EGO (game engine)
From Wikipedia, the free encyclopedia
(Redirected from Neon (game engine))
| Developer(s) | Codemasters, Sony Computer Entertainment |
|---|---|
| Platform | PlayStation 3, Microsoft Windows, Xbox 360, |
| Type | Game engine |
| License | Proprietary |
| Website | Codemasters Official Website |
Ego Game Technology Engine (more commonly referred to as Ego Engine or EGO, stylised ego) is a video game engine developed by Codemasters.
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.[1] The Ego engine was developed to render more detailed damage and physics (as seen in Dirt 2) as well as render large-scale environments (such as those in Operation Flashpoint 2: Dragon Rising).[2]
Contents |
[edit] Updates
| This section is empty. You can help by adding to it. |
[edit] Games using the Neon engine
- Colin McRae: Dirt (2007)
[edit] Games using the EGO engine
[edit] v1.0
- Race Driver: Grid (2008)
- Colin McRae: Dirt 2 (2009)
- Operation Flashpoint: Dragon Rising (2009)
- Bodycount (2011)
[edit] v1.5
- F1 2010 (2010)
[edit] v2.0
- Operation Flashpoint: Red River (2011)
- Dirt 3 (2011)
- F1 2011 (2011)
- DiRT: Showdown (2012)
[edit] References
- ^ "DiRT 2 demo: PS3/Xbox 360 performance showdown". Eurogamer. 28 August 2009. http://www.eurogamer.net/articles/digitalfoundry-dirt2-demo-showdown-blog-entry. Retrieved 15 August 2010.
- ^ "CODEMASTERS REVS IN-HOUSE GAME ENGINE". Codemasters. 6 December 2007. http://www.codemasters.com/corporate/press/article.php?id=11189. Retrieved 3 April 2011.
|
||||||||||||||
| This video game software-related article is a stub. You can help Wikipedia by expanding it. |