Necrons

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The Cover of the Current Necron sourcebook, Codex Necrons.

In the table-top wargame Warhammer 40,000, the Necrons are a mysterious robot-like race that have lain dormant and largely unknown by the other races of the universe for untold hundreds of million years, and are reemerging in the distant future of the Warhammer 40,000 universe.[1] Within the game's universe, the Necrons have become known and feared for their ability to absorb physical punishment, as well as their enigmatic, yet powerful, Gauss weapons and technology.

Most Warhammer 40,000 armies are inspired by fantasy and popular culture to an extent, however the Necrons are noted for combining ideas from dissimilar sources. The overall feel is an army that is supposed to be soulless, relentless and unstoppable. The Necron Warriors bear resemblance to the Terminators of the Terminator series. The Necrons fill the role of the undead in the Warhammer 40,000 universe, and are roughly analogous to the Tomb Kings from Warhammer Fantasy Battle.

Contents

[edit] Development history

The Necrons first appeared as usable units for Warhammer 40,000 as Necron Raiders. The rules for these were first published in White Dwarf Issue 216 towards the end of the lifespan of the second edition of Warhammer 40,000.[2] At the time, only Necron Warriors and Scarabs were given game rules and the warriors were armed with Gauss-Flayer Guns.[3][4] This was quickly followed up with an expanded army list in the following month's issue of the same magazine. The Necron Lord and Necron Destroyer were part of this slightly-expanded army list. At the time, the lord was armed with the Staff of Light while the destroyers were armed with Gauss-Cannons.[5][6] The issue of White Dwarf also had the Necrons' first major appearance in a battle report in the article entitled Massacre at Sanctuary 101, a battle between the Necrons and the Sisters of Battle. This particular altercation soon made its way into the background material as one of the first times the Imperium officially encountered the Necrons.[7] The first Necron miniatures, all metal, were also released during this time. In fact, a free Necron Warrior was included with issue 217 of White Dwarf.[8]

In the release of the third edition of Warhammer 40,000 in 1998, the Necrons had no usable army list. The first, full-fledged Necron army list for the new edition of the game was printed in the March 1999 issue of White Dwarf. This first army list was very restrictive, with the Necrons having mostly one choice per force organization category. The Necron Lord, Necron Immortals and Necron Warriors were the only available HQ, Elites and Troops choices respectively. This early army list had two units for the Fast Attack selections, Necron Destroyers and Scarabs. The latter were different from their current counterparts in that the original Scarabs were controlled individually and were not swarms on a single base as they are today. The Necron Immortal metal miniature was released at the same time as the publication of the army list.[9] In a later issue of White Dwarf, Games Workshop further expanded the Necron army list by providing different equipment choices (wargear) for the Necron Lord. Along with the Gaze of Flame and Scourge of Light upgrades, this was the first time that the Veil of Darkness wargear was added to the Necron Lord's available options.[10]

The Necrons received their first, full sourcebook with the release of Codex: Necrons in August 2002. The book featured a wealth of background information expanding upon the origins of the Necron race and expanded the scope of the Warhammer 40,000 history by several million years more.[11] A full army list was also introduced in the sourcebook, with heavily revamped rules for existing units and the introduction of new ones. New units introduced in the codex were Flayed Ones, Pariahs, Wraiths, Heavy Destroyers, the Necron Monolith and the infamous C'tan.[1][12] New miniatures were produced and released alongside with the release of the codex. Necrons received their first plastic miniatures kit in the form of the Necron Warriors boxed set, which contained enough parts to make twelve Necron Warriors and three Scarab bases with four Scarabs each. The boxed set was a first for Games Workshop, as it was the first time that transparent, coloured parts were included in a boxed set along with the standard polystyrene parts. The transparent, green rods in this case were meant to be used as part of the Necrons' gauss weaponry. The Necron Destroyer model was also revamped and made into a plastic kit. Whereas the old, metal version was essentially a Necron Warrior riding a flying platform, the new Necron Destroyer plastic kit featured a Necron Immortal torso mounted and merged with a floating platform. The other miniatures released for the army were metal, such as the Flayed Ones, Immortals, Pariahs, Wraiths and the Necron Lord.[13] Two more miniatures soon followed suit - the massive Necron Monolith, the largest miniature kit produced by Games Workshop at the time, and the Necron Destroyer Lord, a Necron Lord mounted on a Destroyer body.[14]

