Naruto: Ultimate Ninja Storm

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Naruto: Ultimate Ninja Storm
Naruto- Ultimate NS1 box art.jpg
Developer(s) CyberConnect2
Publisher(s) Namco Bandai Games
Distributor(s) Namco Bandai (JP, EU, USA)
Composer(s) Chikayo Fukuda
Series Naruto: Ultimate Ninja
Platform(s) PlayStation 3
Release date(s)
  • NA November 4, 2008
  • EU November 7, 2008
  • AUS November 20, 2008
Genre(s) Fighting game, Open world
Mode(s) Single-player, multiplayer
Distribution Blu-ray Disc

Naruto: Ultimate Ninja Storm, known in Japan as Naruto: Narutimate Storm (NARUTO-ナルト-ナルティメットストーム Naruto: Narutimetto Sutōmu?) is a fighting game developed by CyberConnect2 and published by Namco Bandai Games. The game was released for the PlayStation 3 (PS3) across North America, Europe and Australasia in November 2008 and in Japan on January 15, 2009. It is based on the popular anime and manga series Naruto by Masashi Kishimoto, and the first installment of the Naruto: Ultimate Ninja series on the PS3.

A sequel titled Naruto Shippuden: Ultimate Ninja Storm 2 was released in Japan, North America and Europe in October 2010 for the PlayStation 3 and Xbox 360.[2] Another sequel, Naruto Shippuden: Ultimate Ninja Storm 3 was released in March 2013.

Gameplay[edit]

Naruto: Ultimate Ninja Storm retains many of the gameplay elements from earlier installments of the Ultimate Ninja series. However, Ultimate Ninja Storm allows players to fight in three-dimensional environments, as opposed to the two-dimensional planes in previous games.[3]

One of the new features introduced to the series in Ultimate Ninja Storm is "Awakening Mode", a transformation that can be activated when a player loses a certain amount of health during a match. The health requirement for each character differs based on how powerful the transformation is. Once activated, the character gains new abilities, speed, and stronger attacks. A few of the characters in the game gain entirely new movesets after transforming. With the d-pad, players can use preset items during a match that either damage the opponent or provide various status effects like increasing attack power, or lowering the opponent's defense. Players are also able to customize their character's jutsu and select two support characters to use in a match. Returning to the game from previous installments is "jutsu clash" mode, which is initiated if both players activate their special attack at the same time. During this mode, both players have to press the corresponding button as fast as possible in order to knock away their opponent.[4]

The game includes 25 playable characters, each of which can also be used as a support character during battle.[3] Ten additional support-only characters are available as free downloadable content released over the five-month period that followed the game's release.[5] Additional downloadable content include alternative costumes, and new missions.[6]

The story mode loosely covers the events of the anime up to episode 135.[7] Players are able to explore the Hidden Leaf Village between missions, which acts as a central hub for the story mode, and access more missions.[6]

Development[edit]

The game was first unveiled in September 2007, under the code name Naruto PS3 Project. Namco Bandai said the title would start with "Naruto: Ultimate Ninja" and asked fans for suggestions on a suffix consisting of one or two words.[8] In April 2008 the game was officially named Naruto: Ultimate Ninja Storm, in addition, the developers allowed fans to choose the final front cover for the game out of a possible six.[9]

The game features cel-shaded graphics that "will break the barrier between anime and video game".[10] Hiroshi Matsuyama, one of the creators of the game, commented that the staff wanted to try to remove the borderline between the anime and actual gameplay. They wanted to reach an effect where people actually look at the scenes as anime rather than a game. The core concept of the game is that of a one on one battle. Though the storyline from the game is based on the first 135 episodes of the anime series, the producers picked out key areas within the story, effectively forming a line from the first to the 135th episode.[7]

A playable demo of the game was released on Sony's PlayStation Network on July 17, 2008. Only Naruto Uzumaki and Kakashi Hatake were playable and only one stage was included.[11] The official North American release date of the game was confirmed in a trailer shown during the 2008 Tokyo Game Show.[12]

Releases[edit]

A limited edition version of Ultimate Ninja Storm was available to those who pre-order the game at select retailers. It includes a steel book case with an alternate art plastic slip cover, two exclusive cards for the Naruto collectible card game, a CD of the game's soundtrack, and an individually numbered "Laser Cel" depicting Naruto Uzumaki and Sasuke Uchiha.[13] In Europe, the game was released on November 7, 2008, and in Australia on November 20, 2008. The Japanese version of the game was released on January 15, 2009 under the name of Naruto: Narutimate Storm (NARUTO-ナルト-ナルティメットストーム Naruto: Narutimetto Sutōmu?).[1]

Soundtrack[edit]

