Motocross Madness 2

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Motocross Madness 2
Mcm2.jpg
The box art for Motocross Madness 2 displays a motocross rider performing a stunt.
Developer(s) Rainbow Studios
Publisher(s) Microsoft Games
Platform(s) Windows
Release date(s)
  • NA May 26, 2000
  • EU May 26, 2000
Genre(s) Vehicle simulation game, Racing
Mode(s) single-player, two player, multiplayer online,
Players: 1-4
Distribution CD, download
Screenshot of the user created track "Urban Jungle".

Motocross Madness 2 is a motocross racing computer game that was developed by Rainbow Studios and published by Microsoft Games.[1] It is one of Microsoft's most popular games and also one of the most well-received.[2]

This sequel to 1998's Motocross Madness was released on May 26, 2000, with improved graphics, which included better textures and many landscape objects like trees, roadsigns and caravans. It has over 40 tracks[3] in 6 event types, over 50,000 3D objects and a new career mode. Players as well as bikes are easily customized.[4] Motocross Madness also supports network play over a LAN environment[5] and, until June 19, 2006, multiplayer gameplay through the MSN Gaming Network.[6]

Gameplay[edit]

In MM2, there are six types of racing: Stunts, Enduro, Baja, Supercross and Nationals, and the campaign-style Pro-Circuit Mode.

In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure.[7] Players can race against each other on the same map, play tag and can choose from Supercross or Enduro. In either mode, players are not limited to track space, and are free to play amongst the terrain and inanimate objects[7] or moving features such as trains, cars and farm tractors.[8]

In Baja mode, the player races against other opponents to ride through checkpoints (called "gates") until all of the gates have been ridden through - this is one complete lap. The first player to complete a certain amount of laps is the winner. Baja, unlike Nationals or Enduro, takes place in massive, open wilderness.

In Enduro mode, which is similar to baja, the player also races against other opponents to ride through gates, with the goal of being the first to complete a certain amount of laps. Except, in this mode, the races take place in urban or rural maps, which is smaller and more variable than Baja.

In Nationals mode, the player is restricted to racing within a dirtbiking track against other opponents, with the goal of completing a certain amount of laps first (there are no gates in this mode).

In Stunts mode, the player, in order to win, must accumulate the highest amount of points by performing successful stunts. To perform a stunt, a rider must gain enough height in mid-air and then is able to perform any of the six stunts. A failed stunt results from the rider crashing while attempting to perform a stunt. In stunts, there is no restriction as to where the player may go, and so he may also roam freely across the map.

In Supercross mode, the player must race against other opponents within a dirtbiking track in a large stadium watched by an audience. It features an extreme sports-like atmosphere, with the crowd reacting to the player's performance. Supercross is similar to nationals, except for the location as well as nationals tracks are far broader and thinner, whereas Supercross tracks are large yet the track is compact.

While creating a custom game in single-player, players can select the amount of computer opponents to compete against, which range from 0, the minimum, to 10 - the maximum amount of opponents in a game (This makes a full race in MM2 eleven players maximum.) They may also select the difficulty, which ranges from easy and normal to hard. They may then also select the map/track, game mode and toggle vegetation collision (whether players can crash into solid objects, such as trees or buildings) and whether they want to record a replay of the game they're about to play. Players can also select which bike they want to compete with as well as the appearance of the suit of their rider. Players can also select the style of the game they want to play: practice, single event, ghost or tournament. Practice games never end and no players can win. Single events finish right after all players complete the track. Ghost races allow players to race against their own times (how long it took them to finish the track). Tournaments are composed of various single events.

Customization[edit]

Unlike its predecessor, Motocross Madness 2 allows players to create terrains (referred to as 'maps' or 'tracks') using Adobe Photoshop and the Armadillo terrain editor.[9] These maps can be utilized by players who download them to their PCs. Players can create their own clothing and customize their motorcycles. Microsoft added to the realism of the game by securing licensed motorcycles from Yamaha, KTM, Suzuki, and Honda.[2][3]

Soundtrack[edit]

The band Incubus recorded most of the game's soundtrack,[10] their song which was primarily featured in MM2 as its introductory song being New Skin. The end credits featured the song "Deville" from the band Strung Out. Most of the in-game sounds, such as the bikers crying out in pain when falling or radios playing in nearby caravans, were recorded from real-life sources. There is no ambient soundtrack playing in-game.

