NFL Street

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This article is about the first game in the NFL Street video game series. For information on the rest of the series, see NFL Street (series).
NFL Street
NFL Street.jpg
Developer(s) EA Tiburon
Publisher(s) Electronic Arts
Platform(s) PlayStation 2
Xbox
GameCube
Release date(s)
Genre(s) Sports
Mode(s) Single-player, multiplayer

NFL Street is an American football video game developed by EA Tiburon and published by Electronic Arts. It was originally released for the PlayStation 2, Xbox, and GameCube on January 13, 2004. The game was followed by NFL Street 2 and NFL Street 3.

Gameplay[edit]

Similar to the Blitz series, Street is seven-on-seven American football, modeled roughly after its informal variant, street football. NFL Players in the game wear street clothing instead of helmets and uniforms (although the players can wear football jerseys). Like other American Football games, NFL Street has basic football rules, but no fouls and low penalty gameplay, naturally leading to much more intense gameplay than its real-life model. However, to maintain the "IronMan" status, there are no injuries in the game.

One important feature in the game is "style points", which the player can earn by successfully completing style moves (which includes making a huge play or taunting the other team during the game). Enough style points will earn the player a ‘'Gamebreaker’’, which lasts for the entire drive. The Gamebreaker concept was taken from NBA Street.

An offensive Gamebreaker allows the player to plow through defenders and easily score a touchdown. On defense, it allows the player to easily get through their opponents blockers, cause fumbles, and possibly create a turnover. While difficult, it is possible to cancel a Gamebreaker by stopping your opponent from scoring. Additionally a Gamebreaker may be canceled if the player activates his while his opponent’s is already activated. In this situation, both Gamebreakers are canceled. It is also possible to stop a defensive gamebreaker by running out of bounds.

Game modes[edit]

Quick Game — In this mode you select a team and play a quick game against either the computer or a friend. The scoring system can be in touchdowns or style points, depending on the choice of the player.
Pickup Game — A Pickup Game is the same as a Quick Game, but instead of choosing a team, you and your opponent create teams from a pool of around 40 NFL players, some of which are Legends. In game, the teams are referred as "Team One" and "Team Two".
NFL Challenge — This is the main mode in the game. You create a team, from logo to players height, and go through a series of challenges against other teams, unlocking new football stadiums, teams, equipment, and development points for improving your team;by completing several challenges that vary in their difficulty
All NFL Pickup — To unlock this mode, you must first beat the NFL Challenge mode. The same features apply as in Pickup Game, but instead of a 40 player pool, you can select from any of the players in the game, including Legends. You can choose 1-2 players from any team except from the cheat code teams.

Rosters[edit]

The rosters are based on the 2003 NFL roster, with some earlier players as NFL Legends.

Reception[edit]

Reception
Review scores
Publication Score
Game Informer 7.75 out of 10[3]
GameSpot 7.9 out of 10[2]
GameSpy 4/5 stars[5]
IGN 9.2 out of 10[4]

NFL Street received good reviews upon release. It received a 7.75 from Game Informer, and a 9.2 from IGN. The game also received 4 stars out of 5 from GameSpy, saying that "Pick-up football was never this exciting." Additionally, Gamespot gave it a rating of 7.9, saying "If you've been eagerly waiting for some fast paced, hard-hitting football, NFL Street delivers what you're looking for".

Despite the good reviews, NFL Street was criticized for having a “Weak single-player mode”, and that the GameBreakers "need more punch".

References[edit]

External links[edit]