The Naruto Ultimate Ninja Storm Limited Edition Soundtrack was released on November 4, 2008 along with a limited edition of the game. The soundtrack is made of one CD which contains 18 tracks composed by Yasunori Ebina


Reception[edit]

Naruto: Ultimate Ninja Storm
Aggregate scores
Aggregator Score
GameRankings 75.66%[14]
Metacritic 75%[15]
Review scores
Publication Score
Electronic Gaming Monthly B-[16]
GameSpot 7.5/10[18]
GameTrailers 7.5/10[19]
IGN 8.4/10[17]

Naruto: Ultimate Ninja Storm garnered generally positive reviews; the game has an 75% average on aggregate web sites Game Rankings and Metacritic.[14][15]

IGN gave the game an 8.4 out of 10, praising it for its "phenomenal visuals" and the variety of things that can be done between missions. It noted that the single-button combat might turn away hardcore gamers, but found the fast-paced action and chakra management system to be redeeming factors.[17] GameSpot gave the game a 7.5 out of ten saying it wasn't a bad game but it wasn't a great one either.[18] Electronic Gaming Monthly praised the game's graphics, but commented that some parts of the game system have issues.[16]

As of July 2009, 83,868 units have been sold in Japan.[20] It was the only video game to win the Excellent Prize in the Entertainment Division of the 13th annual Japan Media Arts Festival.[21]

References[edit]

  1. ^ a b "Naruto: Ultimate Ninja Storm Release Summary". GameSpot. Retrieved 2010-02-18. 
  2. ^ IGN Staff (2009-12-18). "New Naruto for PS3 and Xbox 360". IGN. Retrieved 2009-12-18. 
  3. ^ a b "Naruto: Ultimate Ninja Storm Official Web site". Namco Bandai. Retrieved 2008-07-15. 
  4. ^ Clements, Ryan (2008-06-30). "Naruto: Ultimate Ninja Storm Preview". IGN. Retrieved 2008-08-07. 
  5. ^ Cordeira, Jim (2008-10-29). "Namco Bandai announces free downloadable content for Naruto: Ultimate Ninja Storm". Gaming Age. Retrieved 2008-10-29. 
  6. ^ a b Clements, Ryan (2008-04-16). "Naruto: Ultimate Ninja Storm Preview". IGN. Retrieved 2008-08-07. 
  7. ^ a b "Naruto: Ultimate Ninja Storm interview". Gameradar. 2008-04-18. Retrieved 2008-10-03. 
  8. ^ "The Hokage's Scroll: Help Name the Naruto PS3 Game!". hokagesroom. 2008-02-25. Retrieved 2010-02-19. 
  9. ^ "Naruto PS3 game named, needs box art". PS3fanboy. 2008-04-05. Retrieved 2008-10-03. 
  10. ^ "Naruto Ultimate Ninja Storm - Namco Bandai Games America Inc". Namco Bandai. Retrieved 2008-08-07. 
  11. ^ Torres, Ricardo (2008-07-27). "Naruto Ultimate Ninja Storm Hands-On - PS3 Demo, Graphics, and Gameplay". GameSpot. Retrieved 2008-09-21. 
  12. ^ "Naruto: Ultimate Ninja Storm PlayStation 3 Trailer - TGS 2008: The Storm Trailer". IGN. Retrieved 2008-10-09. 
  13. ^ "Namco Bandai Games America Reveals Naruto: Ultimate Ninja Storm Limited Edition". IGN. 2008-09-18. Retrieved 2008-09-18. 
  14. ^ a b "Naruto: Ultimate Ninja Storm (ps3)". Gamerankings. Retrieved 2010-06-025.  Check date values in: |accessdate= (help)
  15. ^ a b "Naruto: Ultimate Ninja Storm (ps3)". Metacritic. Retrieved 2010-02-08. 
  16. ^ a b Li, Richard (December 2008). "A beautiful, yet imperfect, storm". Electronic Gaming Monthly (235): 82. ISSN 1058-918X. 
  17. ^ a b Clements, Ryan (2008-10-31). "Naruto: Ultimate Ninja Storm Review". IGN. Retrieved 2008-11-01. 
  18. ^ a b Calvert, Justin (2008-11-10). "Naruto: Ultimate Ninja Storm Review". GameSpot. Retrieved 2008-12-27. 
  19. ^ "Naruto: Ultimate Ninja Storm Review". GameTrailers. 2008-11-05. Retrieved 2008-12-27. 
  20. ^ "Sony PS3 Japanese Ranking". Japan Game Charts. 2008-07-25. Retrieved 2009-04-07. 
  21. ^ "2009 13th Japan Media Arts Festival: List of Award-winning Works". Japan Media Arts Plaza. Retrieved 2010-02-08. 

External links[edit]