Mushihimesama Futari

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Mushihimesama Futari
Mushihime-sama Futari.jpg
Xbox 360 cover art
Developer(s) Cave
Publisher(s)
  • JP AMI (arcade)
  • WW Cave (iOS Devices)
Composer(s) Manabu Namiki
Kimihiro Abe
Ryu Umemoto (Black Label)
Series Mushihimesama
Platform(s) Arcade, Xbox 360, iOS
Release date(s)
Genre(s) Manic shooter
Mode(s) Single player, two-player (co-op)
Cabinet Upright
Arcade system Cave CV1000
Display Vertically oriented

Mushihimesama Futari (虫姫さまふたり Mushihime-sama Futari?, lit. "Bug Princess Duo"), a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihime-sama Futari was released on the Xbox 360 in Japan on November 26, 2009.[1] In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2 (Mushihimesama was also released on the platforms titled Bug Princess).

Gameplay[edit]

Version 1.0[edit]

Selectable game modes include Original and Maniac, with unlockable Ultra mode, with each mode increasing in difficulty. The game features five stages, each with a boss and mid-boss. The players can select two characters - Reco and Palm, and choose normal or abnormal shot type for each. The main scoring system in this game involves collecting gems. In Original and Ultra mode, the gem counter switches colour from green to blue every 500 gems. the players collect more gems by killing enemies with the player's laser (A button) when the counter is blue, and with the player's shot (C button) when the counter is green. There is an overall gem counter and a stage counter, which resets to zero every level. In Maniac mode, the C button fills a chain meter, whilst the A button depletes it. Shooting with C increases the player's multiplier. When the chain bar is full and flashing red, killing enemies with A increases the amount of gems acquired. When the chain meter is empty, killing enemies with A uses the multiplier the players have gained. At this point blue gems are released, with each blue gem reducing the player's multiplier. The maximum multiplier in maniac mode is 9999.

Version 1.5[edit]

Version 1.5 replaced Version 1.0 as the standard version of the game. Item and game system was changed as well as modified bullet patterns, particularly on the bosses. Considered easier than Version 1.0(1). Ultra mode unlocked from the start. Gem counter switches colour every 2000 (instead of 500) in Version 1.5 Ultra mode.

Version 1.01[edit]

Limited edition release at the 2006 Cave Festival. Contains bug fixes from Version 1.0 as well as two extra in-stage bomb carriers.

Black Label[edit]

A limited edition arcade release of the game released in 2007. Only 150 Black Label boards released which included the following changes:

  • Stages 2, 3 and 5 have a different color palette.
  • No shot type selection. The resulting shot type is a mixture of Normal and Abnormal modes from previous games, and is much more powerful than in other versions. Both characters move a lot faster in Black Label compared to 1.5.
  • More enemies and enemies fire more bullets.
  • Scoring system changes. In Original, the counter changes every 3000 gems, with an added audible warning when the counter changes. Blue gems, worth more points, are awarded when enemies are killed from very close range. When the stage counter is above 9999, gems are shedded off enemies if the player is very close to them. The rank (bullet speed) increases when the stage counter is above 9999, in proportion to the overall counter. In Maniac mode, the platyers now gain lots of gems by killing enemies with the C button when the meter is red - the amount of gems is proportionate to how close the player are to the enemy.
  • God (極弩) mode. Replacing Ultra mode, it uses a slightly modified Maniac mode score system. The maximum multiplier is increased to 30,000. The additional gems gained by killing enemies with the C button at close range only kicks in once the multiplier is above 9999. It has much more slowdown compared to Ultra mode and it is also much easier compared to Ultra mode, some players consider Ver 1.0(1)'s Maniac mode to be harder than God mode.
  • A new True Last Boss, Spiritual Larsa was added. She can only be reached by completing God mode without dying. She is considered easier than Ultra mode's True Last Boss.

Black Label "Another Ver"[edit]

This is a version of Black Label released in on November 27, 2009 intended for international release, and not for sale in Japan. In this version the bosses have reduced health compared to the standard Black Label release.

Xbox 360 port[edit]

The Xbox 360 release includes Version 1.5, Novice and Arrange game modes. The player can select between original arcade graphics, and new high resolution graphics. The players can play the game in tate (vertical monitor), with numerous graphical options, including scanlines. The Xbox 360 exclusive arrange mode allows 1 player only to play through the game with special rules. If a player is a hit they do not die and instead a bomb is launched on contact (unless the player does not have any bombs), the player is allowed to switch between controlling Reco or Palm, with the non-active character ghosting alongside the active one while shooting, changing also generates a temporary shield. Selecting shot type is not available in this mode however.

iOS port[edit]

The game includes a "wait control" option where the player can make the bullets slow down when numerous. This is technically the first time the game was released internationally. On June of the same year, the Black Label verion of the game was released globally under the name Bug Princess 2 BLACK LABEL.

Plot[edit]

The basic plot revolves around the death of the antagonist from the first game, Aki, and his mother, Larsa, going insane and seeking revenge on Reco for allegedly killing him. Her younger son Palm goes in search of Reco to learn the truth about his brother on his own. Eventually Reco finds Palm lost far from home and the two become friends, with Palm learning what happened to Aki was not her fault. Together, they aim to travel back to Palm's home and stop the madness of Larsa. Larsa is the main antagonist of the story; she pilots Stage 5's boss, Dragon Emperion.

Release[edit]

Black Label could be downloaded for 1200 Microsoft Points from the Xbox Live Marketplace under the misspelled title "Mushihime-sama Hutari Black Lavel" as an add-on only, not the full game. First print editions included Version 1.01 via a download code. The limited edition release for Xbox 360 came with an arrange soundtrack CD, an Xbox 360 faceplate and either a version A (Reco) or version B (Palm and Aki) telephone card.[2] A Platinum Edition was later released. All versions of the game are region-free.

Soundtrack[edit]

The Mushihimesama Futari original soundtrack was released on CD on May 30, 2007 in Japan and was published by Cave. The Black Label soundtrack was released in 2009 as Mushihime-sama Double Arrange Album, along with arranged compositions from the originale Mushihime-sama.[3]

Reception[edit]

Famitsu Xbox360 Monthly awarded the game a score of 8/8/7/6.[citation needed] Weekly Famitsu gave the game a score of 8/7/7/7.[citation needed] Oli Clarke Smith of NTSC-UK rated the game 9 out of 10.[citation needed]

References[edit]

External links[edit]