Never 7: The End of Infinity
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|Never 7: The End of Infinity|
Cover art, featuring Izumi Morino (top) and Yuka Kawashima (bottom)
|Genre(s)||Science fiction, bishōjo, romance visual novel|
Never7: The End of Infinity is a Japanese science fiction visual novel produced by KID, originally released on December 21, 2000 for the Dreamcast. It was ported to the Windows, PlayStation 2, and the PlayStation Portable (receiving some minor updates in that version, such as a glossary system and a remixed soundtrack). A version for Android and iOS mobile devices was also released in 2012 exclusive to Japan. While the game never received an official release in English, a completed fan translation exists.
Never 7 is the first title in the Infinity series by KID. The other entries in the series are Ever 17: The Out of Infinity, Remember 11: The Age of Infinity, 12Riven, and Code 18, all of which (with the exception of Code 18) take place within the same universe.
Never7 takes place in the week of April 1–7, 2019. Makoto Ishihara, the protagonist, is a college student and truant who very rarely attends his classes. As a result, he is forced to attend a "Seminar Camp" being held on a remote island to the south in order to be allowed to pass to his next grade. At said Seminar Camp are three other students- Yuka Kawashima, the leader of the group, Haruka Higuchi, a quiet girl who is an ace student, and Okuhiko Iida, a wealthy playboy who is the heir of the "Iida Financial Group".
However, on the morning of April 1, Makoto awakens from a nightmare where he saw a girl he can't remember die, a bell in her hand. He dismisses it as a nightmare, but as the week goes on, he finds that occasionally, he has apparent premonition of the future, all of them coming true. Makoto also meets three girls unrelated to the Seminar Camp- a wealthy girl named Saki Asakura, and the sisters Kurumi Morino and Izumi Morino, who are temporarily running the cafe "Lunabeach" on the island. The seven all get acquainted during the week and become friends, despite some setbacks occurring during the stay. They find they can't leave the island due to a tropical cyclone that makes the boats unable to leave for a whole week.
Depending on the player's choices, Makoto ends up getting close to one of the girls, and on April 5, the game splits off into their individual routes. While all of them are different, they share a common theme: on April 6, each girl dies (usually due to an accident), a bell clutched in their hand. Immediately after, Makoto finds that he's time traveled back to April 1, except this time, he has all his memories of the previous six days. He comes to the conclusion he's trapped in an infinite loop, and vows to keep the girl alive and break free of the loop. He does so by rebuilding his relationships with them while dealing with the emotional problem troubling them. On April 6, the girl ends up falling into a similar situation that lead to their death in the last loop, but Makoto manages to save them, breaking free of the loop and ending up with the girl as a couple.
Once the first four routes (Yuka, Haruka, Saki, and Kurumi) are complete, they unlock the Izumi Cure route. In this route, after a series of events, Makoto finds out that his "premonitions" were apparently false—Izumi and Okuhiko have been deceiving him the whole time, merely pretending the premonitions were true. Enraged by this, Makoto yells at Izumi, which eventually leads to both Makoto and Izumi falling off a cliff to their deaths. They time travel, both of them retaining their memories of the past loop. After Makoto finally accepts he's time traveled, Izumi tells him the truth: Izumi is the professor in charge of the Seminar Camp, and has planned the whole thing as a science experiment in order to test a phenomenon known as Curé Syndrome, where if at least two people believe in a delusion wholeheartedly and the delusion is spread to similar people, the delusion becomes reality.
Izumi then explains that Makoto was the test subject for the Curé Syndrome experiment, where he was to fall under the delusion he could have premonitions. In spite of that, she and Okuhiko never actually deceived Makoto—his premonitions were all true. She conjectures that in the first actual six days, Makoto was successfully deceived by the two, but instead became deluded that he had time traveled. When Izumi died on the 6th, Makoto desired to go back to the past, believing he could do so. As a result, Curé Syndrome manifested, but instead of Makoto traveling to the past, he instead imagined a past where things turned out differently.
In other words, all the events of the game have been taking place in the original Makoto's delusion—whenever things go wrong and a girl ends up dying on the 6th, he just reimagines things starting from the 1st all over again—which appears as "time travel" in the delusion. His inconsistent memories are the result of his original self giving the Makoto in the delusion more and more memories of the past with each loop (which appear as "premonitions"), but for the last loop, he gives him all the memories of the past loop- save for the fact that everything is a delusion. Once Makoto succeeds in saving Izumi, he will break out of the delusion, and the six days he imagined in his head will become reality.
Makoto refuses to believe said theory, claiming everything around him is reality, but events that occur for the rest of the week put doubts in his resolve. Depending on the player's choices, the route has two endings—in the Curé A Ending, Makoto's delusions appear to be changing reality, but are eventually revealed to be a long chain of coincidences—though the end hints that Curé Syndrome still does exist. In the Curé B Ending, Makoto's delusions do change reality, and he wakes up at the bottom of the same cliff he fell down at the end of the last loop—where he's badly wounded from having protected Izumi while they fell off the cliff. The game deliberately leaves the story ambiguous as to what exactly was real and what was a delusion, and if whether or not Makoto has truly escaped to reality or if he's still trapped in his delusion.
Core development team
- Director: Takumi Nakazawa
- Scenario writer: Kotaro Uchikoshi
- Story: Kotaro Uchikoshi, Takumi Nakazawa, Chabou Higurashi, Takeshi Hodoshima, Kazuhiro Ichikawa
- Character designer: Yuna Kagesaki
- Music composer: Takeshi Abo
Makoto Ishihara (石原 誠 Ishihara Makoto)) (Voiced by: Masaru Hachinohe (Drama CD))
Yuka Kawashima (川島 優夏 Kawashima Yuuka) (Voiced by: Tomoko Kawakami)
Haruka Higuchi (樋口 遙 Higuchi Haruka) (Voiced by: Yuki Matsuoka)
Saki Asakura (朝倉 沙紀 Asakura Saki) (Voiced by: Wakana Yamazaki)
Kurumi Morino (守野 くるみ Morino Kurumi) (Voiced by: Yuki Matsuoka)
Izumi Morino (守野 いずみ Morino Izumi) (Voiced by: Kikuko Inoue)
Okuhiko Iida (飯田 億彦 Iida Okuhiko) (Voiced by: Susumu Chiba)
The soundtrack of the game, like in the other games of the Infinity series, is composed by Takeshi Abo. The ending song in all versions is "Treasure Dream" sung by Tomoko Kawakami. The opening for the PSP version is "Sen Oku No Hoshikuzu Fura Su Yoru No Sora" sung by Asriel. The ending for the PSP version for all endings save one is "Hokorobishi Hana".
- "Never7 -the end of infinity- Released For iPhone! The Infinity Series Coming Also!". Retrieved 6 June 2013.
- Never 7: The End of Infinity at The Visual Novel Database