|Operating system||Linux, Windows|
|Type||3D computer graphics|
MotionBuilder is a professional 3D character animation software. It is used for virtual production, motion capture, and traditional keyframe animation. MotionBuilder is produced by Autodesk. It was originally named Filmbox when it was first created by Canadian company Kaydara – later acquired by Alias and renamed to MotionBuilder. Alias was later acquired by Autodesk.
It is primarily used in film, game, television production, as well as other multimedia projects. MotionBuilder is widely used, for example in mainstream products like Assassin's Creed, Killzone 2, and Avatar.
- Real-time display and animation tools
- Best of class support for motion capture devices, ability to derive skeletal animation from trajectories of markers of optical motion capture systems (restricted to human moves, built in actor tool)
- Facial and skeletal animation
- A software development kit which exposes functionality through Python and C++ via Qt and PySide.
- Native FBX support which allows interoperability between it and, for example, Maya and 3dsMax
- Ragdoll physics
- Inverse kinematics
- 3D non-linear editing system (the Story tool)
- Professional video broadcast output and input (input video may be mapped to any 3D object in the scene as the texture)
- Direct connection to other Autodesk digital content creation tools
- "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
- Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29.
- "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.
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