[edit] History

Little is known about the origins of the ancient race known as the Necrons. They were one of the earliest races to appear in the galaxy (the exact time frame is not known). They were originally a race called the Necrontyr, who clung to their short lives (The actual length of life is not certain), fearful of incineration by their large sun. They employed their knowledge to try and find answers for making their lives longer, but to no avail. Then the C'tan were discovered, who offered immortality, but at a price. The Necrontyr accepted this offer with haste, and their souls were encased in living metal bodies. Thus were born the creatures known as the Necrons. What the Necrontyr did not know was that the process made them subservient, and the C'tan made slaves of them. The C'tan needed warrior-slaves to harvest the bodies and lives of the life forms in the galaxy, so that the star-gods could feast on the bodies and souls. After a massive culling which nearly emptied the galaxy of life, the Necrons were placed into stasis, until such a time as life was once more abundant. In the tabletop game "Warhammer 40,000", the Necrons have awakened to a galaxy which is teeming with life once more. At present, the Necrons are a shadowy presence; their full force as yet either hidden or ungathered. They strike as if from nowhere and without warning, slaughtering their enemies and departing before reinforcements can arrive. The origins of these attacks and their motives are unknown, though it is clear that the Necron forces in the galaxy are but the first glimpses of the full might of the Necron war machine.

In addition to direct battle, the Necrons have infiltrated the Imperium of Man to an unknown extent. Their elite anti-psyker troops, the Pariahs, are a cross-breed with human genes, and it is as yet unknown if the Necrons are acquiring individuals with the Pariah gene by themselves or with the help of Imperial traitors (or possibly even elements of the Adeptus Mechanicus).

Little is known of the present goals and objectives of the Necrons. Given that their masters, the C'tan, are interested primarily in consuming the life-energy of living creatures, their goal may simply be to weaken resistance and develop an understanding of the strengths, weaknesses, and motivations of the various species which are currently active in the galaxy. As the Necrons themselves understand it, their goal is simple: eradicate all life within the galaxy. To the Necrons, death is the ultimate peace, whereas life is but a series of primitive conflicts.

[edit] Necron Forces & Weaponry

Physical Appearance & Psychology

He goes on to tell him.

"It's taken me a century to insinuate my way into your Inquisition. There are few of my kind capable. Most are Mindless, 'pure', undistracted by personality. But there are those of us who remember. Lords and Ladies of another age, converted and purified but not 'cleansed' of memory. I remember the frailty of emotion, the weakness of the flesh, the imperfection of mortality. Hiding amongst your kind was of no challenge at all. In my bearing, in my diaries, in my notes, I have 'been' Inquisitor Ralei. Am I not a convincing counterfeit?"

He then rips off his false skin and reveals to Sasham his true body underneath before bringing in the Necron Warrior from cell 1 along with the now insane Darvus and has Sasham dissected for study as well. You also then find out that the Bestiary was built on top of, inside, or around a hidden Necron Monolith as it rising up from the bestiary and leaves the planet before Inquisitorial forces destroy the facility with an orbital strike.

[edit] Necron Units

In the game, Necrons advantages include their devastating Gauss weapons, powerful and versatile Wargear, and their ability to self-repair. Their biggest weaknesses is their low number of unit types and high points cost. If a Necron army is reduced to 25% of its original strength (determined by remaining models in play), the remaining forces "phase out", and the opposing player(s) win instantly.[1]

[edit] Special Characters

C'tan

[edit] HQ

Necron Lord

[edit] Elites

Flayed Ones

Immortals

Pariahs

[edit] Troops

Warriors

[edit] Fast Attack

Destroyers

Wraiths

Scarab Swarms

[edit] Heavy Support

Necron Monoliths

Tomb Spyders

Heavy Destroyers

[edit] Apocalypse models

Pylons

Tomb Stalker

Tomb Spyders are the largest non-Tank class Necron on the field. They repair the tombs and the denizens of such tombs. They are giant and powerful, but die easily.The Tomb Stalker's primary purpose is to build Tomb Spyders.

[edit] Necron Weapons

In the game, Necrons are renowned for their devastating Gauss weapons, their Warscythes, and other powerful Wargear, as well as their ability to self-repair. All Necron weapons listed as Gauss Weapons have the ability to damage opponents, even those which due to their high toughness cannot normally be harmed. In the tabletop, a roll of 6 on a dice scores a glancing hit automatically on a vehicle, and an instant wound on non-vehicle units (effectiveness against vehicles has been dramatically reduced with 5th edition). Their biggest weaknesses are their low number of unit types and high points cost, not to mention the fact that they vanish if three quarters of their force are defeated (phase out).[1]

Gauss Flayer

Gauss Cannons

Gauss Flux Arc

Particle Whip

Staff of Light

Warscythes

[edit] Living Metal

Living Metal (also called Necrodermis) is the basis of Necrontyr technology. It is extremely durable and can dynamically restructure itself to change shape or to adapt to an outside effect to resist it, as well as having the capability to mend itself when damaged. Literally, the name Necrodermis means "corpse skin" (from Greek νεκρος as discussed earlier, and δερμις dermis). The Necrodermis represented in the table-top game as a special rule granted to necron units. Based on the roll of a die, a dead Necron may come back to life. Furthermore, close-combat attacks of certain units with weapons made of the living metal are more powerful against tanks and armor.

