NAM (video game)

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Cover art
Developer(s) TNT Team
Publisher(s) GT Interactive
Engine Build
Platform(s) DOS
Release date(s)
  • NA July 31, 1998
Genre(s) First person shooter
Mode(s) Single-player
Players: 1-8
Distribution CD-ROM

NAM (also known as Napalm in selected markets) was a commercial Build engine first person shooter set during the Vietnam War and designed by the TNT Team (Reactor4), creators of the Platoon total conversion for Duke Nukem 3D,[1] picked up by Infogrames and put them to work remaking Platoon with more professional art and some custom source code modifications by Matt Saettler, who is the originator of the EDuke project. U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training for American troops with a Doom army mod, was a consultant on the project.[2] A sequel was released the following year in 1999 called World War II GI.


The game itself is very similar to Duke Nukem 3D. Very little was changed in regards to controls, movement rate, physics, and con (control file) language. The only immediately noticeable change in the game code was the removal of the remote detonator for weapon 6, the grenade, which was a pipebomb in Duke Nukem 3D. In the game, there are AI marines which will help the player in some levels, each with different classes and specialties. Mines are present in most levels, requiring players to activate his mine detector.[3]


The player assumes the role of Alan "The Bear" Westmoreland, a United States Marine Corps Sergeant. The story begins with a deadly Viet Cong raid, where you are left to survive of your own accord. The player must deal with various firefights, ambushes, booby traps, snipers, air strikes, anti-personnel mines, and more in order to finish their way to the end of each level.[4]

The player is placed in the center of the Vietnam war in 1966, playing as Westmoreland, who is a very deadly and highly trained U.S. Marine. Westmoreland is under the command of the Central Intelligence Agency and has undergone genetic engineering to become a super human war machine. He is given standard military orders, and is usually placed alone or with small teams, pitted against overwhelming odds. To prove himself a successful experiment, he must survive several tours of duty in order to show that the side effects of the serum can be overcome.[5]


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