Moonbase Commander

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Moonbase Commander
Moonbase cover.png
Developer(s) Humongous Entertainment, a division of Infogrames
Publisher(s) Infogrames, Inc.
Engine SPUTM
Platform(s) Microsoft Windows
Release date(s) August 13, 2002
Genre(s) turn-based strategy
Mode(s) Single player, multiplayer
Distribution PC: CD (1)

Moonbase Commander is a strategy computer game released in 2002 by Humongous Entertainment. In it, the player controls a main hub, which can send out other hubs, attack enemy structures, create defensive buildings, and collect energy for further expansion; this is accomplished through launching buildings and/or weapons from a hub. Each building is connected to its parent hub by a cord, which can not overlap other cords. The game features both single-player and multi-player formats. It won the "Best of 2002: The Game No One Played" award from IGN.[1]

Gameplay[edit]

The game is turn-based, allowing the player to spend a limited amount of energy points per turn. The player can spend these energy points by attacking their opponents and/or adding more buildings to their base. Most units are ground-based and are attached by a cord to the unit that created them. Cords cannot overlap or land in water. Regardless of whether a unit is ground-based, all units need to be launched from their originating unit, similar to many artillery games. The power of a shot is not preset but determined by how long the player holds down on the launch button. The longer it is depressed, the farther the unit launches. Wind can also affect the accuracy of launching units. Game maps wrap around at the edges, meaning that no player is ever in a corner.

Moonbase Commander has 4 factions that can be played: NiceCo, DeWulf, System7, and Team Alpha. The factions are functionally identical with only cosmetic differences.

The Skirmish mode allows the player to fight up to 3 computer players of varying difficulty levels. The goal of a skirmish is to destroy all opposing players.

Challenge Mode consists of sixteen premade missions - four for each faction. Each challenge has different goals, enemies, and settings. The player earns a Gold, Silver, or Bronze medal upon completing a challenge, based mainly on how long it took him or her to complete it. The challenges progress linearly - when one challenge is complete, the next is unlocked. The credits are played when all the challenges have been completed.

Although the game has built in LAN functionality, internet play is only accessible through 3rd party software. Originally internet play was only available through GameSpy however a fan created launcher eventually became the most common method for fans to play online.

Reception and legacy[edit]

Moonbase Commander received mostly positive reviews.[2] It was praised by Tycho of Penny Arcade at the 2002 E3.[3] Despite this, sales of the game were low, such that when an Intellectual Property valuation for Atari was performed in 2006, Moonbase Commander was estimated to be worth somewhere between $0 and $100,000.[4] The rights to the Moonbase Commander franchise were sold at auction to Rebellion following Atari's bankruptcy.[5]

References[edit]

External links[edit]