Graphics and physics[edit]

Motocross Madness 2 is popular for its superb next-generation (for its time) graphics, and is often praised for its 3-D visual texturing and rendering. MM2's graphics engine may be adjusted to increase or decrease the level of visual quality in-game. At its highest, there are detailed shadows emitted from objects as well as lighting effects. The textures are more sharply defined and the particle emission, such as smoke, are better. Surprisingly, MM2 is one of the few classic games which has shadow-rendering graphics capabilities that are able to match most light-rendering visuals in 21st century games.

The physics engine is often admired for its simulation of realism as well as its accurate depiction of gravity and aerodynamics, going so far as to include distance, hang time and even weight in its gravity parabola.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 86.35%[11]
Review scores
Publication Score
AllGame 4/5 stars[12]
Eurogamer 8/10[13]
GamePro 5/5 stars[14]
Game Revolution A−[15]
GameSpot 8.8/10[16]
GameSpy 89%[17]
GameZone 8.9/10[8]
IGN 8.6/10[7]
PC Gamer (US) 87%[18]
PC Zone 80%[19]
Awards
Publication Award
PC Gamer 2000 Editor's Choice Award

Motocross Madness 2 was met with positive reception upon release, as GameRankings gave it a score of 86.35%.[11]

IGN gave the game an overall rating of 8.6 out of 10, remarking "In the end though, it's about fun, and MM2 provides this in piles and piles. The crash animations never (and I mean never) stop being anything less than hilarious, and the action is always as a pretty relentless pace. The eye-candy is constantly impressive, the physics are crazy enough to be fun but real enough to look right, and the multiplayer game is a blast, especially if you've got devious friends."[7] GameSpot gave Motocross Madness 2 an 8.8 out of 10, stating "Motocross Madness 2 isn't the most realistic motorcycle simulation you can buy, but it's definitely one of the most enjoyable."[16]

MM2 also won the Editor's Choice Award from PC Gamer, which called it "The PC's pre-eminent bike sim."[20]

References[edit]

  1. ^ "Motocross Madness 2 - PC". IGN. Retrieved March 16, 2015. 
  2. ^ a b Hinson, Byron. "Motocross Madness 2 - Review". ActiveWin.com. Retrieved October 1, 2008. 
  3. ^ a b "Microsoft "Motocross Madness 2" to Feature Honda Motorcycles". Microsoft. May 1, 2000. Retrieved March 16, 2015. 
  4. ^ "Motocross Madness 2 (PC)". GameSpy. Retrieved September 8, 2008. 
  5. ^ "Interview with the Designer of Motocross Madness 2, Robb Rinard". ActiveWin.com. Retrieved September 8, 2008. 
  6. ^ "CD-ROM Matchmaking Has Been Retired on MSN Games". MSN.com. Retrieved October 1, 2008. 
  7. ^ a b c d Lopez, Vincent (May 26, 2000). "Motocross Madness 2". IGN. Retrieved March 16, 2015. 
  8. ^ a b Reed, Aaron (June 15, 2000). "Motocross Madness 2 Review - PC". GameZone. Archived from the original on October 2, 2008. Retrieved March 16, 2015. 
  9. ^ Varanini, Giancarlo (July 7, 2000). "Motocross Madness 2 Terrain Editor Tutorials". GameSpot. Retrieved March 16, 2015. 
  10. ^ [1][dead link]
  11. ^ a b "Motocross Madness 2 for PC". GameRankings. Retrieved March 17, 2015. 
  12. ^ Kanarick, Mark. "Motocross Madness 2 - Review". AllGame. Archived from the original on November 15, 2014. Retrieved March 17, 2015. 
  13. ^ Taylor, Martin (July 28, 2000). "Motocross Madness 2". Eurogamer. Retrieved March 17, 2015. 
  14. ^ Wright, Brian (May 25, 2000). "Motocross Madness 2 Review for PC on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved March 17, 2015. 
  15. ^ Johnny B. (June 2000). "Motocross Madness Review". Game Revolution. Retrieved March 17, 2015. 
  16. ^ a b Poole, Stephen (May 31, 2000). "Motocross Madness 2 Review". GameSpot. Retrieved March 17, 2015. 
  17. ^ Dominiguez, Humberto (May 30, 2000). "Motocross Madness 2". GameSpy. Archived from the original on December 21, 2004. Retrieved March 17, 2015. 
  18. ^ Saltzman, Marc (August 2000). "Motocross Madness 2". PC Gamer. Archived from the original on March 15, 2006. Retrieved March 17, 2015. 
  19. ^ "PC Review: Motocross Madness 2". PC Zone. 2000. 
  20. ^ [2]

External links[edit]