The C'tan (Star Gods, in the language of the Necrontyr) are encased in Necrodermis to contain their "vast energies" and allow them to manifest themselves physically. On the battlefield, if this Necrodermis is somehow ruptured or broken, either by means of weaponry or accident, the C'tan encapsulated inside the Necrodermis will escape, resulting in a massive release of this energy. This creates a blast with a large radius, damaging nearby Necrons and enemies alike. When a C'tan is destroyed in this manner its essence will return to a Necron tomb world and reform into its god-like form of pure energy, before taking on a new Necrodermis shell.

[edit] Spacecraft

There are currently only a few classes of Necron ships that are known to exist, but are generally considered to be more than a match for most the other species on a class for class basis.

Tombships Cairn class Tombships are the largest (regularly) encountered vessels in the Harvest Fleets. They are extremely powerful, easily capable of defeating any of the other species battleships (the largest common ship type in the fiction).

Harvest ships Scythe class Harvest ships are the "workhorse" of the Necron fleets as they have been present in almost every encounter with Imperial forces, and like other Necron vessels are more than a match for similar class vessels. Their armaments are similar to the Tombships, although being less powerful and lacking the Sepulchre.

Shroud Shrouds are designated as light cruisers and their main function seems to be surveillance and recon more than fleet engagements.

Raiders There are two classes of Necron Raiders classified as Jackals and Dirges. Jackals are the larger, more heavily armed of the two with a Lightning Arc and a Portal, while the Dirge is the smaller and faster of the two, being armed only with a Lightning Arc. The speed of both ships (the Dirge in particular) is sufficient to outrun even torpedoes and bombers of the other species.

It should be noted that while Necron ships are powerful, they do suffer some drawbacks, in keeping with the spirit of fair play. The most glaring is the method by which victory is calculated, with other species ships being worth anything from a fraction to the entirety of their points value to the opposing player. The Necron ships are worth anything from half to three times their points value, which (due to their high points value) can make the loss of even a single capital ship devastating. Their weapons are also seen as being undergunned for the ship's points value.

[edit] References

  1. ^ a b c d e f Chambers, Andy; Haines, Pete, McNeill, Graham, and Hoare, Andy (2002). Codex: Necrons (3rd ed.). Nottingham: Games Workshop. ISBN 1-84154-190-7. 
  2. ^ "Necron Raiders - Background". White Dwarf (Games Workshop) 217: 27–31. February 1998. 
  3. ^ "Necron Rules". White Dwarf (Games Workshop) 217: 32–34. February 1998. 
  4. ^ "A Desperate Mission - Scenario: Imperial Guard vs. Necrons". White Dwarf (Games Workshop) 217: 35–36. February 1998. 
  5. ^ "Necron Onslaught". White Dwarf (Games Workshop) 218: 24–27. March 1998. 
  6. ^ "The Valley of Death - Necrons Background". White Dwarf (Games Workshop) 218: 73. March 1998. 
  7. ^ "Massacre at Sanctuary 101 - Battle Report: Sisters of Battle vs. Necrons". White Dwarf (Games Workshop) 218: 28–37. March 1998. 
  8. ^ "New Releases - Necrons". White Dwarf (Games Workshop) 218: 122–123. March 1998. 
  9. ^ "New Releases - Necrons". White Dwarf (Games Workshop) 230: 114. March 1999. 
  10. ^ "Chapter Approved: Necrons". White Dwarf (Games Workshop) 239: 73–75. December 1999. 
  11. ^ "Index Xenos: Resurgent Evil - The awakening of the Necrontyr". White Dwarf (Games Workshop) 271. August 2002. 
  12. ^ "Chapter Approved: Codex: Necrons designers' notes". White Dwarf (Games Workshop) 271. August 2002. 
  13. ^ "Necron Awakening: A look at the Warhammer 40,000 Necron miniatures released this month". White Dwarf (Games Workshop) 271. August 2002. 
  14. ^ "Turn One: New Releases - Necrons". White Dwarf (US) (Games Workshop) 271: 4. August 2002. 
  15. ^ Index Astartes IV, p.9
  16. ^ CodexNecrons3rd,p.31

[edit] External links

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