A motion comic (or animated comic) is a form of comics combining elements of print comic books and animation. Individual panels are expanded into a full shot while sound effects, voice acting, and animation are added to the original artwork. Text boxes and sound effect bubbles are typically removed to feature more of the original artwork being animated. Motion comics are often released as short serials covering a story arc of a long running series or animating a single release of a graphic novel. Single release issues of a story arc are converted into ten to twenty minute long episodes depending on content.
The earliest examples of motion comics are found in independent creations such as Broken Saints (2001). However, the concept was fully outlined in the mid-1960s by science fiction author Philip K. Dick in his novel The Zap Gun, an expansion of his novella Project Plowshare, which was written in 1964 and first published as a serial in the November 1965 and January 1966 issues of Worlds Of Tomorrow magazine. In Dick's novel, weapon designers of the future are mediums, who create their new designs in trance states. The weapon designs are extracted telepathically from a motion comic book, The Blue Cephalopod Man from Titan, created by mad Italian artist Oral Giacomini. Dick describes both the storyline and the animated panels of this comic book in detail.
In 2005, Lions Gate released an animated version of the Saw: Rebirth comic, one of the first examples of an animated comic created to tie into a film franchise. The first major motion comics released, which is also the first use of the term "motion comic," were released by Warner Bros., the owner of DC Comics to coincide with the film premieres of The Dark Knight and Watchmen, releasing an adaptation of Batman: Mad Love and Watchmen: Motion Comics, adapting the comic book of the same name. In 2012 a prequel motion comic of the movie Dredd was made to show the origins of the movie's main antagonist, Ma-Ma.
Marvel Comics has released motion comics using a company owned by Neal Adams. The first release was an adaptation of Joss Whedon and John Cassaday's Astonishing X-Men: "Gifted". Other adaptations include Spider-Woman: "Agent of S.W.O.R.D.", Iron Man: "Extremis", Black Panther, Thor/Loki: Blood Brothers, and Astonishing X-Men: "Dangerous".
Digitone Pictures has also released an interactive animated comic book, Immortals and Indigenous by Zoltan Barati. It contains 3D animation, simulated clothing, hair animation, visual effects. The viewers can view acting key characters on a turntable from various angles. The book is also categorized as Animated Comics or AnimaCom.
A sibling format to motion comics called illustrated films was developed by transmedia studio HALO 8 Entertainment with their Godkiller, which was produced at the same time as (but separately from) the Watchmen motion comic. As opposed to repurposing an existing comic book, Halo-8 created new sequential art that was designed from its inception to be transmedia art for both a comic book and an illustrated film. Godkiller creator Matt Pizzolo told Bloody Disgusting "Godkiller was just a slower production than Watchmen because we had to create 200 pages of art and story from the ground up first, rather than starting with one of the greatest comic books ever made as source material. Plus we had a dozen voice performers instead of just one."
Although aesthetically similar to motion comics, Pizzolo identifies illustrated film influences as including Liquid Television, the MTV cartoon adaptation of The Maxx, the Berserk anime series, Chris Marker's La jetée, the motion comic Broken Saints, and the experimental cinema of Ralph Bakshi.
According to Comics Alliance, Pizzolo stated "the difference between an illustrated film and a motion comic is kind of the difference between a movie that was shot in 3D versus a movie that was shot in 2D but got a 3D post-conversion. We're not repurposing an existing comic book here, we're building something unique from scratch."
Reception to motion comics has been mixed.
NewTeeVee commented, "This first generation [of motion comics] is admittedly crude, but there is enough 'motion' in these motion comics to keep the viewer’s attention, and so far the music and voice acting have been great. Plus, the level of experimentation and sophistication will grow as more are produced."
When you add camera tricks and a soundtrack to a comic, is it still a comic? Or just a poor excuse for a cartoon, done on the cheap? Are they reaching a new audience, attracted by a new format in more modern sales outlets (that come to them)? Will those hypothetical new readers eventually wind up buying traditional-format comics? Could this be just another way to try and make more money from the same, previously existing content?
I'd seen some motion comic animation, and the quality varied. When Marvel approached me, I was initially hesitant, but after looking at some test footage and hearing how committed they were, I knew what direction they were wanting to go."
Comparison to visual novels
The visual novel, a form of interactive fiction largely created in Japan (and also constituting the majority of PC games sold in the country), makes similar usage of animated transitions between still graphic images for narrative purposes. Visual novels, which have been released since the 1980s, also make use of background music and voice talents in order to help drive the narrative.
However, unlike most Western motion comics:
- visual novels only occasionally make use of motion in-scene (i.e., a body part moving inside an otherwise-static scene).
- visual novels, while making use of voice talents, also provide dialogue through dialogue boxes - usually superimposed on the bottom of the screen.
- visual novel characters are usually depicted through graphic sprites superimposed upon a generic background; more detailed character designs and backgrounds are typically reserved for key scenes and events in the narrative.
- the majority of visual novels are original properties and are adapted for, rather than adaptations of, manga or anime.
- Visual novels can either be little more than interactive films or much more interactive adventure games, with the dialog boxes containing controls for interaction with the game.
- Visual novels are also typically written from the first-person narrative.
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