NASCAR 2000

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For the 2000 NASCAR Season bearing the same name, see 2000 NASCAR Winston Cup Series.

NASCAR 2000
Developer(s) EA Sports, Stormfront Studios
Publisher(s) EA Sports
Platform(s) Nintendo 64, PlayStation, PC, Game Boy Color
Release date(s) September 15, 1999 (Nintendo 64), November 30, 1999 (PlayStation), February 29, 2000 (PC), August 30, 2000 (Game Boy Color)
Genre(s) Racing
Mode(s) Single Player, Multiplayer
Rating(s) ESRB: Everyone (E)

NASCAR 2000 is a racing simulator video game developed and published by EA Sports and co-developed by Stormfront Studios. The game was released on September 15, 1999 for the Nintendo 64, November 30, 1999 for the PlayStation, February 29, 2000 for the PC, and August 30, 2000 for the Game Boy Color. The game is based on the 1999 NASCAR Winston Cup Series. The game, along with NASCAR 98, is regarded as one of the best of EA Sports NASCAR series of video games. This game was the third of the series. Its features include:

  • 33 NASCAR Winston Cup drivers
  • 19 Winston Cup tracks
  • Quick race (randomly selects driver and track)
  • Single race
  • Championship season
  • Commentary by Bob Jenkins and Benny Parsons
  • Crew chief and spotter assistance
  • Custom car setups
  • Interactive pit stop menu
  • Driver creation
  • Race Against The King feature, which allows the player to race against Richard Petty, the "King of NASCAR", in a three-lap showdown (PlayStation only)
  • 20 car field

The game also does not use the Winston Cup banner instead it is named the NASCAR Cup Series.

Contents

[edit] Differences in versions

  • None of the unlockable secret tracks in the Playstation version are in the Nintendo 64 version.
  • "Race The King Mode" is not present in the N64 version.[1]
  • Richard Petty does not appear as a computer controlled opponent in any races in any game modes in the Nintendo 64 version unless he is picked as a driver except in the Playstation version where he is an adversary in "Race The King" mode.
  • The secret Montana track is not present in the N64 version.[2]

[edit] Drivers

  1. 1-Steve Park-Pennzoil Chevrolet
  2. 2-Rusty Wallace-Penske Racing Ford
  3. 3-Dale Earnhardt-GM Goodwrench Service Plus Chevrolet
  4. 4-Bobby Hamilton-Kodak Chevrolet
  5. 5-Terry Labonte-Kellogg's Chevrolet
  6. 6-Mark Martin-Valvoline Ford
  7. 7-Michael Waltrip-Phillips Chevrolet
  8. 8-Dale Earnhardt Jr.-Dale Jr. Chevrolet
  9. 10-Ricky Rudd-Tide Ford
  10. 12-Jeremy Mayfield-Mobil 1 Ford
  11. 16-Kevin Lepage-TV Guide Ford
  12. 18-Bobby Labonte-Interstate Batteries Pontiac
  13. 20-Tony Stewart-Home Depot Pontiac (R)
  14. 22-Ward Burton-Caterpillar Pontiac
  15. 24-Jeff Gordon-DuPont Chevrolet
  16. 25-Wally Dallenbach-Hendrick Motorsports Chevrolet
  17. 26-Johnny Benson-Cheerios Ford
  18. 28-Kenny Irwin Jr.-Texaco/Havoline Ford
  19. 31-Mike Skinner-Lowe's Chevrolet
  20. 33-Ken Schrader-APR Chevrolet
  21. 36-Ernie Irvan-M&M's Pontiac
  22. 40-Sterling Marlin-Sterling Marlin/Team SABCO Chevrolet
  23. 42-Joe Nemechek-Bellsouth Chevrolet
  24. 43-John Andretti-STP Pontiac
  25. 44-Kyle Petty-Hot Wheels Pontiac
  26. 45-Adam Petty-Spree Pontiac
  27. 55-Kenny Wallace-Square D Chevrolet
  28. 60-Geoffrey Bodine-Power Team Chevrolet
  29. 66-Darrell Waltrip-Big Kmart Ford
  30. 88-Dale Jarrett-Quality Care Ford
  31. 94-Bill Elliott-McDonald's Ford
  32. 97-Chad Little-John Deere Ford
  33. 99-Jeff Burton-Exide Batteries Ford

Note: There are only 16 full-time drivers in this game: Dale Earnhardt, Jeff Gordon, Rusty Wallace, Mark Martin, Dale Jarrett, Terry Labonte, Bobby Labonte, Jeff Burton, Ward Burton, John Andretti, Tony Stewart, Ernie Irvan, Jeremy Mayfield, Bill Elliott, Kyle Petty, and Mike Skinner. The others will appear as part-time drivers.[3]

