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Mortville Manor

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Mortville Manor
Developer(s)Lankhor
Publisher(s)Lankhor
Director(s)
  • Bruno Gourier Edit this on Wikidata
Designer(s)Bernard Grelaud
Artist(s)Dominique Sablons
Maria-Dolores
Writer(s)Bernard Grelaud
Bruno Gourier
Composer(s)Beatrice Langlois
Jean-Luc Langlois
Platform(s)Amiga, Atari ST, Amstrad CPC, Sinclair QL, MS-DOS
Release1987
1988: MS-DOS
Genre(s)Adventure game
Mode(s)Single-player

Mortville Manor (Template:Lang-fr) is a point-and-click adventure game developed and published by Lankhor in 1987 for Atari ST. It was ported to the Amstrad CPC, Amiga, and Sinclair QL. An MS-DOS version was released in 1988, adapted by Clement Roques. The game was released in French, English (Translated by Mick Andon) and German. The game incorporates speech synthesis.[1] The game sold 10,000 copies around Europe.[2] Mortville Manor was followed by its sequel Maupiti Island, taking place on a tropical island.

Plot

Jérôme Lange, a famous private investigator, receives a letter from his childhood friend Julia Defranck, requesting him to investigate some strange events in Mortville Manor. Upon arrival Jérôme is informed of Julia's death. With a storm approaching, the investigator begins his search around the manor.

Gameplay

The game can be solved extremely quickly if you are given the solution. After a French computer magazine published a walkthrough, allowing its readers to solve the game without even having understood the plot, an altered version was published and replaced the original. This new version was completely identical except that at a specific point in the adventure, the player had to correctly answer a series of questions about the game's plot to be allowed to continue further.

Reception

References

  1. ^ a b "ACE, Issue 013" (13). ACE. October 1988: 104. Retrieved September 18, 2017. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ a b Lankhor. "Lankhor.net". Archived from the original on January 17, 2002. Retrieved September 18, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. ^ "CVG, Issue 084". Computer and Video Games. No. 84. October 1988. p. 85. Retrieved September 18, 2017.