NBA Live 95
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|NBA Live 95|
|Release date(s)||Super Nintendo
|Genre(s)||Traditional basketball simulation|
It introduced many elements of that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game was re-released with NBA Live 06 as part of the EA Retro Series. Game Players gave the Super NES version of this video game its "best sports game award" in their Super NES division on the January 1995 issue of their magazine. NBA Live 95 is followed by NBA Live 96.
The console versions of the game feature 1993-94 rosters, and limited roster management functions. Only players in the starting lineup can be traded, and the lineup cannot be altered. Additionally, there is no Create-a-Player function or a Free Agent pool. The PC release featureds updated rosters accurate as of the 1994-95 season's trade deadline and the rookie class of 1994.
GamePro wrote of the Super Nintendo version that it "improves on last year's NBA Showdown with better graphics, more in-depth strategy, and more realistic game play." They particularly praised the game's 30-degree-overhead court view, saying it allows players a better view of the action while allowing the game to run more smoothly. In February 1995, Famitsu magazine's Reader Cross Review gave the Super Famicom version of the game an 8 out of 10.
GamePro also gave the Genesis version a generally positive review, though they commented that the cooperative multiplayer tends to be confusing. This time they made particular note of the fact that players take command of basketball players, coaches, and general managers, saying that this adds variety and depth to the gameplay.