[edit] Legends

  1. 7-Alan Kulwicki - Alan Kulwicki Ford (Bristol)
  2. 11-Cale Yarborough - Cale Yarborough Ford (Darlington)
  3. 17-David Pearson - David Pearson/East Tennesse Motor Co. Ford (Martinsville)
  4. 22-Bobby Allison - Bobby Allison Ford (Charlotte)
  5. 28-Davey Allison - Davey Allison Ford (Talladega)
  6. 43-Richard Petty - STP Pontiac (available at start)
  7. 72-Benny Parsons - Benny Parsons Chevrolet (Richmond)
  • Legends can be unlocked via cheat codes or running a race on 50% race length on the tracks in parentheses or by winning championships.
  • Legends only appear in races as part-time drivers (unless the player races as them)

[edit] Absences

[edit] Critical Reviews

NASCAR 2000 had many more features than its predecessor, NASCAR 99, which helped to bring in positive reviews from critics. Not only were the many different options and gameplay features well received, but the newer and more refined graphics were also positively cited by critics. However, the soundtrack was disliked by many fans and critics alike, and many gamers felt that the game was "too easy," and lacked difficulty. The game was also said to be boring.

[edit] Glitches/Errors

  • If the player presses the L-button the computer will take over as a result of a cheat code.[6]
  • If the player's car is hit by another it will be sent flying.
  • Adam Petty drives his Busch Series car in the game as a Cup driver, however Petty was in the Busch Series at the time of the game.[7]
  • Lowe's Motor Speedway is called Charlotte Motor Speedway in the game.[8]
  • NASCAR Legends seem to always start towards the back of the field and perform badly in the race, as opposed to the previous year's game NASCAR '99 in which Legends started at the front of the field and performed well (Unless the player chooses a Legend as their driver, where performance is related to the player's skill).[9]
  • Damage is not realistic, and the car seems to look like a box. The driver's hands match the paint scheme on the car and the driver's uniform in the victory celebration looks like the car's paint scheme.[5]
  • While in the pits the car can still suffer damage from the other cars and if a car is sitting on pit road the CPU controlled car will push the car out of pit road sometimes.
  • The commentary in the game can sometimes become repeated and Benny Parsons will say things like "Hey" and "Something's gotta give here" every time the player comes in contact with another car and he will constantly repeat himself.[8]
  • When the player pulls onto pit road fast the crew chief will say "Watch your speed!!" or Bob Jenkins will say "he's got to watch his speed down pit road", but the car is immediately controlled by the computer when it hits pit road and the player has no control over the car's speed.
  • At the end of each season mode race the newspaper headline picture sometimes looks distorted.
  • Voice recognition is incorrect on the pit road, when the leader comes into pit road, Bob Jenkins will announce "the leader's coming down pit road" and then Benny Parsons will announce "they are coming in" and this is said when there is only one car on pit road.
  • Sometimes drivers will get stuck in the turn two walls after exiting pit road and become an obstruction.
  • Mark Martin almost always sits on the pole or on the front row in races.
  • Dale Earnhardt always seems to start in the back of the field at North Carolina Speedway, Texas Motor Speedway, Atlanta Motor Speedway, and Bristol Motor Speedway (he won there during the 1999 season).
  • Sometimes at Martinsville, some drivers (mostly Ernie Irvan, Mike Skinner, and Rusty Wallace) will blow their engine and still drive around the track and some others will drive in circles at Phoenix at the end of the pit road.
  • Jeff Burton always starts on the pole at Richmond.
  • Mike Skinner only runs well at Martinsville.
  • Ernie Irvan only runs well at Michigan and Indianapolis.
  • Kyle Petty only runs well at Martinsville and Talladega.
  • It's possible (in 2-player mode) to barricade the end of the pit road, which will cause the other drivers to get stuck in the walls and trapped there. This will result in an endless repeat of Benny Parsons and Bob Jenkins saying "Leader is coming down pit road", "They're heading into the pits" and "The leader's comin' down pit road!"
  • On some tracks (particularly short tracks e.g.Bristol, Martinsville) If AI cars take significant but not instantly race-ending damage, they may take a pitstop on every lap, returning to the track only to cover the distance between the end of the pitlane on one lap and the beginning on the next.
  • On Losing Positions, Driver Can Not Run, And Stop This Said: Benny Parsons Said: "He's Losing Positions" Repeat, As Bob Jenkins Said "He's Subbling Losing Positions".
  • The Charlotte race is only 500 miles even though it says the Coca-Cola 600.
  • When you are running on the lead lap and you crash, blow an engine, or run out of gas all the remaining cars in the race make up all their lost laps when the final results of the race are posted. Even if it's the last lap and some car 20 laps down will be posted on the lead lap.

[edit] Soundtrack

  • Mean Streak - Y&T


Previous game:
NASCAR 99
EA Sports NASCAR Series
Next game:
NASCAR 2001

[edit] References

  1. ^ NASCAR 2000 for Nintendo 64
  2. ^ NASCAR 2000 N64 version
  3. ^ NASCAR 2000 game
  4. ^ NASCAR 2000 videogame
  5. ^ a b NASCAR 2000 gaming experience
  6. ^ The Ultimate Code Book
  7. ^ Jayski.com
  8. ^ a b NASCAR 2000
  9. ^ NASCAR 2000 gameplay
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