MonoGame

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MonoGame
MonoGame Logo.svg
Developer(s) MonoGame Team
Initial release September 2, 2009; 5 years ago (2009-09-02)
Stable release 3.2[1] / April 7, 2014; 8 months ago (2014-04-07)
Written in C#
Platform iOS, Mac OS, PlayStation Mobile, Android, Linux, BSD, Ouya, Windows Phone 8, Windows Store, Windows Desktop
Type Application framework
License Microsoft Public License[2]
Website www.monogame.net

MonoGame is free software used by game developers to make their Windows and Windows Phone games run on other systems. It currently supports Mac OS, Linux, iOS, Android, PlayStation Mobile, and the OUYA console. It implements the Microsoft XNA 4 Application programming interface.[3] It has been used for several bestselling games, including Bastion and Fez.

History[edit]

MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias[4] and Silver Sprite by Bill Reiss.[citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite based games. The last official 2D only version was released as 2.5.1 in June 2012.

Recently[when?] the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[5] support for multiple GameWindows,[6] and a new cross-platform command line content building tool.[7]

Architecture[edit]

MonoGame attempts to fully implement the XNA 4 API.[8] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[9] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.

The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.

Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.

Games[edit]

While there is no exhaustive list of games that use MonoGame, the following table is a list of noteworthy games using MonoGame to reach multiple platforms.

Game Year Platform(s) Developer Publisher
ARMED![10] 2011 Windows Store, Windows Phone, iOS Sickhead Games Sickhead Games
Bastion[11] 2011 Windows, OS X, Xbox 360, Chrome, iOS, Linux Supergiant Games Warner Bros. Interactive Entertainment
Draw a Stickman: Epic[12] 2012 Windows Store, iOS, Android Hitcents.com Hitcents.com
Escape Goat[13] 2011 Windows, OS X, Linux, Xbox 360 MagicalTimeBean MagicalTimeBean
Fez[14] 2013 Xbox 360, Windows, OS X, Linux Polytron Corporation Trapdoor, Microsoft Studios
Infinite Flight[15] 2011 iOS, Windows Phone, Android Flying Development Studio Flying Development Studio
Mercenary Kings 2013 Windows, OS X, PlayStation 4 Tribute Games Tribute Games
Skulls of the Shogun[16] 2013 Windows Store, Windows Phone, Xbox 360, OS X, Linux,iOS, Android 17-BIT Microsoft Studios
Tiny Dice Dungeon 2014 Android, iOS Springloaded Kongregate
TowerFall 2013 OUYA, Windows, PlayStation 4 Matt Thorson Matt Thorson
Transistor 2014 Windows, Playstation 4, Linux, OS X Supergiant Games Supergiant Games
Wizorb[17][18] 2011 iOS, Windows, OS X, Linux, Xbox 360, PS Minis Tribute Games Tribute Games

See also[edit]

References[edit]

External links[edit]