Narbacular Drop

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Narbacular Drop
Narbacular Drop screenshot
Developer(s) Nuclear Monkey Software
Publisher(s) DigiPen
Designer(s) CODE: Jeep Barnett, Dave Kircher, Garret Rickey, Kim Swift

ART: Paul Graham, Realm Lovejoy, Scott Klintworth

Engine Sketcher Engine
Platform(s) PC (DX9)
Release date(s) 2005 (PC)
Genre(s) Environmental puzzle
Mode(s) Single player
Rating(s) ESRB: Not rated

Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released free online in 2005 on PC (DX9). It was the Senior game project of students attending DigiPen. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls two interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor).

The word Narbacular, not existing in any dictionary, was chosen primarily to aid in internet search engine results.[1]

Contents

[edit] Plot

The plot involves the plight of a Princess "No-Knees," so named because she is unable to jump. Captured by a demon, the imprisoned princess discovers that the dungeon she is held in is actually a sentient creature (an elemental) named Wally. Using Wally's portal making ability, she sets out to escape and defeat the demon.

[edit] Gameplay

While Narbacular Drop features a 3D world reminiscent of such first-person shooters as Quake, the unique portal element and the character's lack of a jump ability makes navigation and puzzle-solving very unconventional. The player can open a single pair of interconnected portals at a time, each styled as a huge face with flaming eyes (red or blue to tell them apart as the player repositions one or the other) and an open mouth big enough to see and walk through. Positioned with a point-and-click interface controlled by the mouse, portals are allowed only on natural surfaces and are prohibited from any metal or other artificial surfaces in the game, or on lava. Aside from the portals, important game elements include switches, boxes and huge rolling boulders which can crush the character.

Being mostly a proof of applied concept, the game itself is quite short, containing only six or so puzzles. However, members of the Narbacular Drop forum community are creating a growing catalog of custom maps. Additionally, a large number of speedruns and "Crate Runs" (in which players must complete the game while bringing a small box from the first level with them to the last as fast as possible) have been recorded.

[edit] Awards and honors

  • IGF Student Showcase Winner (2006)
  • Slamdance Guerilla Gamemaker Competition Finalist (2006)
  • GameShadow Innovation In Games Festival & Awards Nomination (2006)
  • Game Informer The Top 10 Games You've Never Heard Of
  • Edge Internet Game of The Month (March 2006)
  • Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" (2006)

[edit] Portal

After the release of Narbacular Drop, Valve, developers of the hugely successful Half-Life series, discovered it and hired the entire development team to work for them. The team developed Portal, a spiritual successor to Narbacular Drop, using the same basic concept. In Portal, the player takes the role of a test subject tasked with trying out the "Aperture Science Handheld Portal Device", and along the way discovers that the test facility has been abandoned mysteriously. The game was released on October 10, 2007 on PC, Xbox 360 and PlayStation 3 to critical and commercial success.

[edit] References

  1. ^ PC Zone #187, Dec 2007

[edit] External links

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