Murder on the Zinderneuf

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Murder on the Zinderneuf
Murder on the zinderneuf.jpg
Cover art
Developer(s) Free Fall Associates
Publisher(s) Electronic Arts
Designer(s) Jon Freeman
Paul Reiche III
Platform(s) Apple II, Commodore 64, Atari 400/800, PC (booter)
Release date(s) 1983
Genre(s) Adventure game
Mode(s) Single-player
Distribution Floppy disk

Murder on the Zinderneuf is a computer game developed by Jon Freeman and Paul Reiche III (design) and released by video game developer Free Fall Associates in 1983. It was developed for a number of popular home computer platforms, including the Apple II, Commodore 64, Atari 400/800 and the PC as a booter.[1]

The Apple II version was programmed by Alan Pavlish of Designer Software.[2] All other versions were programmed by Robert Leyland.[3][4][5] The Commodore 64 version states it was by Mission Accomplished, Inc.,[6] but it also gives credit to Leyland for programming.

Plot[edit]

The game is set in 1936. The player is a detective traveling across the Atlantic aboard the world's most luxurious dirigible, the Zinderneuf. The craft is full of high-profile personalities from all walks of life. A murder takes place aboard the Zinderneuf, and it is up to the player to identify the culprit before the ship lands.

Gameplay[edit]

The player is given a choice of eight detectives to play, each with a distinct personality. They must then search the rooms of the dirigible for possible clues, as well as interview passengers to identify the killer. The detective must carefully chose his or her method of questioning suspects. Choosing the right approach means that a character is more likely to offer useful clues.

Once they are satisfied that they have a culprit, the detective has the option of accusing them directly, or waiting until enough clues are found to prove their hunch. If they are wrong, the person they have accused will not speak to them for the remainder of the game. A denial does not always mean the detective is wrong, only that more proof is required for the murderer to confess.

If the detective is correct, the killer will explain the motives behind their crime, and the detective is given one of six ratings based on the effectiveness of their investigation:

  • Super Sleuth
  • Ace Detective
  • Expert Criminologist
  • Trained Investigator
  • Glorified Gumshoe
  • Feeble Flatfoot

The player is presented with a different murderer and victim each time the game is played. This, combined with the depth of narrative detail in the stories and characters, makes the game highly replayable. Each real-time game finishes in 36 minutes to encourage many replays.[7]

Characters[edit]

Detectives[edit]

  • Agatha Marbles: An elderly but sharp-minded old lady with a taste for mystery
  • Harry Hacksaw: A hard-bitten gumshoe who relies on gut instincts
  • Humboldt Hause: A scientific-minded detective with an eye for small details

Suspects[edit]

  • Veronica Marlowe: A famous blonde Hollywood actress, married to Buck Battle
  • Francis "Buck" Battle: A former Olympic medalist, now an actor. Married to Veronica Marlowe
  • Margaret Vandergilt: A gossip columnist, mother of Felicity Sucrose
  • Vincent Van Wente: A handsome French modern artist
  • Felicity Sucrose: A charming `poor little rich girl'. Daughter of Margaret Vandergilt
  • Rod London: A wealthy and handsome adventure-seeker
  • Sally Rose: A former fan-dancer, married to Oswald Stonemann
  • Oswald Stonemann: A middle-aged empire of industry.
  • Natalia Berenski: A dark haired Russian orphan and ballerina
  • Reverend Jeriamiah Folmuth: A fire-in-the belly Southern preacher
  • Stephie Hart-Winston: A red-haired aviatrix who's also a crack shot.
  • Aldo Sandini: A somewhat shonky stage magician
  • Marie Roget: A successful fashion designer. Married to Anton Peste.
  • Anton Peste: A tall, dark and handsome Hungarian immigrant.
  • Hester Prymme: A shy librarian who keeps to herself.
  • Phillip Wollcraft: A Bostonian with an interest in the occult.

Influences[edit]

Designer Jon Freeman stated in the December 1980 BYTE that "a game like Adventure is really a puzzle that, once solved, is without further interest"; by contrast, he wrote, computer role-playing games like his Dunjonquest series offer unpredictable play and replay opportunities.[8] Murder on the Zinderneuf is an adventure game, but by randomly generating stories it is replayable.[7] Freeman said that the game was a homage to the classic board game, Cluedo, but there are obvious influences from books and movies in the mystery genre, ranging from Agatha Christie's Miss Marple and Hercule Poirot books, to Sherlock Holmes and the films of Humphrey Bogart. A number of famous personalities from the 1930s may also have inspired the creation of the passengers aboard the Zinderneuf, such as Veronica Lake (Veronica Marlowe), Johnny Weissmuller (Buck Battle), and Hedda Hopper (Margaret Vandergilt).

Reception[edit]

Computer Gaming World was particularly impressed with Murder on the Zinderneuf's 1930s characters, each with colorful, easily distinguished graphics. Praise was given for attention to particular details, such as the engine noise increasing as the player moves towards the back of the zeppelin. In addition to the game being fair and winnable, the reviewers reported playing the game twenty times, only seeing two repeat "confessions", in illustration of the game's numerous different plots.[9] Ahoy! called Murder on the Zinderneuf "the most intriguing mystery game I have ever played ... for a mystery fan it is a dream come true".[10] PC Magazine gave the game 15.0 points out of 18, noting the importance of acting in accordance with the chosen detective character's personality when questioning suspects.[11]

Historian Jimmy Maher in 2013 wrote that "There's much that's very impressive here. The randomly-generated cases go far beyond the likes of Colonel Mustard in the drawing room with the pistol". He added, however, that "Zinderneuf doesn't quite work for me". Maher criticized the background material appear in the manual instead of the game, and stated that "For all the game's narrative flexibility, there are just eight master stories" that repeat while "there just isn't that much to really do, and what there is is often more frustrating than it needs to be". He concluded that "Murder on the Zinderneuf is fascinating and groundbreaking as a concept" but not very fun, preferring its contemporary Deadline which was not replayable but more "clever".[7]

References[edit]

  1. ^ Murder on the Zinderneuf at MobyGames
  2. ^ Murder on the Zinderneuf Apple II credits at MobyGames
  3. ^ Murder on the Zinderneuf Atari 8-bit credits at MobyGames
  4. ^ Murder on the Zinderneuf Commodore 64 credits at MobyGames
  5. ^ Murder on the Zinderneuf PC booter credits at MobyGames
  6. ^ Murder on the Zinderneuf Commodore 64 screenshot at MobyGames
  7. ^ a b c Maher, Jimmy (2013-02-26). "Free Fall, Part 2: Murder on the Zinderneuf". The Digital Antiquarian. Retrieved 10 July 2014. 
  8. ^ Freeman, Jon (1980-12). "Character Variation in Role-Playing Games". BYTE. p. 186. Retrieved 10 July 2014. 
  9. ^ Stone, David and Diana (January 1984), "They Call it Murder, Baby!", Computer Gaming World: 12–13 
  10. ^ Herring, Richard (January 1985). "Murder on the Zinderneuf". Ahoy!. p. 43. Retrieved 16 October 2013. 
  11. ^ Wiswell, Phil (1985-01-22). "The Plot Thickens". PC Magazine. p. 245. Retrieved 28 October 2013. 

External links[edit]