Mummy: The Resurrection

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Mummy: The Resurrection
MummyTR cover.jpg
Mummy: The Resurrection cover
Designer(s) Justin Achilli, Tim Avers, Andrew Bates, Kraig Blackwelder, Philippe R. Boulle, Carl Bowen, Ken Cliffe, Jess Heinig, Conrad Hubbard, Richard Thomas, Stephan Wieck, Stewart Wieck, Jim (Looking Eagle) Estes, Graeme Davis
Publisher(s) White Wolf
Publication date March 19, 2001
System(s) Storyteller System

Mummy: The Resurrection is a role-playing game released by White Wolf Game Studios, where the players assume the role of resurrected mummies living in the modern world. Mummy: The Resurrection introduces the Amenti, a new style of mummy than those presented in earlier World of Darkness products. [1]

Contents

[edit] Setting

In 1999, a catastrophic storm (the Sixth Maelstrom, a major event in White Wolf's metaplot) shook the Underworld and - among other things - woke Osiris from his long slumber. Osiris took a glimpse at the Earth and realised that the world was a very dark place, very much in need of his help. Osiris decided to issue an announcement to his worshipers on Earth, in which he assured them that they were not forsaken, and then he granted them a new spell - the Spell of Life - to resurrect the chosen ones who would do battle in his name. Thus the Amenti (as the newly created mummies referred to themselves) were created, armed with Hekau magic to do battle against the servants of Apophis, the game's main antagonist.

Mummy (Vampire: The Masquerade) 1st edition cover
Mummy (World of Darkness) 2nd edition cover

[edit] System

In its first inception (circa 1992) Mummy was released as a mere softcover rules supplement for Vampire: The Masquerade which allowed you to play as an immortal mummy that almost always came from ancient Egypt, though it was also possible to be originally from ancient China or the ancient Andes. This resurrected mummy character was revived by combining his original soul with his mummified body using a magical spell granted by the god Osiris himself (in the case of Egyptian mummies), ancient Inca spirits (in the case of South American mummies) or the Eight Immortals, in the case of Chinese mummies. In either case, the player characters were centuries-old, and they managed to live undetected among humans throughout history.

The Second Edition of the supplement (circa 1995) was similar to the first, mainly useful for updating rules regarding mummies and for updating mummies role into the metaplot to match the background of Vampire: TM's second edition.

[edit] External links

[edit] References

  1. ^ Darker Days Radio Darkling #5. "Mummy Game Overview". Darker Days Podcast. http://darkerdays2.podbean.com/2009/12/11/darker-days-radio-darkling-5/. Retrieved 2012-02-26. 
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