Murder on the Mississippi
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|Murder on the Mississippi|
Front cover of the Commodore 64 version.
TOSE (Family Computer)
|Designer(s)||Brad Fregger (producer)
Adam Bellin (designer)
Rob Swigart (storywriter)
Hilary Mills (graphic designer)
|Release date(s)||October 31, 1986 (FC)
|Distribution||5¼-inch floppy disk, cartridge|
Murder on the Mississippi, fully titled as Murder on the Mississippi: The Adventures of Sir Charles Foxworth, is a 1986 detective adventure game developed and published by Activision for the Commodore 64, Commodore 128 and the Apple II computers. It was also licensed for release exclusively in Japan by Jaleco, who ported the game to the Nintendo Famicom and the MSX2 as Mississippi Satsujin Jiken (ミシシッピー殺人事件 lit. "Mississippi Murder Case"?). It is an adventure game in which the player must solve a murder mystery on the luxury ship "Delta Princess".
Characters (passengers and crew)
- Sir Charles (チャールズ卿?)
- Watson (ワトソン?)
Known as "Regis" in the Activision version. Only a few of his memos can be taken. He occasionally takes walks by himself without any notice. After Charles' death, he longs to do everything over again the right way.
- Dizzy (ディジー?)
A prostitute, staying in Room 8. Going to New Orleans to visit her Aunt Pearl. Her aunt's secret formula for Okra soup is popular among the passengers.
- Taylor (テーラー?)
Prostitute from Nevada. Staying in Room 2F20.
- Carter (カーター?)
Judge staying in Room 9. Has a reputation for drinking.
- Helen (ヘレン?)
The widow of a millionaire, staying in Room 2F23. Has a very bad reputation amongst the passengers.
- Nelson (ネルソン?)
The captain. Speaks of the incident even before entering the cabin and discovering the body.
- William (ウィリアム?)
Philanthropist staying in Room 2F15. His hobby is shooting, and he often hits birds.
- Henry (ヘンリー?)
Crew member staying in Room 1F27. Brown's illegitimate son. Is in love with Taylor.
- Brown (ブラウン?)
The victim, found dead in Room 4. Owner of the Delta Princess, which he co-manages with Nelson. Also managed many additional businesses.
Sir Charles is staying in Room 3, and the normal assumption is to start the investigation in Room 1- however, pitfalls exist in Room 1 and Room 14. Falling through one of these holes results in death and an instant game over. There is also a trap in Room 16, in which a knife flies through the air towards Sir Charles immediately after he enters. Unless the knife is dodged it hits Sir Charles in the head and kills him, resulting in another instant game over. While solving the case reveals the true criminal, the identity of the person that set these traps remains a mystery. Since Watson does not fall through the pitfall traps, some players suspect that he might have been the one to set them.
Each suspect can only be spoken to once per piece of new information— consequently, if there is a piece of information missed the first time around, since it is impossible to talk to them again this can lead to the player becoming impossibly stuck in the game and unable to progress any further. While this bears a sense of reality, it has angered many players.
There is also a bad ending in the game. During the final stage of the game, the player must present evidence to reveal and prosecute the true criminal. However, if insufficient evidence has been examined/obtained the player will simply receive a game over due to lack of evidence.
- Yakai, Kathy (August 1986). "Murder On The Mississippi For Commodore And Apple". Compute!. p. 58. Retrieved 9 November 2013.