gamers Daily News". Gamers Daily News. Retrieved 2010-05-13. 
  47. ^ Surion_be. "ModNation Racers Review – Fregland". Fregland. Retrieved 2010-04-05. 
  48. ^ "ModNation Racers Reviews (PS3)". Game Rankings. Retrieved 2010-05-014.  Check date values in: |accessdate= (help)
  49. ^ "ModNation Racers at MetaCritic (PS3)". Metacritic. CNET. Retrieved 2010-05-14. 
  50. ^ Miller, Greg (2010-05-04). "ModNation Racers Review - PlayStation 3 Review at IGN". Au.ps3.ign.com. Retrieved 2010-08-22. 
  51. ^ "Anmeldelse: ModNation Racers /PS3 - Gamers Globe". Gamers-globe.dk. Retrieved 2010-08-22. 

External links[edit]